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  • Yeah, now we are talking. Get some friends, get some cheap ships, get some spots in a PVP-BASIC class (spot the cheap plug there?!) and get ...mmer it home that this war is unavoidable now, and that they ''will'' lose ships and pods. 1st thing? Minimise losses. Get jump clones. These let you effect
    19 KB (3,382 words) - 15:06, 3 December 2014
  • [[Category:PVP University/FLEET COMMAND]] == Command Structure ==
    17 KB (2,636 words) - 04:34, 25 March 2013
  • ...you look around, all you see are people in fantastic, and often very large ships. Newer players may assume that bigger is better and a battleship would alwa ...ses here and you could save a mountain of your time and your members' lost ships.
    7 KB (1,112 words) - 15:23, 13 March 2018
  • [[Category:PVP University/FLEET COMMAND]] ...ate data they and the fleet members in other roles collect. He will share command authority with his XO and EWO, as appropriate. A good FC will also stay fl
    14 KB (2,381 words) - 04:33, 25 March 2013
  • [[Category:PVP University/FLEET COMMAND]] **Resupply ships
    7 KB (1,102 words) - 06:33, 6 March 2016
  • ...ms is the BEST way to win any fight!!! Since interceptors are the fastest ships in the game, one must nullify their speed first and foremost!!!! As such, ...o categories. Your close range, heavy dps ships verse the ranged, low dps ships. In both cases, your goal is to first dominate the ship in terms of range,
    12 KB (2,107 words) - 20:12, 7 January 2011
  • The more ships you have the more effective remote repairing becomes. ...ring is typically about 10-30. Once fleet size gets above a certain point ships being killed before they can be repaired becomes more and more of a problem
    10 KB (1,784 words) - 10:35, 6 January 2015
  • ...hest sensor strength followed by Gallente, then Amarr, then Minmatar whose ships are the easiest to jam in game.<br><br> | Heavy assault ships || 13-18
    18 KB (2,995 words) - 23:20, 12 May 2012
  • ...lisk gang this tactic focuses on the use of two or three Guardian logistic ships to remote armor repair the gang. The gang also needs to fit armor resist mo ...lots for ewar which can increase utility and increases the number of enemy ships the gang can engage, the enemy has to take down your shields before reachin
    9 KB (1,548 words) - 13:59, 3 December 2014
  • ...itions according to their skills. Its much easier to find people with Wing Command IV than WC V (hence the 4 squadron wings). AGONY pilots without leadership - For ECM, for example "ECM against called targets plus cycle jam as many ships as possible using your own judgement (highest threat against the fleet)"
    4 KB (715 words) - 11:57, 17 January 2012
  • ...he Interdictor pretty well. The ship class fundamentally exists to prevent ships from warping. However, while this task is certainly the mainstay of their r ...ictors may be similar (the prevention of allowing ships to warp or pulling ships out of warp), the way the two classes achieve this is quite different.<br>
    24 KB (4,262 words) - 13:43, 14 December 2014
  • ...es of ships are likely to be needed. If we're going to form up fast, these ships need to be fitted and ready in advance and pilots/FC's should aim to get at ...xcellent roaming gang, it focuses on high speed and agility Minmatar/Angel ships allowing the fleet to cover large distances and engage/disengage at will. T
    6 KB (967 words) - 12:56, 17 March 2011
  • A cyno alt is a character dedicated to opening cynosural fields for capital ships. These are low skill point characters that get placed for permanent residen Spaceship command 3<br>
    2 KB (311 words) - 23:37, 22 May 2014
  • ...issiles will do the same amount of damage to big ships as they do to small ships. ''Keeping it simple:'' Low explosion velocity does less damage on fast ships.
    21 KB (3,261 words) - 17:45, 2 January 2012
  • ...entry threat the emphasis in lowsec space is on flying big, heavily tanked ships with expensive setups. <br><br> ...e they get bonus to kinetic/thermal resistances, and also Gallente command ships. Deimos, Eos, Astarte, and Ishtar are all cool.<br><br>
    4 KB (758 words) - 16:51, 19 August 2010
  • *Scalable to multiple squads fleets (up to 20-25 ships) ...The Squad Commander is vital to the coordination of the bombers under his command. Each squadron commander ship should be equipped with one expanded scanner
    31 KB (5,486 words) - 16:35, 21 January 2012
  • ...ess is, however, determined by whether the fleet members fit and fly their ships according to these guidelines. ...arge EHP tank means the Zealots can avoid most incoming damage from larger ships. With the assistance of friendly Logistics this means the gangs tanking pot
    3 KB (556 words) - 19:21, 25 February 2016
  • * Hauler skills: Racial Frigate III, Spaceship Command III, Industrial II, Hull Upgrades II, Shield Upgrades I ...in a region where NPCs do not drop the racial items needed to fit out your ships this way of trading is quite apparent. While T1 non-named and T2 modules ca
    44 KB (7,934 words) - 05:26, 15 June 2010
  • ...the fight we collected ourselves and roamed a bit. We caught a couple more ships and toasted them but then time ran out as the class evaporated to the press ...tion of the fleet. It took a bunch of haulers and runs back and forth with ships but the agony pilots finally got all of their gear a scant two jumps into w
    71 KB (12,691 words) - 08:10, 27 October 2013
  • [[Category:PVP_University/FLEET COMMAND]] ...ate data they and the fleet members in other roles collect. He will share command authority with his XO and EWO, as appropriate. A good FC will also stay fl
    14 KB (2,372 words) - 04:44, 25 March 2013

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