PVP-ADVANCED

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Introduction

In PVP-BASIC we introduced you to PVP and and provided you with the basic knowledge necessary to fly along with a PVP fleet. In PVP-WOLFPACKS we focused on your ship, teaching you to naviagate and survive in a hostile environment. We also introduced you to themed fleets (in this case high alpha-strike destroyers). In this class, we will teach you to be more than just another fleet member. By developing your situational awareness and tactical understanding, a graduate of this class will be capable of making independent decisions in combat, and possess the necessary skills and knowledge to begin leading fleets themselves.

This class is heavily theory based, and is unlikely to include practical demonstrations in the same way that Wolfpacks does. Instead, the class will focus on two way or group discussion around the following topics:

  • What makes an effective fleet?
  • Advanced ship fitting
  • Threat Assessment (i.e. choosing targets)

Warning: In case the name didn't give it away, PVP-Advanced is an advanced class designed for students who already have PVP experience outside of just attending Basic and Wolfpacks. This class will involve minimal hand-holding, and all students will be expected to participate in discussion and fly competently during the roam. If you don't feel able to do this, we recommend returning to Basic/Wolfpacks roams as alumni or seeking PVP experience outside of classes before attending this course.

Prerequisites

Students must have completed PVP-BASIC and PVP-WOLFPACKS before attending this class. Students must also have some PVP experience outside of Agony classes, and ideally have attended both Basic and Wolfpacks as alumni.

Students should also ensure they are able to fit and fly the recommended ships for the class, which may vary for each class and will be included in the class announcement. This will typically be cruisers or battlecruisers, but may be anything.

Required Ships

What kind of ship do we need for the course?
For an Advanced class, you will need to bring two sets of ships:
  • For day 1 (the class day), you should bring at least 2 tech 1 cruisers, along with a selection of fittings so you're able to re-fit them for long range, short range, speed, tank, etc. These will be used during the live-fire practical exercises.
  • For day 2 (the roam day), the ship type will be specified in the class announcement thread. This will usually be either cruisers or battlecruisers, however additional requirements may be included (for example 'shield tanked', or 'minimim range 50km').
What kind of ships can Alumni bring to the class?
For an Advanced class, Alumni should bring the following:
  • Any alumni attending day 1 (the class day) should bring at least 2 frigates (can be t1/t2/faction as you see fit), set up for tackling. Do not bring ships you aren't willing to lose.
  • Any alumni attending day 2 (the roam day) can either bring the same ships outlined in the annoucement thread for students, or any of the following:
  1. Tackle interceptors/assault frigates/etc
  2. Covert ops
  3. Any ships listed in the thread for alumni to bring (may include t2 cruisers such as logistics).
How many ships do I need for the roam?
Unlike Basic and Wolfpacks where we may occasionally take losing fights to kill something expensive and win the isk war, in Advanced we focus more on winning the fight itself. We recommend having at least one backup ship at the class location, ideally the same as the one you use to begin with. Alumni bringing more expensive ship types may choose not to purchase a second ship of that type and bring something cheaper instead.

Preparation

Advanced classes spend far less time going through theory than either the Basic for Wolfpacks classes. Therefore, students must ensure that they have read all the material in advance - we will not be explaining the majority of this material during the class.

Stdents should also do the following:

  1. Study the Agony Empire Rules of Engagement
  2. Buy and fit the required ships and move them to the course location.
  3. Come on Teamspeak before the course to verify that your microphone and headset are working.
  4. Arrive BEFORE the class and set your clone location and make sure your clone is up to date.

Required Reading

Useful Reference Material

General PVP-University Articles

Required Skills

The following skill plan is recommended as the minimum for a student attending a PVP-Advanced class. This plan will develop your core skills, and while not every skill on this list is necessary for every ship, training all the skills below will give you a solid foundation for PVP in a larger ship.

The following skill plan should take a little over a month, although many of these skills you should already have.

Core Skills

  1. Caldari, Amarr, Gallente or Minmatar Cruiser 4+
  2. Battlecruiser 4+
  3. Navigation 4+
  4. High Speed Maneuvreing 3+
  5. Evasive Maneuvreing 3+
  6. Warp Drive Operation 4+
  7. Mechanic 4+
  8. Hull Upgrades 4+
  9. Shield Management 4+
  10. Shield Upgrades 1+
  11. Energy Systems Operation 4+
  12. Energy Management 3+
  13. Engineering 5
  14. Electronics 5
  15. Targeting 4+
  16. Signature Analysis 3+
  17. Long Ranged Targeting 3+

EWAR skills

  1. Propulsion Jamming 3+
  2. Sensor Linking 3+
  3. Target Painting 1+
  4. Weapon Disruption 3+
  5. Electronic Warfare 3+

Weaponry Skills

At least one of the following sets:

  1. Gunnery 4+
  2. Rapid Firing 4+
  3. Medium Turret 4+
  4. Sharpshooter 3+
  5. Trajectory Analysis 3+
  6. Motion Prediction 3+

OR

  1. Missile Launcher Operation 4+
  2. Rapid Launch 4+
  3. Heavy Missiles/Heavy Assault Missiles 4+
  4. Missile Projection 3+
  5. Missile Bombardment 3+
  6. Guided Missile Precision 3+
  7. Target Navigation Prediction 3+

OR

  1. Drones 5
  2. Combat Drone Operation 4+
  3. Scout Drone Operation 4+
  4. Drone Interfacing 3+
  5. Drone Navigation 3+