Difference between revisions of "Skirmishing & Scouting Certification"
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# General | # General | ||
− | ## Explain what ships are suitable for Skirmishing and Scouting and why | + | ## Explain what ships are suitable for Skirmishing and Scouting and why |
− | ## Explain what modules are needed to be able to be a Skirmisher | + | ## Explain what modules are needed to be able to be a Skirmisher |
− | ## Describe the difference between a | + | ## Describe the difference between a CovOps scout and a Skirmisher |
# Navigation | # Navigation | ||
− | ## Explain your initial actions when entering a system | + | ## Explain your initial actions when entering a system |
− | ## Explain what a bubble trap is and how to avoid it | + | ## Explain what a bubble trap is and how to avoid it |
− | ## Explain what options you have when entering a system with a bubble on the gate | + | ## Explain what options you have when entering a system with a bubble on the gate |
### Explain why and when to take each option | ### Explain why and when to take each option | ||
− | ## Explain what actions you take when initial system scan turns up empty | + | ## Explain what actions you take when initial system scan turns up empty |
# Tactical | # Tactical | ||
− | ## Explain which items should be on the | + | ## Explain which items should be on the Skimisher's overview and why |
− | ## Demonstrate that you can scan down the | + | ## Demonstrate that you can scan down the Evaluator and put a point on him within 3 minutes |
− | ## Explain when | + | ## Explain when you should keep moving, and when to dedicate more time to finding a target |
− | ## Report to your Evaluator how you would report a gate camp you just jumped into, and what steps to take to ensure an accurate report | + | ## Report to your Evaluator how you would report a gate camp you just jumped into, and what steps to take to ensure an accurate report |
# Communications | # Communications | ||
− | ## Explain what should and shouldn't be reported to your FC | + | ## Explain what should and shouldn't be reported to your FC once you've found a potential target |
− | ## Explain the proper procedure for calling a warp-in | + | ## Explain the proper procedure for calling a warp-in once you've tackled a target |
− | ## Explain when you should jump back to the system where the gang is engaged | + | ## Explain when you should jump back to the system where the gang is engaged |
Revision as of 16:00, 4 February 2008
General Info
- Evaluator Fee:
- Agony Empire Fee:
- Free for AGONY Rank: Ensign+
- Evaluator Required Certifications:
- Certification Evaluator
- Skirmishing & Scouting
- Evaluator Rank Requirements:
- Lieutenant Commander
- Evaluatee Required Certifications:
- Evaluatee Required Reading:
- Approximate testing time:
Skirmishing and Scouting Certification
- General
- Explain what ships are suitable for Skirmishing and Scouting and why
- Explain what modules are needed to be able to be a Skirmisher
- Describe the difference between a CovOps scout and a Skirmisher
- Navigation
- Explain your initial actions when entering a system
- Explain what a bubble trap is and how to avoid it
- Explain what options you have when entering a system with a bubble on the gate
- Explain why and when to take each option
- Explain what actions you take when initial system scan turns up empty
- Tactical
- Explain which items should be on the Skimisher's overview and why
- Demonstrate that you can scan down the Evaluator and put a point on him within 3 minutes
- Explain when you should keep moving, and when to dedicate more time to finding a target
- Report to your Evaluator how you would report a gate camp you just jumped into, and what steps to take to ensure an accurate report
- Communications
- Explain what should and shouldn't be reported to your FC once you've found a potential target
- Explain the proper procedure for calling a warp-in once you've tackled a target
- Explain when you should jump back to the system where the gang is engaged