Difference between revisions of "Skirmishing & Scouting Certification"
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== General Info == | == General Info == | ||
* Ribbon: [[Image:CERT-SKIRMISH.gif]] | * Ribbon: [[Image:CERT-SKIRMISH.gif]] | ||
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# General | # General | ||
− | ## Explain | + | ## Explain the pros, cons and how to fit and use the following ship types as skirmishers. ''(If you don't know a certain ship type well, don't worry.)'' |
− | ## Explain | + | ### Tech1 Frigates |
− | ## Describe the difference between a CovOps | + | ### Interceptors |
+ | ### Interdictors | ||
+ | ### Force Recons | ||
+ | ### Heavy Interdictors | ||
+ | ## Explain why other kinds of ships are not suitable for skirmishing. | ||
+ | ## Describe the difference between a CovOps and a Skirmisher when trying to attack a target. | ||
# Navigation | # Navigation | ||
− | ## Explain your initial actions when entering a system | + | ## Explain where the skirmisher should be relative to the fleet he is skirmishing for and whether or not there is a difference for fleet composition. |
− | ## Explain what a bubble trap is and how to avoid it | + | ## Explain your initial actions when entering a system regardless of whether there is a camp on the gate or not. |
+ | ## Explain what a bubble trap is and how to avoid it. | ||
## Explain what options you have when entering a system with a bubble on the gate | ## Explain what options you have when entering a system with a bubble on the gate | ||
### Explain why and when to take each option | ### Explain why and when to take each option | ||
## Explain what actions you take when initial system scan turns up empty | ## Explain what actions you take when initial system scan turns up empty | ||
# Tactical | # Tactical | ||
− | ## Explain which items should be on the Skimisher's overview and why | + | ## Explain which items should be shown on the Skimisher's overview and why |
− | ## Demonstrate that you can scan down the Evaluator and put a point on him within 3 minutes | + | ## Demonstrate that you can scan down the uncloaked Evaluator at a celestial object and put a point on him within 3 minutes |
## Explain when you should keep moving, and when to dedicate more time to finding a target | ## Explain when you should keep moving, and when to dedicate more time to finding a target | ||
## Report to your Evaluator how you would report a gate camp you just jumped into, and what steps to take to ensure an accurate report | ## Report to your Evaluator how you would report a gate camp you just jumped into, and what steps to take to ensure an accurate report | ||
# Communications | # Communications | ||
− | ## Explain what should and shouldn't be reported to your FC once you've found a potential target | + | ## Explain what should and shouldn't be reported to your FC once you've found a potential target. |
+ | ## Explain why you should report the status of each system you go through and what you should report for systems that are empty as well. | ||
+ | ## Explain why you should always name which system you are in when giving a report on the state of the system or local. | ||
## Explain the proper procedure for calling a warp-in once you've tackled a target | ## Explain the proper procedure for calling a warp-in once you've tackled a target | ||
## Explain when you should jump back to the system where the gang is engaged | ## Explain when you should jump back to the system where the gang is engaged |
Revision as of 01:27, 5 February 2008
General Info
- Ribbon:
- Evaluator Fee:
- Agony Empire Fee:
- Free for AGONY Rank: Ensign+
- Evaluator Required Certifications:
- Certification Evaluator
- Skirmishing & Scouting
- Evaluator Rank Requirements:
- Lieutenant Commander
- Evaluatee Required Certifications:
- Evaluatee Required Reading:
- Approximate testing time:
Skirmishing and Scouting Certification
- General
- Explain the pros, cons and how to fit and use the following ship types as skirmishers. (If you don't know a certain ship type well, don't worry.)
- Tech1 Frigates
- Interceptors
- Interdictors
- Force Recons
- Heavy Interdictors
- Explain why other kinds of ships are not suitable for skirmishing.
- Describe the difference between a CovOps and a Skirmisher when trying to attack a target.
- Explain the pros, cons and how to fit and use the following ship types as skirmishers. (If you don't know a certain ship type well, don't worry.)
- Navigation
- Explain where the skirmisher should be relative to the fleet he is skirmishing for and whether or not there is a difference for fleet composition.
- Explain your initial actions when entering a system regardless of whether there is a camp on the gate or not.
- Explain what a bubble trap is and how to avoid it.
- Explain what options you have when entering a system with a bubble on the gate
- Explain why and when to take each option
- Explain what actions you take when initial system scan turns up empty
- Tactical
- Explain which items should be shown on the Skimisher's overview and why
- Demonstrate that you can scan down the uncloaked Evaluator at a celestial object and put a point on him within 3 minutes
- Explain when you should keep moving, and when to dedicate more time to finding a target
- Report to your Evaluator how you would report a gate camp you just jumped into, and what steps to take to ensure an accurate report
- Communications
- Explain what should and shouldn't be reported to your FC once you've found a potential target.
- Explain why you should report the status of each system you go through and what you should report for systems that are empty as well.
- Explain why you should always name which system you are in when giving a report on the state of the system or local.
- Explain the proper procedure for calling a warp-in once you've tackled a target
- Explain when you should jump back to the system where the gang is engaged