Search results

Jump to: navigation, search

Page title matches

Page text matches

  • ...WAR groups: Track Groups (ships with tracking disruptors) and Damp Groups (ships with sensor dampeners). When you go into battle, your group will be given t ...out, Skirmisher''' - these guys all do different things depending on their ships and skills but, for our purposes, they are all eyes in other systems findin
    17 KB (3,022 words) - 17:36, 5 March 2016
  • ...ang of light ships working as a pack to overwhelm smaller groups of larger ships. While both the Frigate fleet of PVP-BASIC and the Destroyer gangs used in As you have seen from your PVP-BASIC class, large numbers of organized small ships are amazingly powerful and effective. Combine the EWAR capability of a Hydr
    18 KB (3,294 words) - 11:28, 23 January 2013
  • ...or is firing back denoting his brackets as red on the overview, aggressed ships are unable to dock or use gates for one minute ...ic control system, low slot module that increases damage output of missile ships
    19 KB (2,754 words) - 06:59, 6 March 2016
  • * Sniping Small Ships ...g Points are generally safe spots or off grid tacticals where non-cloaking ships can gather and align to a confrontation point. If deep safes are not avail
    6 KB (1,004 words) - 18:42, 2 January 2012
  • ...cover and latecomers always disrupt the class - it's NOT cool. Having your ships and gear there the day before is always a good idea, that way you only need ...at you insure your ships, in PvP its only a matter of time before you lose ships and if it's insured, you will at least recoup a good portion of the ship co
    8 KB (1,360 words) - 18:38, 8 March 2014
  • ...people in frigates. Blobs are a disorganized, often poorly fitted mass of ships that rely on sheer numbers to win. This is a mistake in judgment made by ma ...go a lot easier on both your wallet and your ego if you lose 300-500K ISK ships instead of 50-200 million ISK ones.
    32 KB (5,563 words) - 17:30, 5 March 2016
  • ...get lock us somewhat faster, opponent turrets are better able to track our ships, and missiles are a bit more effective against us. ...a gate a fight is taken at, flybys, and, of course, how the fleet fits its ships.
    8 KB (1,362 words) - 14:59, 19 January 2016
  • ...ever, this can sometimes be practically impossible if there are not enough ships to be found. This all leads us to developing alternative tactics. A flyby maneuver takes advantage of the fact that ships instawarp if they are moving at full speed and are aligned with what they a
    22 KB (4,030 words) - 04:05, 9 March 2012
  • ...eways (image 1 and 2 below). EVE does not work this way. The game sees all ships as spheres (clue lies in term 'radius'); as far as EVE is concerned your ba ...ips with a smaller signature radius quickly achieve target-locks on larger ships.
    12 KB (1,990 words) - 17:35, 5 March 2016
  • Students should also ensure they are able to fit and fly the recommended ships for the class, which may vary for each class and will be included in the cl ==Required Ships==
    7 KB (1,049 words) - 15:24, 13 March 2018
  • ...royers and the cruiser by the battleships. Their Rokh and other long range ships try to target your fleet only to find that the EWAR cruisers waited to let In this engagement the snipe ships lost nothing and took out 2 cruisers and 2 tech 2 interceptors in a matter
    11 KB (2,077 words) - 11:50, 17 January 2012
  • ...on practical exercises, it is vitally important that you have up to three ships fit and ready to fly ''before'' the class starts. You must be in the class ===Ships and Fittings===
    6 KB (823 words) - 15:24, 13 March 2018
  • ...rriers and other large ships are vulnerable alone in the real world, these ships require support in EVE. ...l Field Theory skill is required to deploy them and many [[:Category:Recon Ships|recons]] have a bonus in the reduction of the liquid ozone fuel required. T
    9 KB (1,421 words) - 03:06, 14 December 2014
  • ...probes (if flown correctly). You can maneuver in close proximity to other ships undetected for spying and for getting drops on potential victims for the re ...ill be expected to perform two primary tasks: Provide reconnaissance about ships/fleets while roaming or stationed ahead of the fleet, and pin down the spec
    24 KB (4,038 words) - 02:19, 14 April 2013
  • ...icking up a heavy interdictor (Broadsword, Phobos, Devoter, Onyx) or heavy ships of some sort on 360 short range scan, that might be pirates camping. You ca First you have to decide whether you would like to get your ships and items transported via a carrier or a jump freighter. Again, it is curr
    32 KB (5,380 words) - 14:20, 26 June 2013
  • Capital Ships: Carrier FAQ 2.00 ...FAQ. In this FAQ the word Carrier is used when referring to these Tier one ships. Additionally you should note that this FAQ is intended to document only wh
    31 KB (4,827 words) - 15:59, 4 January 2010
  • You WILL lose ships. You WILL lose pods. So be in a cheap or empty pod! We'll explain why in class, but DO NOT fit these modules on your ships:
    7 KB (1,177 words) - 17:20, 5 March 2016
  • #What are the three general categories of ships in an HSLR gang and what do they each do? #What sorts of ships work well in an HSLR gang?
    3 KB (504 words) - 12:23, 3 March 2016
  • You should aim to have 2 ships for each gang and remember ships like Interdictors and Interceptors are useful in alot of Fleets allowing pl ...what you should bring everyone will have preferences. Some like to fly ECM ships like a Blackbird, others like a Battleship and myself i love to fly Interce
    3 KB (484 words) - 20:12, 16 March 2011
  • ...to cross train. The suggestions are based on providing the best variety of ships that will get used in Agony gangs. ...e five is the starting block for your expansion into the world of tech two ships and for this we recommend Minmatar frigate level 5 and Small Projectile Tur
    4 KB (798 words) - 00:52, 17 March 2011

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)