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  • * Amarr: Augoror: Receives a capacitor use and range bonus to energy transfer array Amarr Cruiser Skill Bonus: 150% bonus to Energy Transfer Array and Remote Armor R
    35 KB (5,851 words) - 09:10, 22 October 2013
  • ...em; same goes for missiles, while turrets are a requirement in most tech 1 frigates. The skills that you should focus on are the following. ...level V required to pilot covops, stealth bombers, and electronic assault frigates
    9 KB (1,506 words) - 17:39, 5 March 2016
  • A Hydra frigate fleet is not simply a blob of people in frigates. Blobs are a disorganized, often poorly fitted mass of ships that rely on s For the purposes of PVP, T1 frigates can be divided into a five categories:
    32 KB (5,563 words) - 17:30, 5 March 2016
  • ...g different ships that the signature radius is relative to the ship class. Frigates and interceptors have inherently small signature radius while battleships a * Frigates T1: 30-42 meters
    12 KB (1,990 words) - 17:35, 5 March 2016
  • * Any alumni attending day 1 (the class day) should bring at least 2 frigates (can be t1/t2/faction as you see fit), set up for tackling. Do not bring sh # Tackle interceptors/assault frigates/etc
    7 KB (1,049 words) - 15:24, 13 March 2018
  • ***Amarr: Helium Isotopes *[[:Category:Frigates|Frigates]] - Frigates can be used as Cyno Ships or as Fleet Support Ships (see Roles above).
    9 KB (1,421 words) - 03:06, 14 December 2014
  • One thing to bear in mind with CovOps frigates is that they will pop very easily. They generally travel solo and can be ve ...citor to activate for one cycle, while unbonused capacitor sized of CovOps frigates range from 187 units for Cheetah up to 250 units for Anathema. This means t
    24 KB (4,038 words) - 02:19, 14 April 2013
  • **Race: Amarr **Description: The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the shi
    31 KB (4,827 words) - 15:59, 4 January 2010
  • ...ype). Faction ammo can be bought on the market, and is called things like 'Amarr Navy Infrared S' or 'Guristas Scourge Light Missile'. ...ial when using energy weapons, and energy weapons are typically limited to Amarr ships which tend to have bonuses which reduce laser capacitor use.
    16 KB (2,542 words) - 14:48, 22 May 2013
  • ...p-bomber has significant difficulty killing interceptors, AFs, and even T1 frigates with torpedoes. ...receive +60% bonus to particular damage type (explosive for Matari, EM for Amarr, etc.), so don't waste this bonus.
    20 KB (3,415 words) - 23:28, 16 January 2012
  • ...which are popular in hac gangs. Scorch of all sizes is a god-sent ammo for Amarr pilots. I don't sell void, conflagration, quake. Large ammunition like anti * Scorch S, M, L - popular Amarr T2 ammo, very useful, moderate consumption
    22 KB (3,675 words) - 12:41, 3 March 2016
  • ...ough of a threat to get hit by a Titan's Doomsday device! So, fly cheap in frigates and work together. If you destroy even one enemy battleship, you have effec ...you fly? To start with, the electronic warfare frigates (Crucifier for the Amarr, Griffin for the Caldari, Maulus for Gallente), in the order of preference
    19 KB (3,382 words) - 15:06, 3 December 2014
  • ...ips, Caldari ships have highest sensor strength followed by Gallente, then Amarr, then Minmatar whose ships are the easiest to jam in game.<br><br> | Tech 1 frigates || 4-15
    18 KB (2,995 words) - 23:20, 12 May 2012
  • * [[Malediction]] (Amarr) Another dangerous ship class is frigates, see fishing articles.
    31 KB (5,888 words) - 23:03, 12 January 2013
  • ...to train your cyno character to use frigates of other races if no Caldari frigates are available in the area<br> Amarr Frigate III<br>
    2 KB (311 words) - 23:37, 22 May 2014
  • ====Attack Frigates==== Attack frigates receive bonuses that reduce tackling module capacitor use, have fast base s
    13 KB (2,017 words) - 17:31, 5 March 2016
  • ...ule are of course events that change a ship spec, for example when assault frigates were boosted they significantly went up in price. Anyone who stocked up on ...sovereignty in that space. So for example if you have a Gallente tower in Amarr space you won't be able to mine local ice belt for fuel. All local ice woul
    44 KB (7,934 words) - 05:26, 15 June 2010
  • minmatar, gallente, amarr - 20 units<br> Amarr guns - 40 units of small guns and 25 units of medium guns - medium turret u
    22 KB (3,371 words) - 11:46, 17 January 2012
  • Notes: Repo lost all ships, Cry Havoc lost only 2 frigates<br> Notes: At lost all ships, PC lost three frigates<br>
    21 KB (3,701 words) - 12:02, 3 March 2016
  • When taking part in an Agony course you will be in a fleet of 50 or more frigates along with Agony skirmishers and scouting pilots. The roaming section of th ...nds on the ship composition of the fleet. In PVP-BASIC everyone will be in frigates that align and warp quickly and at approximately the same time, such that f
    17 KB (3,039 words) - 17:32, 5 March 2016

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