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  • * Amarr: Augoror: Receives a capacitor use and range bonus to energy transfer array Amarr Cruiser Skill Bonus: 150% bonus to Energy Transfer Array and Remote Armor R
    35 KB (5,851 words) - 09:10, 22 October 2013
  • So that means we race right to Interceptors right? Wrong! This is one of the biggest mistakes that players new to the g ...uptors per level; level IV required for T2 tracking disruptors (useful for Amarr recon pilots)
    9 KB (1,506 words) - 17:39, 5 March 2016
  • ...make them reach speeds of about 2,500m/s. Keep in mind though that unlike interceptors these ships do not receive bonuses that reduce signature radius penalty of ...port frigates, which most people refer to as Logistic frigates: Tormentor (Amarr), Bantam (Caldari), Navitas (Gallente), and Burst (Minmatar). With the Retr
    32 KB (5,563 words) - 17:30, 5 March 2016
  • ...hips that the signature radius is relative to the ship class. Frigates and interceptors have inherently small signature radius while battleships and capital ships * Interceptors: 30-36 meters
    12 KB (1,990 words) - 17:35, 5 March 2016
  • # Tackle interceptors/assault frigates/etc #Caldari, Amarr, Gallente or Minmatar Cruiser 4+
    7 KB (1,049 words) - 15:24, 13 March 2018
  • ***Amarr: Helium Isotopes *[[:Category:Interceptors|Interceptors]] - Perfect for assigning fighters to, especially ones which go super fast
    9 KB (1,421 words) - 03:06, 14 December 2014
  • **Race: Amarr **Description: The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the shi
    31 KB (4,827 words) - 15:59, 4 January 2010
  • The Amarr EWAR pilot is the bane of all gun toting, CAP unstable pilots in a fight. A ...lead to his/her quick death. The Sentinel is just as effective at killing interceptors, but it does take them a little longer. The Sentinel pilot has to use 2 Ene
    5 KB (914 words) - 13:59, 3 December 2014
  • ...ype). Faction ammo can be bought on the market, and is called things like 'Amarr Navy Infrared S' or 'Guristas Scourge Light Missile'. ...ial when using energy weapons, and energy weapons are typically limited to Amarr ships which tend to have bonuses which reduce laser capacitor use.
    16 KB (2,542 words) - 14:48, 22 May 2013
  • ...danger to smaller ships. A torp-bomber has significant difficulty killing interceptors, AFs, and even T1 frigates with torpedoes. ...receive +60% bonus to particular damage type (explosive for Matari, EM for Amarr, etc.), so don't waste this bonus.
    20 KB (3,415 words) - 23:28, 16 January 2012
  • ...which are popular in hac gangs. Scorch of all sizes is a god-sent ammo for Amarr pilots. I don't sell void, conflagration, quake. Large ammunition like anti * Scorch S, M, L - popular Amarr T2 ammo, very useful, moderate consumption
    22 KB (3,675 words) - 12:41, 3 March 2016
  • ...energy weapon/ amarr frigate lvl for the punisher) or as role bonus (e.g. interceptors: -80% cap need for propulsion jamming modules)
    7 KB (1,043 words) - 03:03, 14 December 2014
  • * Racial Battleship lvl4+ (Amarr, Gallente or Minmatar) ...as they need to stay close together for remote repairing, so Interdictors, Interceptors and Heavy tacklers are required to Keep the enemy in place for the Battlesh
    10 KB (1,784 words) - 10:35, 6 January 2015
  • ...ors - All interceptors get a role bonus reducing cap use by 80%. The fleet interceptors (stiletto, malediction, ares, raptor) also get a 5% disruptor/scrambler ran * Paladin, Kronos - Amarr and Gallente marauders, both receive a 10% bonus to webifier strength per b
    28 KB (4,377 words) - 14:01, 3 December 2014
  • ! Race !! Amarr !! Caldari !! Gallente !! Minmatar ...each drone generally reflects the advantages of their respective race e.g. Amarr has high armour HP, Minmatar are fast. Since people do not generally consid
    20 KB (3,169 words) - 19:33, 12 November 2013
  • ...ips, Caldari ships have highest sensor strength followed by Gallente, then Amarr, then Minmatar whose ships are the easiest to jam in game.<br><br> | Interceptors || 9-14
    18 KB (2,995 words) - 23:20, 12 May 2012
  • [[Category:Interceptors]] The best ship types for being a skirmisher are fleet interceptors; tech 2 frigate hulls designed for speed and fast locking. The four fleet i
    31 KB (5,888 words) - 23:03, 12 January 2013
  • ...ips make excellent fast tackling ships, fly them almost like they are baby interceptors! ''Note: All Attack Frigate fits have been updated post-Retribution, as of ...and ammunition can usually be purchased in large trade hubs such as Jita, Amarr, Dodixie, and Rens. These systems have achieved trading hub status because
    13 KB (2,017 words) - 17:31, 5 March 2016
  • ...composed of a few carriers, 10 battleships/HACs, and support ships, with 4 interceptors assigned 5 fighters each. 5 fighters, that have more shields/armor and fir Amarr: Capital Energy Turrets 3<br>
    17 KB (3,139 words) - 18:48, 2 January 2012
  • ...s will all warp together at speed of 13 AU/sec; a group of T1 frigates and interceptors will warp at 6 AU/sec because the slowest ship in the fleet is the T1 friga That's it. Good luck! And as the saying goes in Amarr: may you never lack targets for as long as you live and your life be as lon
    17 KB (3,039 words) - 17:32, 5 March 2016

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