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  • ...and secondary attributes that can be seen from information of that skills. Skills train at the rate of: ...r or intelligence + memory. While you are in your PvP clone train only the skills that rely on the attributes you have boosted. If you get podded you will th
    8 KB (1,470 words) - 17:38, 5 March 2016
  • ##How long after joining AGONY does a new member have to make Core? ##If you are a knowledgeable and experienced player, how can you apply your skills/knowledge within Agony?
    2 KB (354 words) - 13:41, 29 November 2015
  • ## How long after joining AGONY does a new member have to make Core? ## If you are a knowledgeable and experienced player, how can you apply your skills/knowledge within Agony?
    5 KB (750 words) - 12:23, 3 March 2016
  • ===Skills=== Ah, one of the biggest downsides of a HSLR gang, skills. Because of the need for both specialized ships and high speed/damage, HSLR
    16 KB (2,862 words) - 19:21, 25 February 2016
  • ...to the existing Destroyer hulls in Inferno, plus the introduction of four new Destroyer hulls in Retribution, Destroyers are now very versatile and effec ...30hp hits and 2.5 sec rate of fire (a decent approximation for reasonable skills) we are looking at 1440 damage per second. 1440 dps all aimed at a solitary
    7 KB (1,150 words) - 03:13, 6 March 2016
  • ...(like that Seinfeld episode) "George is getting angry" and "Jimmie needs a new pair of shoes". It definitely feels weird at first, but start doing it ever ...isher''' - these guys all do different things depending on their ships and skills but, for our purposes, they are all eyes in other systems finding us target
    17 KB (3,022 words) - 17:36, 5 March 2016
  • ...ining for years. However, proper training that is focused on important PVP skills can let you compensate for this. ...lls are beneficial for flying practically any ship - these are called core skills.
    9 KB (1,506 words) - 17:39, 5 March 2016
  • ...ping, warp core stabilizers (WCS) and warp disruption fields (Bubbles) for new players or students that have not ventured into 0.0 space. This article is ...away, you may need a significant amount of capacitor (this is dependent on skills and ship size). If you don't have enough, you'll enter warp but only trave
    14 KB (2,351 words) - 17:41, 5 March 2016
  • ...o corp, the mentor coordinator for the respective squadron will assign the new trial a mentor. Mentors are expected to watch over their mentee and review ..., the single most important responsibility is to take the time to make the new joiners feel an integral part of the Agony corporation.
    9 KB (1,597 words) - 15:16, 3 March 2016
  • ...orum] and will be titled with the course name, date and time (for example, PVP-BASIC – 14th FEB, 0200 EVE TIME). The time is always based on Eve server time ...hat the class is full, completed, or enrollment has been otherwise closed. New enrollments in a [CLOSED] thread (with the exception of alumni) will not be
    24 KB (4,331 words) - 02:54, 6 March 2016
  • ====Skills==== Signal strength is based on your skills, the scan range of the probes, and the applied bonuses from your items. Usi
    18 KB (3,046 words) - 07:12, 6 March 2016
  • * [[PVP-BASIC Instructor Certification]] ...late that can be used to request support pilots for classes, by creating a new thread in the Tasks forum.
    5 KB (647 words) - 07:14, 6 March 2016
  • The below setups are good examples of frigate fits that can be used in PVP-BASIC Class. If you have been pvping solo or in small gangs, they may not be ide ==Suggested Hydra Setups for PVP-BASIC==
    13 KB (2,017 words) - 17:31, 5 March 2016
  • ...of getting podded is very high, thus saving some ISK on having to purchase new implants.<br> The concept of jump clones confuses a lot of players who are new to the game. The culprit of confusion seems to be the presence of a 3rd clo
    6 KB (1,135 words) - 21:40, 4 November 2015
  • ...embarrass or grill a candidate but to come to an understanding of the pvp skills and strengths. The tone of the interview should be conversational but direc ...embarrass or grill a candidate but to come to an understanding of the pvp skills and strengths. The tone of the interview should be conversational but direc
    6 KB (945 words) - 03:28, 6 March 2016
  • ...more cohesively. It also depends on the ship composition of the fleet. In PVP-BASIC everyone will be in frigates that align and warp quickly and at approximate ...that your fleet mates warp off in smaller groups based on their ships and skills.
    17 KB (3,039 words) - 17:32, 5 March 2016
  • ...ip loss and a ship kill is more often the player skills than the character skills. ...ng point for the study of tactics, strategy and dynamics of Eve PVP. These skills are applicable to all kinds of Eve combat, regardless of whether you're def
    6 KB (832 words) - 15:15, 13 March 2018
  • ==Check your skills== Ensure that you have trained the required prerequisite skills:
    5 KB (895 words) - 05:03, 6 March 2016
  • All new members of Agony should make sure to read through these articles. This is a * [[Fitting|Ship Fitting Skills]]
    4 KB (543 words) - 07:13, 6 March 2016
  • '''The key thing to remember is that a new session cannot start before the prior session change timer expires.''' ...is will start a session change timer preventing you from jumping (entering new session) once you land on the gate, much to the delight of the hostiles cam
    17 KB (2,867 words) - 14:58, 19 January 2016

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