Search results

Jump to: navigation, search

Page title matches

Page text matches

  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (442 words) - 12:29, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (489 words) - 12:23, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (318 words) - 15:18, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** Evaluatee must meet the minimum skill requirements to pilot a tech 1 ‘Hauler’ with ‘Cargo Expanders’.
    6 KB (920 words) - 12:29, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ###15 Spider BS ships with 1 scout and 2 skirmishers
    3 KB (483 words) - 12:31, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    875 B (95 words) - 12:26, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    966 B (105 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    7 KB (1,212 words) - 12:23, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...caught. The speed needed to function in an HSLR gang isn't too exact, but 1.5 km/s is a good minimum, with higher being much better. The net effect is
    16 KB (2,862 words) - 19:21, 25 February 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    15 KB (2,804 words) - 13:49, 3 December 2014
  • ...attlecruisers are sitting 120km off the gate sniping with a couple of tech 1 frigates as tacklers, realize that it's not worth losing the whole fleet to ...t of 10 well flown interceptors can wipe out a fleet of 20 well flown tech 1 frigates; albeit with losses more expensive than the frigate fleet. Similar
    18 KB (3,294 words) - 11:28, 23 January 2013
  • ; '''Geddon''' : [[Armageddon]], Amarr tier 1 battleship ; '''PC''' : 1. price check, 2. Player Character, 3. Personal Computer
    19 KB (2,754 words) - 06:59, 6 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (612 words) - 03:16, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    465 B (76 words) - 08:46, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    465 B (76 words) - 08:46, 6 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...them; same goes for missiles, while turrets are a requirement in most tech 1 frigates. The skills that you should focus on are the following.
    9 KB (1,506 words) - 17:39, 5 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...ning velocity of 450 m/sec. This means that it will now be going at 450 x (1-0.48) = 234 m/sec.
    32 KB (5,563 words) - 17:30, 5 March 2016
  • ...optimal sniper is a pilot of a ship using tech 2 guns and ammo. Each tech 1 sniper can only count for a third of an optimal sniper. The more optimal sn ...ke ammo can shoot 70 to 80km accurately. The [[Moa]] can do this with tech 1 250mm rails and reach out to 100km and beyond with tech 2 rails. Both of th
    22 KB (4,030 words) - 04:05, 9 March 2012
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...he front as it has a much larger cross section when viewed sideways (image 1 and 2 below). EVE does not work this way. The game sees all ships as sphere
    12 KB (1,990 words) - 17:35, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    944 B (141 words) - 03:16, 6 March 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)