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  • * [[Ships and Modules]] * [[Fleet Command]]
    2 KB (257 words) - 08:18, 3 June 2019
  • ...gy, and creativity. The end result of this philosophy is that we often use ships that in general get scorned by the Eve populace and setups that are far fro * Mastery of PVP-FLEET COMMAND material
    33 KB (5,502 words) - 08:56, 17 January 2012
  • ...gangs. The type doesn't really matter. The main idea is to catch a blob of ships typically by using a cloaking interdictor. Smartbombing Battleships specifi ...amage which will kill anything but the heaviest EM tanked HICs and Command Ships.
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  • ...provided for key ships to give you the guidance you need to customize your ships for differing situations. ...ve, they are here to serve as a good grounding in the use of remote repair ships and concepts in your fleets.
    35 KB (5,851 words) - 09:10, 22 October 2013
  • ...f the corp and are not refundable. This includes blueprints, isk, modules, ships, structures or any other donations. ...of decision making. Prejudicial decisions may be appealed up the chain of command to the CEO but this should be a rarity.
    18 KB (3,254 words) - 11:17, 17 January 2012
  • ...ng the TAM. Your gang is sitting within jumping range of a gate with enemy ships sitting within 2km of the same gate in the neighboring system. Explain the ...ituation where you jump solo into a bubble on a hostile camp with multiple ships.
    6 KB (980 words) - 12:25, 3 March 2016
  • ** [[Fleet Command Certification|Fleet Command]] ###15 Spider BS ships with 1 scout and 2 skirmishers
    3 KB (483 words) - 12:31, 3 March 2016
  • ...pponents grow your ability to survive drops to zero. If you're fighting 20 ships with your 10 then your tank won't be able to hold, and you won't have enoug ...engaging at long range rather than short range, but you also give all your ships the chance to warp away if needed, reducing the number of losses even more.
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  • ...also called a "dessy") used to be one of the most overlooked and neglected ships in Eve. Thanks to recent changes to the existing Destroyer hulls in Infern ...failing to use the basic skill of mathematics. First of all if you have 15 ships against you, each bearing 6 to 8 weapons, then that is 105 to 120 weapons d
    7 KB (1,150 words) - 03:13, 6 March 2016
  • ..., dictors, EWAR) to fend for themselves during battle. Sometimes the small ships get good kills but they have not been able to coordinate their efforts. Wat ...ied to coordinate the actions of a capital fleet as well as all supporting ships could be similarly overwhelmed. Ventrilo has options called Key Binds and P
    15 KB (2,804 words) - 13:49, 3 December 2014
  • [[Category:PVP_University/FLEET COMMAND]] ...WAR groups: Track Groups (ships with tracking disruptors) and Damp Groups (ships with sensor dampeners). When you go into battle, your group will be given t
    17 KB (3,022 words) - 17:36, 5 March 2016
  • ...ang of light ships working as a pack to overwhelm smaller groups of larger ships. While both the Frigate fleet of PVP-BASIC and the Destroyer gangs used in As you have seen from your PVP-BASIC class, large numbers of organized small ships are amazingly powerful and effective. Combine the EWAR capability of a Hydr
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  • ...or is firing back denoting his brackets as red on the overview, aggressed ships are unable to dock or use gates for one minute ...ic control system, low slot module that increases damage output of missile ships
    19 KB (2,754 words) - 06:59, 6 March 2016
  • ...ever, this can sometimes be practically impossible if there are not enough ships to be found. This all leads us to developing alternative tactics. A flyby maneuver takes advantage of the fact that ships instawarp if they are moving at full speed and are aligned with what they a
    22 KB (4,030 words) - 04:05, 9 March 2012
  • ...probes (if flown correctly). You can maneuver in close proximity to other ships undetected for spying and for getting drops on potential victims for the re ...ill be expected to perform two primary tasks: Provide reconnaissance about ships/fleets while roaming or stationed ahead of the fleet, and pin down the spec
    24 KB (4,038 words) - 02:19, 14 April 2013
  • ...icking up a heavy interdictor (Broadsword, Phobos, Devoter, Onyx) or heavy ships of some sort on 360 short range scan, that might be pirates camping. You ca First you have to decide whether you would like to get your ships and items transported via a carrier or a jump freighter. Again, it is curr
    32 KB (5,380 words) - 14:20, 26 June 2013
  • Capital Ships: Carrier FAQ 2.00 ...FAQ. In this FAQ the word Carrier is used when referring to these Tier one ships. Additionally you should note that this FAQ is intended to document only wh
    31 KB (4,827 words) - 15:59, 4 January 2010
  • ...to cross train. The suggestions are based on providing the best variety of ships that will get used in Agony gangs. ...e five is the starting block for your expansion into the world of tech two ships and for this we recommend Minmatar frigate level 5 and Small Projectile Tur
    4 KB (798 words) - 00:52, 17 March 2011
  • ...nks in PVP are generally assisted by either a nosferatu (for frigate sized ships) or a cap booster (generally cruisers and larger) instead of cap regen modu ...incoming damage tends to be fairly manageable. Combat boosters (drugs) and command bonuses also help to make active tanks really shine. As a general guide, yo
    10 KB (1,670 words) - 11:46, 24 January 2013
  • [[Category:PVP University/Fleet Command]] ...t only the fleet commander needs to determine the right order to take down ships but ideally the pilot of each ship knows the right order as well. The reaso
    20 KB (3,500 words) - 04:24, 25 March 2013
  • Yeah, now we are talking. Get some friends, get some cheap ships, get some spots in a PVP-BASIC class (spot the cheap plug there?!) and get ...mmer it home that this war is unavoidable now, and that they ''will'' lose ships and pods. 1st thing? Minimise losses. Get jump clones. These let you effect
    19 KB (3,382 words) - 15:06, 3 December 2014
  • [[Category:PVP University/FLEET COMMAND]] == Command Structure ==
    17 KB (2,636 words) - 04:34, 25 March 2013
  • ...you look around, all you see are people in fantastic, and often very large ships. Newer players may assume that bigger is better and a battleship would alwa ...ses here and you could save a mountain of your time and your members' lost ships.
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  • [[Category:PVP University/FLEET COMMAND]] ...ate data they and the fleet members in other roles collect. He will share command authority with his XO and EWO, as appropriate. A good FC will also stay fl
    14 KB (2,381 words) - 04:33, 25 March 2013
  • [[Category:PVP University/FLEET COMMAND]] **Resupply ships
    7 KB (1,102 words) - 06:33, 6 March 2016
  • ...ms is the BEST way to win any fight!!! Since interceptors are the fastest ships in the game, one must nullify their speed first and foremost!!!! As such, ...o categories. Your close range, heavy dps ships verse the ranged, low dps ships. In both cases, your goal is to first dominate the ship in terms of range,
    12 KB (2,107 words) - 20:12, 7 January 2011
  • The more ships you have the more effective remote repairing becomes. ...ring is typically about 10-30. Once fleet size gets above a certain point ships being killed before they can be repaired becomes more and more of a problem
    10 KB (1,784 words) - 10:35, 6 January 2015
  • ...hest sensor strength followed by Gallente, then Amarr, then Minmatar whose ships are the easiest to jam in game.<br><br> | Heavy assault ships || 13-18
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  • ...lisk gang this tactic focuses on the use of two or three Guardian logistic ships to remote armor repair the gang. The gang also needs to fit armor resist mo ...lots for ewar which can increase utility and increases the number of enemy ships the gang can engage, the enemy has to take down your shields before reachin
    9 KB (1,548 words) - 13:59, 3 December 2014
  • ...itions according to their skills. Its much easier to find people with Wing Command IV than WC V (hence the 4 squadron wings). AGONY pilots without leadership - For ECM, for example "ECM against called targets plus cycle jam as many ships as possible using your own judgement (highest threat against the fleet)"
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  • ...he Interdictor pretty well. The ship class fundamentally exists to prevent ships from warping. However, while this task is certainly the mainstay of their r ...ictors may be similar (the prevention of allowing ships to warp or pulling ships out of warp), the way the two classes achieve this is quite different.<br>
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  • ...es of ships are likely to be needed. If we're going to form up fast, these ships need to be fitted and ready in advance and pilots/FC's should aim to get at ...xcellent roaming gang, it focuses on high speed and agility Minmatar/Angel ships allowing the fleet to cover large distances and engage/disengage at will. T
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  • A cyno alt is a character dedicated to opening cynosural fields for capital ships. These are low skill point characters that get placed for permanent residen Spaceship command 3<br>
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  • ...issiles will do the same amount of damage to big ships as they do to small ships. ''Keeping it simple:'' Low explosion velocity does less damage on fast ships.
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  • ...entry threat the emphasis in lowsec space is on flying big, heavily tanked ships with expensive setups. <br><br> ...e they get bonus to kinetic/thermal resistances, and also Gallente command ships. Deimos, Eos, Astarte, and Ishtar are all cool.<br><br>
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  • *Scalable to multiple squads fleets (up to 20-25 ships) ...The Squad Commander is vital to the coordination of the bombers under his command. Each squadron commander ship should be equipped with one expanded scanner
    31 KB (5,486 words) - 16:35, 21 January 2012
  • ...ess is, however, determined by whether the fleet members fit and fly their ships according to these guidelines. ...arge EHP tank means the Zealots can avoid most incoming damage from larger ships. With the assistance of friendly Logistics this means the gangs tanking pot
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  • * Hauler skills: Racial Frigate III, Spaceship Command III, Industrial II, Hull Upgrades II, Shield Upgrades I ...in a region where NPCs do not drop the racial items needed to fit out your ships this way of trading is quite apparent. While T1 non-named and T2 modules ca
    44 KB (7,934 words) - 05:26, 15 June 2010
  • ...the fight we collected ourselves and roamed a bit. We caught a couple more ships and toasted them but then time ran out as the class evaporated to the press ...tion of the fleet. It took a bunch of haulers and runs back and forth with ships but the agony pilots finally got all of their gear a scant two jumps into w
    71 KB (12,691 words) - 08:10, 27 October 2013
  • [[Category:PVP_University/FLEET COMMAND]] ...ate data they and the fleet members in other roles collect. He will share command authority with his XO and EWO, as appropriate. A good FC will also stay fl
    14 KB (2,372 words) - 04:44, 25 March 2013
  • ...h can help to mitigate damage received, and stay out of range of the enemy ships defences. ...fitted with the appropriate subsytem, the Proteus, and some pirate faction ships like the Garmur and Orthrus all have bonuses to warp Disruption and Warp Sc
    24 KB (4,354 words) - 22:32, 14 April 2016
  • ...ir ranks; and it tends to demoralize and discourage an enemy who finds his ships suddenly, unexpectedly, and repeatedly attacked at positions he had thought ...ind is that ships do not exit warp at their exact destination. Rather, all ships will exit warp at some point on a 2500m sphere centered around their intend
    14 KB (2,594 words) - 18:08, 2 January 2012
  • ...dmirable ways, and it is good to be able to recognize the strengths of all ships, not just some of them. ...going to be tackling you. Always be suspicious when you see one of these ships on its own because it will often have friends.
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  • [[Category:PVP University/FLEET COMMAND]] ...or weak links. In a heavier fleet we can afford to employ more specialised ships and more focused tactics, and the rewards for doing so can be significant.
    16 KB (2,924 words) - 04:33, 25 March 2013
  • ...t allows you to quickly warp to a member of your gang. In a fleet of 60-70 ships if a member whose name starts with an 'S' relays to the gang that he or she ...ber" by right-clicking on Aether's name on my watch list. "Warp to member" command will warp you at zero, but you can also pick to warp to member at another d
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  • ...ng the basics of tracking and how it relates to the way you approach other ships and the way you orbit them will let you minimize the damage you receive, ke Small fast ships can exploit the inability of larger-sized weapons to track well in order to
    14 KB (2,424 words) - 17:35, 5 March 2016
  • ...more variation you have in the types of drone you carry. It means you can command all drones in the folder "as one" so you have to spend less time micro-mana ...to make two folders, one called "Light" and one called "Medium" so you can command the lights to chase Frigates and the Mediums to pound on Cruisers. Or - you
    10 KB (1,864 words) - 13:05, 6 December 2013
  • ...use if you screw up you tend to get a speedy trip home. There are loads of ships/setups in eve, and as such i won't go through them one by one and how i fig ...nis in solo pvp. Some of the tactics you may be familiar with from fishing ships etc, but when you're flying a taranis you are deemed by most as a dangerous
    16 KB (3,066 words) - 23:05, 11 April 2011
  • ...r about it but mostly we managed to avoid serious wipe outs in combat. Our ships were relatively cheap and AGONY pilots had a nose for smelling the 250milli ...han a second after he hit his bubble launcher. The opposition lost several ships in that fight, some really expesnive HACs and recons worth half a billion i
    10 KB (1,826 words) - 07:17, 21 September 2010
  • ...you look around, all you see are people in fantastic, and often very large ships. To the newer player, that battleship can look like an aardvark might to an ...ses here and you could save a mountain of your time and your members' lost ships.
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  • Interceptors are, compared to a lot of other ships, relatively newbie-friendly. Training enough skills to hop into one only ta ** Spaceship command
    27 KB (4,853 words) - 16:38, 29 November 2015
  • [[Category:PVP University/FLEET COMMAND]] ...n be monumentally stupid, it's better than being silent. '''Mistakes kill ships, silence kills entire fleets.''' These are the most demoralizing losses to
    17 KB (3,182 words) - 13:26, 20 May 2013
  • * [[Fleet Command]] * [[Ships and Modules]]
    2 KB (282 words) - 07:27, 6 March 2016
  • ...e. Gallente primary damage type is Thermal (think drones). So, all Caldari ships have some extent of improved resist against Thermal. Likewise vice-versa, a ...less bonus compared to those we usually associate with massive tank (HIC, Command Ship). As there are so many combinations, I am going to concentrate on Amar
    4 KB (744 words) - 15:59, 5 May 2014
  • [[Category:PVP University/FLEET COMMAND]] ...as an all-Frigate gang), in particular, choose to lead gangs consisting of ships you are already very familiar with the abilities of.
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  • [[Category:PVP University/FLEET COMMAND]] ...of them together and start calling the shots. Post an op with that kind of ships. You already know its capabilities and weaknesses. If you like to solo in i
    7 KB (1,302 words) - 13:52, 20 May 2013
  • ...e's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win ov == Moving Ships and Gear and Establishing Your New Base ==
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