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  • ...provided for key ships to give you the guidance you need to customize your ships for differing situations. ...ve, they are here to serve as a good grounding in the use of remote repair ships and concepts in your fleets.
    35 KB (5,851 words) - 09:10, 22 October 2013
  • You should aim to have 2 ships for each gang and remember ships like Interdictors and Interceptors are useful in alot of Fleets allowing pl ...what you should bring everyone will have preferences. Some like to fly ECM ships like a Blackbird, others like a Battleship and myself i love to fly Interce
    3 KB (484 words) - 20:12, 16 March 2011
  • ...to cross train. The suggestions are based on providing the best variety of ships that will get used in Agony gangs. ...e five is the starting block for your expansion into the world of tech two ships and for this we recommend Minmatar frigate level 5 and Small Projectile Tur
    4 KB (798 words) - 00:52, 17 March 2011
  • ...t make good drone carriers, but it is fair to say that the very best drone ships are Gallente. As you already know, ships receive bonuses for various things, e.g. Gallente Battleships all receive a
    10 KB (1,782 words) - 15:50, 3 June 2010
  • Understanding the various ships and modules of Eve is essential to becoming an effective PVPer. This page should be focused on information on the ships themselves. Tactics for flying a particular ship or gang type should go on
    743 B (95 words) - 03:13, 6 March 2016

Page text matches

  • * [[Ships and Modules]]
    2 KB (257 words) - 08:18, 3 June 2019
  • ...gy, and creativity. The end result of this philosophy is that we often use ships that in general get scorned by the Eve populace and setups that are far fro * Distribute ships to lower ranks as appropriate
    33 KB (5,502 words) - 08:56, 17 January 2012
  • ## Explain the basics of how guns do damage to ships. ## Explain the Hydra Principle and its importance to a fleet of ships.
    5 KB (791 words) - 12:25, 3 March 2016
  • ..., which means that they will losing time and firepower firing at the other ships in your gang. ...in your pod. Undock and set destination to the system where you have more ships that you need to haul.
    8 KB (1,470 words) - 17:38, 5 March 2016
  • ...gangs. The type doesn't really matter. The main idea is to catch a blob of ships typically by using a cloaking interdictor. Smartbombing Battleships specifi ...amage which will kill anything but the heaviest EM tanked HICs and Command Ships.
    14 KB (2,142 words) - 10:32, 6 January 2015
  • ...provided for key ships to give you the guidance you need to customize your ships for differing situations. ...ve, they are here to serve as a good grounding in the use of remote repair ships and concepts in your fleets.
    35 KB (5,851 words) - 09:10, 22 October 2013
  • ...f the corp and are not refundable. This includes blueprints, isk, modules, ships, structures or any other donations. ...frigs with my fellow promoted members and go on a rampage attacking AGONY ships (again don’t blow up expensive gear please).
    18 KB (3,254 words) - 11:17, 17 January 2012
  • ...up a CovOps frigate and if there are any special considerations for these ships ## Explain how to use scan probes to find ships in space
    3 KB (417 words) - 12:49, 3 March 2016
  • ...ng the TAM. Your gang is sitting within jumping range of a gate with enemy ships sitting within 2km of the same gate in the neighboring system. Explain the ...ituation where you jump solo into a bubble on a hostile camp with multiple ships.
    6 KB (980 words) - 12:25, 3 March 2016
  • ## Who can you ask to retrieve packages and ships from the Shipping hangar? Which forum should you post requests for transpor ...ces between using carriers, Rorquals, and jump freighters for transport of ships and items.
    5 KB (750 words) - 12:23, 3 March 2016
  • ...electronic assault, heavy assault, recon & battleships, and which specific ships you need to be especially careful about.
    3 KB (458 words) - 12:48, 3 March 2016
  • ...medium range, outside of web range, but still within 50km or so. NanoSHAG ships also tend to be fast, usually over 2 km/s, and use their speed to both move ...ause you need the ability to kill off tacklers, kite, and take down larger ships in a reasonable time. Autocannons tend to fit the bill perfectly, and allo
    4 KB (742 words) - 19:24, 25 February 2016
  • ===Ships and Skills=== # What factors should non-logistics ships flying in a logistics gang take into account when deciding on their fits?
    4 KB (550 words) - 15:18, 3 March 2016
  • ## Explain why other kinds of ships are not suitable for skirmishing.
    3 KB (442 words) - 12:29, 3 March 2016
  • # Explain the overall advantage of a destroyer in comparison to other small ships.
    2 KB (318 words) - 15:18, 3 March 2016
  • ###15 Spider BS ships with 1 scout and 2 skirmishers ...Y POS attack with 6 Capitals, 20 BS, 4 Guardians, 2 HICs, 10 HACs, 10 EWAR ships and a large support wing of ceptors, dictors, covops, and Recons
    3 KB (483 words) - 12:31, 3 March 2016
  • ...about skirmishing don't let the discussion stray to how to fly covert ops ships.
    7 KB (1,212 words) - 12:23, 3 March 2016
  • ...pponents grow your ability to survive drops to zero. If you're fighting 20 ships with your 10 then your tank won't be able to hold, and you won't have enoug ...engaging at long range rather than short range, but you also give all your ships the chance to warp away if needed, reducing the number of losses even more.
    16 KB (2,862 words) - 19:21, 25 February 2016
  • ...also called a "dessy") used to be one of the most overlooked and neglected ships in Eve. Thanks to recent changes to the existing Destroyer hulls in Infern ...failing to use the basic skill of mathematics. First of all if you have 15 ships against you, each bearing 6 to 8 weapons, then that is 105 to 120 weapons d
    7 KB (1,150 words) - 03:13, 6 March 2016
  • ..., dictors, EWAR) to fend for themselves during battle. Sometimes the small ships get good kills but they have not been able to coordinate their efforts. Wat ...ied to coordinate the actions of a capital fleet as well as all supporting ships could be similarly overwhelmed. Ventrilo has options called Key Binds and P
    15 KB (2,804 words) - 13:49, 3 December 2014

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