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  • * Republic Fleet fusion and emp S and M - this is short range high damage minmatar ammo, fus
    22 KB (3,675 words) - 12:41, 3 March 2016
  • ## Alternatively, squad/wing/fleet commanders can warp the entire squad/wing/fleet commander to the guide. ...150km from the gate and preferably greater than 150km from the bulk of the fleet, they call that they are in position.
    9 KB (1,646 words) - 17:41, 5 March 2016
  • ...c, you need to concentrate), a chat, whatever you need. Now, time to get a fleet together. ====Expanding Your Fleet====
    19 KB (3,382 words) - 15:06, 3 December 2014
  • [[Category:PVP University/FLEET COMMAND]] ...gs, and what leadership skills, gang links, and mind links can do for your fleet.
    17 KB (2,636 words) - 04:34, 25 March 2013
  • ** Delegate; setting up fleet and leadership; balancing ewar; probe duty; Assist with slow/difficult/spec
    4 KB (654 words) - 12:25, 3 March 2016
  • 8. What setup would you use against a BS fleet attacking a Deathstar (with all types of guns) and 3 POS gunners with Starb # in a capital fleet with sub capital support
    3 KB (472 words) - 12:30, 3 March 2016
  • ...ring other ships types to fleet you have to first seek permission from the Fleet Commander. Remember that the frigate gang is a low-inertia gang and any shi ...nging this with the FC, as interdictors are extremely dangerous to our own fleet when in inexperienced hands.
    5 KB (911 words) - 02:26, 6 March 2016
  • ...ork better with a large opposing force. Identify any snipers in the target fleet and neutralize them immediately. If you wait for them to make the first mov
    6 KB (1,024 words) - 11:31, 6 January 2015
  • | Republic Fleet || 115%
    13 KB (1,263 words) - 06:36, 6 March 2016
  • * The bubble needs to be on grid with the celestial, bookmark, can, wreck, or fleet member you warped to.
    14 KB (2,351 words) - 17:41, 5 March 2016
  • So, an enemy fleet just showed up at a defended POS. The call has gone out over vent to get th
    5 KB (858 words) - 12:34, 3 March 2016
  • ...n well in fleets, how to keep discipline on voice comms and how to execute fleet commander's orders. Ever get sick and tired of explaining what aligning is ...P-WOLFPACKS]]''': Builds on skills taught in Basics, focuses on strategic fleet movement, expands on 0.0 survival skills, and provides a basic introduction
    7 KB (1,112 words) - 15:23, 13 March 2018
  • ## You are explaining the Hydra fleet and one student is asking questions that are covered in the pre-reading. H
    6 KB (851 words) - 12:24, 3 March 2016
  • [[Category:PVP University/FLEET COMMAND]] ==Fleet Roles==
    14 KB (2,381 words) - 04:33, 25 March 2013
  • [[Category:PVP University/FLEET COMMAND]] The purpose of this article is to keep developing AGONY's Fleet Support tactics. This is a starting place with everyone welcome to contrib
    7 KB (1,102 words) - 06:33, 6 March 2016
  • ...ugh and keep an eye on local because he may just be scouting for a gang or fleet. If local spikes you will have time to finish the kill and maybe even grab
    12 KB (2,107 words) - 20:12, 7 January 2011
  • The target gang size for a remote repairing is typically about 10-30. Once fleet size gets above a certain point ships being killed before they can be repai Even if a battleship spider fleet gets wiped out, it is fairly cheap to replace due to the insurance payouts.
    10 KB (1,784 words) - 10:35, 6 January 2015
  • ...the more ships you have the more effective remote repairing becomes, once fleet size gets above a certain point ships start getting too much damage too fas
    11 KB (1,810 words) - 08:51, 22 October 2013
  • #What does EWAR provide to a Fleet Commander? #What is an EWAR pilots role in a fleet?
    4 KB (656 words) - 12:30, 3 March 2016
  • ...erceptors - All interceptors get a role bonus reducing cap use by 80%. The fleet interceptors (stiletto, malediction, ares, raptor) also get a 5% disruptor/ One useful workaround in large fleets is assigning scripts across the fleet so that half are using one script and half are using the other for a given
    28 KB (4,377 words) - 14:01, 3 December 2014
  • ...ed in larger gangs (especially when there are multiple drone boats), large fleet PVP, POS warfare, and spider tanking gangs. They are split similarly to the
    20 KB (3,169 words) - 19:33, 12 November 2013
  • ...ole, which does not leave much room for a shield tank. Sometimes, in large fleet situations where ECM ships are in danger of being sniped down they are give
    18 KB (2,995 words) - 23:20, 12 May 2012
  • ''Jumps in the last hour'' - pipe systems / large fleet movements.
    21 KB (3,630 words) - 07:00, 6 March 2016
  • ...tc. Set the fleet to self move and self-invite for alliance. Then post the fleet invite in alliance chat. 2. As AGONY pilots show up in fleet move them to wing- and squadron commander positions according to their skil
    4 KB (715 words) - 11:57, 17 January 2012
  • ** [[Fleet Command Certification|Fleet Command]] ...eaders who are vital to AGONY as well as be a stepping stone to the larger Fleet Command Certification.
    2 KB (264 words) - 12:22, 3 March 2016
  • ...le how to fill the responsibilites of several main gang roles (examples of fleet roles: +1, -1, probe duty, local duty, XO, FC) ...ce to fulfill the responsibilities of several main gang roles (examples of fleet roles: +1, -1, probe duty, local duty, XO)
    9 KB (1,597 words) - 15:16, 3 March 2016
  • A skirmishing scout acts as the Fleet Commander's extra set of eyes in the next system in addition to catching ta ...ake the wrong decision and warp the gang into the very massively huge blob fleet you are trying to provide intel on. So make sure to always clearly state wh
    23 KB (4,156 words) - 08:15, 9 February 2013
  • *Use ECM batteries against the supporting ships in a spider tanked fleet
    13 KB (2,012 words) - 12:33, 3 March 2016
  • ...ing cruiser class weapons and thus can add a reasonable amount of DPS to a fleet. However they will typically be fitted with cap stability and tank being a ...ce again having covops scouts in surrounding systems is useful so that the fleet does not engage more than it can handle. When target enters system, the bai
    24 KB (4,262 words) - 13:43, 14 December 2014
  • ...Buy highslot items''' - The midslot items are vitally important to a Hydra fleet, so you buy those and make sure you can fit them before you look at fitting ...a password in order to post this mail; to get this password simply ask in fleet chat during or after the class, and an Agony member will give it to you.<br
    24 KB (4,331 words) - 02:54, 6 March 2016
  • ...ler gang, use the BS filter to get an easy hit on the biggest ships in the fleet. Also use the filter to exclude non-interesting targets, and provide inform
    18 KB (3,046 words) - 07:12, 6 March 2016
  • ...ng, it focuses on high speed and agility Minmatar/Angel ships allowing the fleet to cover large distances and engage/disengage at will. This concept also sc * Fleet Dictors (cloak, double bubble, shield extender)
    6 KB (967 words) - 12:56, 17 March 2011
  • ...low and all friendly ships was killed. Its however worth mentioning that a fleet stabber with damnation support would have more than twice the EHP of our Ru
    4 KB (713 words) - 12:04, 3 March 2016
  • ...position and pilot capabilities. While the FC has the final call on if the fleet is going to engage, the Skirmisher has a big influence on his decision and ...cloaked, as opposed to the skirmisher who is actively the spearhead of the fleet providing both intelligence as well as making the decision of targeting and
    31 KB (5,888 words) - 23:03, 12 January 2013
  • * [[Using Neo's Fleet Manager Tool]] * [[Fleet Navigation in 0.0]]
    5 KB (647 words) - 07:14, 6 March 2016
  • ==Setting Up Fleet== * [[Fleet Setup and Roles]]
    2 KB (194 words) - 07:02, 6 March 2016
  • ...s (rather than how to fly it) should go under [[Ships and Modules]], while fleet concepts should go under [[Gang Setups]].
    1 KB (130 words) - 03:25, 6 March 2016
  • * [[Frigate Hydra Fleet Sync'd to Hanger Inventory Named Mods|Frigate Hydra Fleet]] * [[Destroyers Supplemental Fleet|Destroyer Fleet]]
    1,003 B (120 words) - 09:14, 17 January 2012
  • ...s a detailed list of the ships and modules needed to stage a basic frigate fleet. It is the author's intent that this may prove of use when moving to a new *This fleet uses specific named modules based off of the [[List of Items for Corp Hanga
    15 KB (2,187 words) - 16:29, 12 May 2009
  • ...in big numbers. Keep in mind, however, that EWAR and agility are the Hydra Fleet's main tank. ...ting a damage control on your ship is highly recommended.''' In case class fleet gets bombed, and this happens practically every roam, a DCU will ensure tha
    13 KB (2,017 words) - 17:31, 5 March 2016
  • ...ly frigate that can field a full flight of small drones. Because our Hydra fleet moves very fast, there is high probability that you will lose/forget to gra ...ll remote armor repper for after the fight to patch up the remnants of the fleet. While this fit has overall lower DPS than the T1 variant, it is less depe
    4 KB (662 words) - 17:54, 5 March 2016
  • ==Bomber Fleet Reminders== ##KISS (Keep it simple stupid) use the fleet window to dictate who gets assigned what distance and use uniform multiplie
    31 KB (5,486 words) - 16:35, 21 January 2012
  • 250mm Light 'Scout' Artillery I, Republic Fleet EMP S 250mm Light 'Scout' Artillery I, Republic Fleet EMP S
    3 KB (485 words) - 17:54, 5 March 2016
  • * ''Course FC:'' Leads the fleet during the practical.<br> * ''Class Admin:'' Sets up, balances and maintains the fleet during the course, drags students into appropriate rooms on Vent.<br>
    1 KB (217 words) - 13:53, 9 March 2009
  • ...d and still win. The gang's success is, however, determined by whether the fleet members fit and fly their ships according to these guidelines. ...s this means the gangs tanking potential is very good. Supporting the main fleet of armor HACs, the Guardians, provide large amounts remote repair resulting
    3 KB (556 words) - 19:21, 25 February 2016
  • * 280mm Howitzer Artillery II, Republic Fleet EMP S x7
    313 B (49 words) - 15:41, 6 April 2009
  • *Fleet Roles *Basic Fleet Movement
    4 KB (540 words) - 06:07, 7 March 2016
  • ...you swap out your EWAR module for a different one in order to balance the fleet. Recommended fittings for this class can be found on the [[Recommended Set
    2 KB (332 words) - 06:37, 4 January 2014
  • ...Megathron and his tackling buddy. He was presumedly the bait for the main fleet. Once he got you engaged then he would call in his friends and they would f ...s the crew were warping out, the reinforcements were arriving. The landing fleet had to see us flying off grid as they arrived.
    71 KB (12,691 words) - 08:10, 27 October 2013
  • [[Category:PVP_University/FLEET COMMAND]] ==Fleet Roles==
    14 KB (2,372 words) - 04:44, 25 March 2013

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