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  • ...provided for key ships to give you the guidance you need to customize your ships for differing situations. ...ve, they are here to serve as a good grounding in the use of remote repair ships and concepts in your fleets.
    35 KB (5,851 words) - 09:10, 22 October 2013
  • You should aim to have 2 ships for each gang and remember ships like Interdictors and Interceptors are useful in alot of Fleets allowing pl ...what you should bring everyone will have preferences. Some like to fly ECM ships like a Blackbird, others like a Battleship and myself i love to fly Interce
    3 KB (484 words) - 20:12, 16 March 2011
  • ...to cross train. The suggestions are based on providing the best variety of ships that will get used in Agony gangs. ...e five is the starting block for your expansion into the world of tech two ships and for this we recommend Minmatar frigate level 5 and Small Projectile Tur
    4 KB (798 words) - 00:52, 17 March 2011
  • ...t make good drone carriers, but it is fair to say that the very best drone ships are Gallente. As you already know, ships receive bonuses for various things, e.g. Gallente Battleships all receive a
    10 KB (1,782 words) - 15:50, 3 June 2010
  • Understanding the various ships and modules of Eve is essential to becoming an effective PVPer. This page should be focused on information on the ships themselves. Tactics for flying a particular ship or gang type should go on
    743 B (95 words) - 03:13, 6 March 2016

Page text matches

  • * [[Ships and Modules]]
    2 KB (257 words) - 08:18, 3 June 2019
  • ...gy, and creativity. The end result of this philosophy is that we often use ships that in general get scorned by the Eve populace and setups that are far fro * Distribute ships to lower ranks as appropriate
    33 KB (5,502 words) - 08:56, 17 January 2012
  • ## Explain the basics of how guns do damage to ships. ## Explain the Hydra Principle and its importance to a fleet of ships.
    5 KB (791 words) - 12:25, 3 March 2016
  • ..., which means that they will losing time and firepower firing at the other ships in your gang. ...in your pod. Undock and set destination to the system where you have more ships that you need to haul.
    8 KB (1,470 words) - 17:38, 5 March 2016
  • ...gangs. The type doesn't really matter. The main idea is to catch a blob of ships typically by using a cloaking interdictor. Smartbombing Battleships specifi ...amage which will kill anything but the heaviest EM tanked HICs and Command Ships.
    14 KB (2,142 words) - 10:32, 6 January 2015
  • ...provided for key ships to give you the guidance you need to customize your ships for differing situations. ...ve, they are here to serve as a good grounding in the use of remote repair ships and concepts in your fleets.
    35 KB (5,851 words) - 09:10, 22 October 2013
  • ...f the corp and are not refundable. This includes blueprints, isk, modules, ships, structures or any other donations. ...frigs with my fellow promoted members and go on a rampage attacking AGONY ships (again don’t blow up expensive gear please).
    18 KB (3,254 words) - 11:17, 17 January 2012
  • ...up a CovOps frigate and if there are any special considerations for these ships ## Explain how to use scan probes to find ships in space
    3 KB (417 words) - 12:49, 3 March 2016
  • ...ng the TAM. Your gang is sitting within jumping range of a gate with enemy ships sitting within 2km of the same gate in the neighboring system. Explain the ...ituation where you jump solo into a bubble on a hostile camp with multiple ships.
    6 KB (980 words) - 12:25, 3 March 2016
  • ## Who can you ask to retrieve packages and ships from the Shipping hangar? Which forum should you post requests for transpor ...ces between using carriers, Rorquals, and jump freighters for transport of ships and items.
    5 KB (750 words) - 12:23, 3 March 2016
  • ...electronic assault, heavy assault, recon & battleships, and which specific ships you need to be especially careful about.
    3 KB (458 words) - 12:48, 3 March 2016
  • ...medium range, outside of web range, but still within 50km or so. NanoSHAG ships also tend to be fast, usually over 2 km/s, and use their speed to both move ...ause you need the ability to kill off tacklers, kite, and take down larger ships in a reasonable time. Autocannons tend to fit the bill perfectly, and allo
    4 KB (742 words) - 19:24, 25 February 2016
  • ===Ships and Skills=== # What factors should non-logistics ships flying in a logistics gang take into account when deciding on their fits?
    4 KB (550 words) - 15:18, 3 March 2016
  • ## Explain why other kinds of ships are not suitable for skirmishing.
    3 KB (442 words) - 12:29, 3 March 2016
  • # Explain the overall advantage of a destroyer in comparison to other small ships.
    2 KB (318 words) - 15:18, 3 March 2016
  • ###15 Spider BS ships with 1 scout and 2 skirmishers ...Y POS attack with 6 Capitals, 20 BS, 4 Guardians, 2 HICs, 10 HACs, 10 EWAR ships and a large support wing of ceptors, dictors, covops, and Recons
    3 KB (483 words) - 12:31, 3 March 2016
  • ...about skirmishing don't let the discussion stray to how to fly covert ops ships.
    7 KB (1,212 words) - 12:23, 3 March 2016
  • ...pponents grow your ability to survive drops to zero. If you're fighting 20 ships with your 10 then your tank won't be able to hold, and you won't have enoug ...engaging at long range rather than short range, but you also give all your ships the chance to warp away if needed, reducing the number of losses even more.
    16 KB (2,862 words) - 19:21, 25 February 2016
  • ...also called a "dessy") used to be one of the most overlooked and neglected ships in Eve. Thanks to recent changes to the existing Destroyer hulls in Infern ...failing to use the basic skill of mathematics. First of all if you have 15 ships against you, each bearing 6 to 8 weapons, then that is 105 to 120 weapons d
    7 KB (1,150 words) - 03:13, 6 March 2016
  • ..., dictors, EWAR) to fend for themselves during battle. Sometimes the small ships get good kills but they have not been able to coordinate their efforts. Wat ...ied to coordinate the actions of a capital fleet as well as all supporting ships could be similarly overwhelmed. Ventrilo has options called Key Binds and P
    15 KB (2,804 words) - 13:49, 3 December 2014
  • ...WAR groups: Track Groups (ships with tracking disruptors) and Damp Groups (ships with sensor dampeners). When you go into battle, your group will be given t ...out, Skirmisher''' - these guys all do different things depending on their ships and skills but, for our purposes, they are all eyes in other systems findin
    17 KB (3,022 words) - 17:36, 5 March 2016
  • ...ang of light ships working as a pack to overwhelm smaller groups of larger ships. While both the Frigate fleet of PVP-BASIC and the Destroyer gangs used in As you have seen from your PVP-BASIC class, large numbers of organized small ships are amazingly powerful and effective. Combine the EWAR capability of a Hydr
    18 KB (3,294 words) - 11:28, 23 January 2013
  • ...or is firing back denoting his brackets as red on the overview, aggressed ships are unable to dock or use gates for one minute ...ic control system, low slot module that increases damage output of missile ships
    19 KB (2,754 words) - 06:59, 6 March 2016
  • * Sniping Small Ships ...g Points are generally safe spots or off grid tacticals where non-cloaking ships can gather and align to a confrontation point. If deep safes are not avail
    6 KB (1,004 words) - 18:42, 2 January 2012
  • ...cover and latecomers always disrupt the class - it's NOT cool. Having your ships and gear there the day before is always a good idea, that way you only need ...at you insure your ships, in PvP its only a matter of time before you lose ships and if it's insured, you will at least recoup a good portion of the ship co
    8 KB (1,360 words) - 18:38, 8 March 2014
  • ...people in frigates. Blobs are a disorganized, often poorly fitted mass of ships that rely on sheer numbers to win. This is a mistake in judgment made by ma ...go a lot easier on both your wallet and your ego if you lose 300-500K ISK ships instead of 50-200 million ISK ones.
    32 KB (5,563 words) - 17:30, 5 March 2016
  • ...get lock us somewhat faster, opponent turrets are better able to track our ships, and missiles are a bit more effective against us. ...a gate a fight is taken at, flybys, and, of course, how the fleet fits its ships.
    8 KB (1,362 words) - 14:59, 19 January 2016
  • ...ever, this can sometimes be practically impossible if there are not enough ships to be found. This all leads us to developing alternative tactics. A flyby maneuver takes advantage of the fact that ships instawarp if they are moving at full speed and are aligned with what they a
    22 KB (4,030 words) - 04:05, 9 March 2012
  • ...eways (image 1 and 2 below). EVE does not work this way. The game sees all ships as spheres (clue lies in term 'radius'); as far as EVE is concerned your ba ...ips with a smaller signature radius quickly achieve target-locks on larger ships.
    12 KB (1,990 words) - 17:35, 5 March 2016
  • Students should also ensure they are able to fit and fly the recommended ships for the class, which may vary for each class and will be included in the cl ==Required Ships==
    7 KB (1,049 words) - 15:24, 13 March 2018
  • ...royers and the cruiser by the battleships. Their Rokh and other long range ships try to target your fleet only to find that the EWAR cruisers waited to let In this engagement the snipe ships lost nothing and took out 2 cruisers and 2 tech 2 interceptors in a matter
    11 KB (2,077 words) - 11:50, 17 January 2012
  • ...on practical exercises, it is vitally important that you have up to three ships fit and ready to fly ''before'' the class starts. You must be in the class ===Ships and Fittings===
    6 KB (823 words) - 15:24, 13 March 2018
  • ...rriers and other large ships are vulnerable alone in the real world, these ships require support in EVE. ...l Field Theory skill is required to deploy them and many [[:Category:Recon Ships|recons]] have a bonus in the reduction of the liquid ozone fuel required. T
    9 KB (1,421 words) - 03:06, 14 December 2014
  • ...probes (if flown correctly). You can maneuver in close proximity to other ships undetected for spying and for getting drops on potential victims for the re ...ill be expected to perform two primary tasks: Provide reconnaissance about ships/fleets while roaming or stationed ahead of the fleet, and pin down the spec
    24 KB (4,038 words) - 02:19, 14 April 2013
  • ...icking up a heavy interdictor (Broadsword, Phobos, Devoter, Onyx) or heavy ships of some sort on 360 short range scan, that might be pirates camping. You ca First you have to decide whether you would like to get your ships and items transported via a carrier or a jump freighter. Again, it is curr
    32 KB (5,380 words) - 14:20, 26 June 2013
  • Capital Ships: Carrier FAQ 2.00 ...FAQ. In this FAQ the word Carrier is used when referring to these Tier one ships. Additionally you should note that this FAQ is intended to document only wh
    31 KB (4,827 words) - 15:59, 4 January 2010
  • You WILL lose ships. You WILL lose pods. So be in a cheap or empty pod! We'll explain why in class, but DO NOT fit these modules on your ships:
    7 KB (1,177 words) - 17:20, 5 March 2016
  • #What are the three general categories of ships in an HSLR gang and what do they each do? #What sorts of ships work well in an HSLR gang?
    3 KB (504 words) - 12:23, 3 March 2016
  • You should aim to have 2 ships for each gang and remember ships like Interdictors and Interceptors are useful in alot of Fleets allowing pl ...what you should bring everyone will have preferences. Some like to fly ECM ships like a Blackbird, others like a Battleship and myself i love to fly Interce
    3 KB (484 words) - 20:12, 16 March 2011
  • ...to cross train. The suggestions are based on providing the best variety of ships that will get used in Agony gangs. ...e five is the starting block for your expansion into the world of tech two ships and for this we recommend Minmatar frigate level 5 and Small Projectile Tur
    4 KB (798 words) - 00:52, 17 March 2011
  • ...ots. The tech 1 ships are the Crucifier and the Arbitrator. The two Tech 2 ships will strike fear in other pilots are the Sentinel, the Curse, and to a less ...ng pilot useless with their tracking disruption bonuses. On smaller target ships they can disrupt the optimal and falloff ranges of the gun and stay outside
    5 KB (914 words) - 13:59, 3 December 2014
  • The more ships you have the more effective remote repairing becomes. The target gang size Once fleet size gets above a certain point ships being killed before they can be repaired becomes more and more of a problem
    5 KB (794 words) - 17:35, 21 January 2012
  • ...nks in PVP are generally assisted by either a nosferatu (for frigate sized ships) or a cap booster (generally cruisers and larger) instead of cap regen modu Active tanks are especially effective on ships with a bonus to repair amount, such a myrmidons and cyclones. They work bes
    10 KB (1,670 words) - 11:46, 24 January 2013
  • ...t only the fleet commander needs to determine the right order to take down ships but ideally the pilot of each ship knows the right order as well. The reaso ...interceptors without ever killing one was instrumental in the death of the ships that went down.
    20 KB (3,500 words) - 04:24, 25 March 2013
  • The most obvious choice when it comes to making big holes in ships, guns (Energy, Projectile and Hybrid) each use 1 high slot and 1 turret har ...en using energy weapons, and energy weapons are typically limited to Amarr ships which tend to have bonuses which reduce laser capacitor use.
    16 KB (2,542 words) - 14:48, 22 May 2013
  • Your goal as the small corporation is then not to destroy the enemy's ships but to destroy his morale. To make it so that they see less benefit or even ...sight in in Eve is that of a large gate camp consisting of multiple heavy ships backed up by cruisers, frigates, interdictors, interceptors and so on. When
    13 KB (2,406 words) - 03:46, 17 May 2012
  • ...ecause CCP says so. Therefore, it requires a bit of teamwork to move these ships. The movement is accomplished by a pilot '''dropping a cynosaural field''' ...the capital ships. In addition titans can open jump portals and black ops ships can open covert jump portals. Finally, a POS with a jump bridge can be link
    14 KB (2,577 words) - 21:00, 31 July 2009
  • ...ons, plus the gang can jump through a gate into the enemy gang without its ships being too spread out they cant rep each other. Drones can be destroyed, multiple bombs, smartbombs or light ships weapons could easily destroy the gangs repping ability.
    5 KB (897 words) - 19:01, 2 January 2012
  • ...ce PVP and test out ship setups on each other. CCP seeds SiSi markets with ships and items all of which are worth only 100 ISK. As such it is a great place ...s market purchases or supersize stack creations, no mass refining items or ships.
    8 KB (1,257 words) - 18:40, 2 January 2012
  • ...damage? Where should you positions yourself in a fight involving multiple ships? How should you positions yourself in a solo fight? Once you can visualize ...reactivation delay is 15 seconds, which is more than enough time for small ships to get a lock on the bomber. Being locked will prevent you from activating
    20 KB (3,415 words) - 23:28, 16 January 2012

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