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  • 2. Use a ship that has bonuses to tackle modules. Fleet interceptors, The Gallente force recon, the Arazu, the Gallente combat Reco ...the Skirmish warfare link:Interdiction maneuvers in a boosting position in fleet and by using a ship with a bonus. The Huginn and Rapier Minmatar recon ship
    24 KB (4,354 words) - 22:32, 14 April 2016
  • ...well as prescribing a simple overview setting which will be effective for fleet PvP. ...sential'' that you correctly configure your overview before taking part in fleet activities - this will help avoid friendly-fire, and make locating your tar
    16 KB (2,788 words) - 15:59, 7 March 2016
  • [[Category:PVP University/FLEET COMMAND]]
    676 B (111 words) - 04:33, 25 March 2013
  • The following is an example skill training plan for an Alt who will fleet with a combat toon and follow in a salvager while pigybacking the corp stan
    12 KB (1,871 words) - 17:09, 12 September 2009
  • ...interceptors die to destroyers so quickly, it may be useful to divide the fleet's dps between several targets at once. Since the covert ops pilot is the on
    14 KB (2,594 words) - 18:08, 2 January 2012
  • Some ship types can be particularly dangerous to your fleet, or make especially good targets. Ideally, a PVPer should understand the ca ...d from the article due to their lack of usage throughout the game, several fleet compositions currently utilize them in new, admirable ways, and it is good
    4 KB (610 words) - 14:47, 19 September 2014
  • ...Blind, and you hope they enjoy themselves and possibly fold into the class fleet later. It's always good for the students to mingle with Agony pilots to see ...able small-gang warfare. You will never see Agony field a 120-ship capital fleet or conduct massive sovereignty control ops, because we find such things inc
    15 KB (2,608 words) - 19:19, 18 June 2009
  • # [http://www.mediafire.com/?tmot2jzb5yy Spin's and Tea's Public Access BASIC FLEET COMMAND Seminar] Uploaded Nov 2009
    6 KB (919 words) - 13:53, 22 June 2011
  • ===Fleet development & testing=== ...wheels in motion. This phase is ran by the tournament leadership with the fleet organizers. The main objectives are:
    7 KB (1,212 words) - 12:00, 3 March 2016
  • ...cular pvp subjects rather than broader topics of joining and flying with a fleet and pvp basics. ====Fleet Command====
    2 KB (335 words) - 07:13, 6 March 2016
  • #Pilot is in your fleet(C) ...the following statements are true when setting up your frigate for a hydra fleet? (there is only one right answer)
    6 KB (1,074 words) - 00:18, 5 November 2015
  • 2x Abbadon, 1x Myrmidon, 5x Stabber Fleet Issue, 1x Republic Fleet Firetail<br>
    9 KB (1,703 words) - 12:07, 3 March 2016
  • Against All Authorities - Claymore, 9x Stabber Fleet Issue<br> Dead Terrorists - Damnation, 4x Fleet Stabber, 5x Navy Omen<br>
    21 KB (3,701 words) - 12:02, 3 March 2016
  • ...PvP targets. As with the PvP-BASIC overview, you will want to ensure that fleet, corp, alliance and good/high standing are all unchecked. Whether you inclu ...use it will be dependent on your ship type and how you fly - destroyers in fleet are likely to use this tab on a regular basis to clear enemy drones, as are
    9 KB (1,646 words) - 03:54, 6 March 2016
  • ...there -- in a heavily shield-favored system, your armor-tanked remote rep fleet might not do so well against the resident shield-tankers ...via a wormhole. Put a cloaked HIC on the A-side of the wormhole. Have the fleet, including a fast tackler, on the B-side of the wormhole; a bubble on the B
    17 KB (2,454 words) - 19:01, 16 September 2013
  • * [[Fleet design]]
    2 KB (236 words) - 12:08, 3 March 2016
  • ...n they will use 2 vagas, 2 fleet stabbers, 2 amarr navy omens etc etc. The fleet setup is still workable.
    5 KB (822 words) - 12:08, 3 March 2016
  • | Celestial Imperative || Paladin, 2x Astarte, 2x Absolution, Fleet Stabber, Ishkur, Harpy - lost <br> Abaddon, 2x Megathron, Manticore, Hound, ...Stabber Fleet Issue, Firetail - won <br> 2x Abaddon, Myrmidon, 5x Stabber Fleet Issue, Firetail - lost
    11 KB (1,862 words) - 12:02, 3 March 2016
  • ...epending on the type of ships you fly and the type of roles you take up in fleet, this ability could even be considered essential. The skill requirements fo ...ke you and your ship shine, since they will be of most use to you and your fleet.
    24 KB (4,156 words) - 07:42, 31 July 2009
  • [[Category:PVP University/FLEET COMMAND]] ...e all about contingency plans and covering up for weak links. In a heavier fleet we can afford to employ more specialised ships and more focused tactics, an
    16 KB (2,924 words) - 04:33, 25 March 2013
  • ...gony, I was in an alliance that was known to actively use capital ships in fleet engagements. During that time I had the privilege of flying in several maj ...imary purpose of a carrier is to act in a support role for the rest of the fleet.'''<br>
    17 KB (3,139 words) - 18:48, 2 January 2012
  • ...ignment in fleet movement and when you can get away with cold warping in a fleet. ##Explain the Hydra Principle and its importance to a fleet of ships.
    5 KB (986 words) - 13:55, 29 November 2015
  • #FC Fleet with AAR<br> ...tle flavor. You cannot be in fleet with your reviewer (i.e. no warping to fleet member). You will step out of system and your reviewer will “hide”. A
    3 KB (536 words) - 15:18, 29 November 2015
  • 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M
    7 KB (1,055 words) - 12:02, 17 January 2012
  • 125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S
    4 KB (629 words) - 12:03, 17 January 2012
  • Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M
    6 KB (968 words) - 11:51, 17 January 2012
  • 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M
    8 KB (1,111 words) - 12:03, 17 January 2012
  • 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M
    7 KB (1,046 words) - 12:01, 17 January 2012
  • 125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S
    5 KB (815 words) - 11:50, 17 January 2012
  • ...ollow orders, know how to fly and fit their ships. Can they take on normal fleet roles of 360, probes, etc. Skills are important but we want to know if they
    6 KB (945 words) - 03:28, 6 March 2016
  • ...on option as described above). You can also here set your squad, wing and fleet commander bonuses. Bonuses can come from a character and ship. If you wan
    20 KB (3,417 words) - 02:38, 17 July 2014
  • ...lots. The roaming section of the course can cover a fairly large area. The fleet will progress through low sec space into multiple nullsec regions. ...of the basic things to keep in mind when moving together as a large Hydra fleet.
    17 KB (3,039 words) - 17:32, 5 March 2016
  • ...ll kinds of Eve combat, regardless of whether you're defending your mining fleet from Pirate attacks, or stalking lawless space in search of targets of your *Basic Fleet Maneuvering
    6 KB (832 words) - 15:15, 13 March 2018
  • ...as failing to do so might result in you having trouble keeping up with the fleet or hitting your targets. '''NOTE:''' Alumni may choose a ship that '''fits the fleet''' concept at their own discretion.
    5 KB (895 words) - 05:03, 6 March 2016
  • * Assist - this sends the drones to orbit around your chosen fleet-mate. The drones will then orbit your mate's ship until they agress an enem ...similar in many ways to "Assist", except the drone will orbit your chosen fleet-mate until an enemy agresses him. At that time, the drones "Guarding" him w
    10 KB (1,864 words) - 13:05, 6 December 2013
  • ...elp smooth the path from the initial idea to the actual deployment of that fleet in a tournament match. This article is written for every person interested in designing a fleet for the alliance tournament, but might also be interesting for people parti
    12 KB (2,137 words) - 12:09, 3 March 2016
  • * A fleet design per team ...ptain: each team for each match has a team captain. He will usually be the fleet designer or somebody to replace him.
    10 KB (1,836 words) - 12:10, 3 March 2016
  • ...the wormhole doesn’t have any bonuses which would seriously hinder your fleet (for instance you wouldn’t want a wormhole that has major shield bonus bu ==Fleet composition==
    21 KB (3,782 words) - 00:53, 21 June 2010
  • * [[Fleet Setup and Roles]] * [[Fleet Navigation in 0.0]]
    4 KB (543 words) - 07:13, 6 March 2016
  • ...ogistic's, ECM and other support it was a very effective, fun and low cost fleet and so the HSSR BC gang was born. ==Fleet setup & Fittings==
    3 KB (433 words) - 12:10, 3 March 2016
  • ...leet, changes in fleet leadership above you, and moving positions within a fleet (such as moving yourself from squad 1 to squad 3) ...which a hostile camp has been spotted. While in warp, you have accepted a fleet invite from a friend. This will start a session change timer preventing you
    17 KB (2,867 words) - 14:58, 19 January 2016
  • ==Fleet Setup== Make sure you check the fleet manager and balance your EWAR before the roam - aim for a decent spread acr
    4 KB (752 words) - 10:27, 12 January 2013
  • ...ey can't maintain far enough distance from both cut off points, 30km for a fleet inty 36km overloaded. But what works nicely is you can fiddle arround with '''Republic fleet firetail:''' Another one I've not had the pleasure of meeting. However, fro
    16 KB (3,066 words) - 23:05, 11 April 2011
  • ...ber dragging students to a wing channel when they speak up, and one giving fleet invites when they X in-game. This significantly reduces the difficulty of t ...ask again during a Bio, or get other Agony members to answer questions in fleet while you continue.
    7 KB (1,205 words) - 05:47, 4 November 2013
  • ...ll kinds of Eve combat, regardless of whether you're defending your mining fleet from Pirate attacks, or stalking lawless space in search of targets of your [*] Safespots and Basic Fleet Movement
    7 KB (1,113 words) - 17:09, 5 March 2016
  • 1400mm 'Scout' Artillery I, Republic Fleet EMP L 1400mm 'Scout' Artillery I, Republic Fleet EMP L
    1 KB (207 words) - 19:24, 25 February 2016
  • 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L
    1 KB (190 words) - 19:23, 25 February 2016
  • 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L
    1 KB (209 words) - 19:23, 25 February 2016
  • .../www.agony-unleashed.com/killboard/?a=home Agony Public Killboard]. Ask in fleet for the password. ...Enter the Class Killboard password. Password available in class, ask in fleet. <br>
    2 KB (364 words) - 23:27, 23 September 2011
  • ...we can steamroll counter HSLR gangs or by switching to Tremor, the entire fleet has the option of sniping out to 150km.
    2 KB (383 words) - 19:22, 25 February 2016
  • 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L
    1 KB (205 words) - 19:23, 25 February 2016
  • ...ent thought for Ewar, we plan to take you through a squadron approach to a fleet. Still making use of the strengths of the Hydra Principle but with the adde For an advanced approach to a Fleet commander you can place the Fleet commander as a ghost into each wing and each squad is in its on wing sectio
    6 KB (1,046 words) - 14:03, 3 December 2014
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring several of the following modules and scripts to the class:
    2 KB (254 words) - 11:56, 3 March 2016
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring several of the following modules and scripts to the class:
    2 KB (245 words) - 11:58, 3 March 2016
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring several of the following modules and scripts to the class:
    2 KB (279 words) - 11:57, 3 March 2016
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring several of the following modules and scripts to the class:
    2 KB (293 words) - 11:58, 3 March 2016
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring several of the following modules and scripts to the class: - You
    2 KB (321 words) - 11:58, 3 March 2016
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring several of the following modules and scripts to the class:
    2 KB (276 words) - 11:58, 3 March 2016
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring several of the following modules and scripts to the class:
    2 KB (272 words) - 11:58, 3 March 2016
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring several of the following modules and scripts to the class: *Dual 180mm AutoCannon II, Republic Fleet EMP M
    2 KB (319 words) - 11:58, 3 March 2016
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring several of the following modules and scripts to the class:
    2 KB (275 words) - 11:59, 3 March 2016
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring several of the following modules and scripts to the class:
    2 KB (273 words) - 11:59, 3 March 2016
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring a few different modules to cover the full range of jammers needed
    2 KB (257 words) - 11:59, 3 March 2016
  • You may be asked to refit your mid-slots to balance the ewar capability of fleet, so bring a few different modules to cover the full range of jammers needed
    2 KB (250 words) - 11:59, 3 March 2016
  • ...r tool allows the fleet commander to quickly survey the composition of the fleet and distribution of the electronic warfare and remote repair module on the ...to do this before class, but it is a good idea to go ahead and "trust" the Fleet Manager tool in your in-game browser before class. It will save you time l
    3 KB (495 words) - 17:16, 5 March 2016
  • ...They can be effectively used for solo work, small gang fights, or massive fleet battles. Destroyers are a ton of fun to fly! ...ay decide to fly a different fleet doctrine, most classes will be flying a fleet doctrine known as "HSMR” - which stands for High Speed, Medium Range.
    5 KB (843 words) - 14:57, 19 January 2016
  • ...er the better. You want to be able to at least hit out to 24km to kill off fleet interceptors. That doesn't have to be optimal, but it should be well within ...our opponent for your survive while often making guestimations about enemy fleet position, ship type and fittings. Depending on the type of bait you dangle
    11 KB (1,995 words) - 15:09, 15 August 2010
  • ...ll kinds of Eve combat, regardless of whether you're defending your mining fleet from Pirate attacks, or stalking lawless space in search of targets of your #General Ship Fitting, Fleet Roles and Electronic Warfare
    6 KB (928 words) - 02:20, 6 March 2016
  • ...p on the curriculum. We managed to make two kills of refugees from the big fleet fight but still the brass wouldn't believe small ships could be effective. ...Megathron and his tackling buddy. He was presumedly the bait for the main fleet. Once he got you engaged then he would call in his friends and they would f
    6 KB (1,032 words) - 07:12, 21 September 2010
  • ...eral smaller ships via recon. The system UM-Q7F was the destination of the fleet. It took a bunch of haulers and runs back and forth with ships but the agon ...ed to mark directly above the gate. Our covops pilot learned to anchor the fleet in tactical warps and many a sniper died to the fledgling upstarts in AGONY
    10 KB (1,926 words) - 07:11, 21 September 2010
  • ...class opened up on the bait but then quickly changed targets when the main fleet came in. EWAR was executed flawlessly and the smaller attacking ships blew ...nd would subsequently lose that ship to another crew that had a waiting BS fleet. As we did not, we withdrew.
    10 KB (1,826 words) - 07:17, 21 September 2010
  • ...ith very little stopping and waiting on gate. With several skirmishers the fleet could probe alternate branches and even pull rear guard to allow them to do
    9 KB (1,603 words) - 07:17, 21 September 2010
  • [[Category:PVP_University/FLEET COMMAND]] ...e spending months of training time on these skills to boost everybody in a fleet it is rather disheartening for people in charge of fleets to not understand
    4 KB (758 words) - 04:44, 25 March 2013
  • [[Devoter]] setup for [[Armor HAC Gang]] fleet support
    1 KB (148 words) - 19:21, 25 February 2016
  • |Republic Fleet Proton |Republic Fleet Proton
    2 KB (181 words) - 17:03, 29 October 2010
  • ...ed as grid-loads, but this requires careful scouting to ensure the hostile fleet is at a safe distance from the bm. ...o the home POS or station, in no circumstances should the FC ever keep the fleet at an escape point, we would rather have a safe busted than an escape point
    9 KB (1,616 words) - 19:54, 28 November 2010
  • ...scanner. We're looking for solo interceptors or inties ahead of their main fleet, and you need to find them. I usually go gate to gate and look for targets, 1. When starting out, go for fleet interceptors. They usually have no means of dictating range except their MW
    8 KB (1,467 words) - 19:39, 2 January 2012
  • ...n well in fleets, how to keep discipline on voice comms and how to execute fleet commander's orders. Ever get sick and tired of explaining what aligning is ...AND|BASIC FLEET COMMAND]]''': Learn the basics of organizing and running a fleet.
    6 KB (858 words) - 03:30, 6 March 2016
  • === What is a fleet interceptor? === ...U/s). Both get a reduced MWD sig radius bloom and both are fast and agile, fleet interceptors in general a little faster, and the same goes for scan resolut
    27 KB (4,853 words) - 16:38, 29 November 2015
  • ...onus (half a second of cycle time does not add up to a lot in your typical fleet engagement) you will frequently see people fitting meta 4 modules instead o ...ed sufficient in their own right to be the sole repair for a remote-repair fleet. They do occasionally serve well as supplements to dedicated remote repair
    20 KB (3,485 words) - 09:10, 22 October 2013
  • ...be a success. Even if your FC doesn't specify a strategy as a pilot in a fleet, you should be aware of these and take them into account. The strategy nee ...formation you have to process. This includes keeping position relative to fleet and enemy, keeping track of what is going on with the enemy so you survive.
    18 KB (3,074 words) - 09:10, 22 October 2013
  • [[Category:PVP University/FLEET COMMAND]] ...s. Didn't know that the Eris is an interdictor? Whoops, so much for that fleet. Mistakes coming from ignorance tend to be the most aggravating, but are a
    17 KB (3,182 words) - 13:26, 20 May 2013
  • ...rgets not in their fleet. This is to help make sure you don't target your fleet mates. (If you are curious how to do this, see [[Overview Setup]]) ...other filters still apply so you won't see outlaws unless they are in your fleet or blue, etc...)
    16 KB (2,836 words) - 19:08, 16 September 2013
  • * Just running a fleet is overwhelming - Dealing with incoming intel reports feels like drinking f * You don't have a very good grasp of fleet concepts - Sure, you might know generally about some different types of fle
    12 KB (2,209 words) - 03:37, 25 March 2013
  • [[Category:PVP_University/FLEET COMMAND]] ...Or vice-versa: scouts and skirmishers can monitor the location of the main fleet body.
    6 KB (1,060 words) - 21:36, 5 March 2016
  • * [[Fleet Command]]
    2 KB (282 words) - 07:27, 6 March 2016
  • ...s are shooting the same target. With practice, you will learn to lead your fleet in performing coordinated actions that drastically increase its effectivene ...of the fleet as a whole when you are flying as DPS, Ewar, scout, or other fleet role.
    7 KB (1,198 words) - 15:25, 13 March 2018
  • AF / HAC / HIC / Logistics Cruiser / Tech 3 / Fleet Command (Damnation)
    4 KB (744 words) - 15:59, 5 May 2014
  • ...ge of EWAR modules, since we may ask you to change them when we set up the fleet. For the full list of modules to bring, see [[PVP-Frigspec_Preparation_Chec
    6 KB (972 words) - 17:22, 5 March 2016
  • [[Category:PVP University/FLEET COMMAND]] * Move the fleet in a linear fashion. Set a destination that is in a mostly-straight-line f
    5 KB (834 words) - 14:56, 19 January 2016
  • ...re are split evenly among all members of the fleet, with every ship in the fleet ideally providing a little bit of all three. This means that Hydra fleets r Ideally, a 20 person Hydra fleet would consist of the following:
    3 KB (564 words) - 19:24, 25 October 2012
  • ...SPACE, you can get eyes on who is camping the station, report this to your fleet or corp/alliance, and then safely dock back up.
    9 KB (1,489 words) - 17:37, 5 March 2016
  • * [[Public Access BASIC FLEET COMMAND Seminar]], Nov 2009 ...s of the Killer" - Scouts and Skirmishers in PVP], May 2010 (Builds on the Fleet Command seminar)
    390 B (56 words) - 03:56, 6 March 2016
  • ...of patience and attention to stay alive. They act as the spearhead of the fleet. Even a three year old player can not use all 30 million of his skill point *Fitting a fleet interceptor
    9 KB (1,401 words) - 15:25, 13 March 2018
  • ...out of range of the many smart-bombing battleships that are thrown at our fleet during the PVP-BASIC class. ...ge of EWAR modules, since we may ask you to change them when we set up the fleet. For the full list of modules to bring, see [[PVP-Frigspec_Preparation_Chec
    5 KB (770 words) - 17:27, 5 March 2016
  • This page is dedicated to particular gang types and fleet concepts. All gang types should include a short description after the link.
    690 B (104 words) - 21:34, 21 January 2012
  • ...out of range of the many smart-bombing battleships that are thrown at our fleet during the PVP-BASIC class. Because it is quite fragile, we recommend fitti ...ge of EWAR modules, since we may ask you to change them when we set up the fleet. For the full list of modules to bring, see [[PVP-Frigspec_Preparation_Chec
    6 KB (903 words) - 17:23, 5 March 2016
  • ...out of range of the many smart-bombing battleships that are thrown at our fleet during the PVP-BASIC class. ...ge of EWAR modules, since we may ask you to change them when we set up the fleet. For the full list of modules to bring, see [[PVP-Frigspec_Preparation_Chec
    7 KB (1,168 words) - 17:26, 5 March 2016
  • *Customer does not need to be in corp or fleet
    3 KB (550 words) - 16:06, 17 December 2012
  • ...yourself safe while ratting and from catching targets or evading a hostile fleet to avoiding bubbles to name but a few. ...tive Overview. Note that it cannot differentiate between States - allies, fleet members, hostiles and neutrals will all show up and the scanner itself cann
    12 KB (2,255 words) - 22:49, 12 January 2013

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