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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** [[Tech 1 Frigate Fishing Certification|Tech 1 Frigate Fishing]]
    2 KB (262 words) - 15:19, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...nd has the correct skills he/she can wreck havoc on other pilots. The tech 1 ships are the Crucifier and the Arbitrator. The two Tech 2 ships will strik
    5 KB (914 words) - 13:59, 3 December 2014
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...bited can reliably hit a HAC orbiting another Apoc 6-10+ km away with just 1 web and a few paints on on the HAC even if the HAC is using an AB.
    1 KB (233 words) - 12:04, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" Hardwiring - Eifyr and Co 'Gunslinger' AX-1 (+3% turret tracking speed)<br>
    3 KB (572 words) - 12:03, 3 March 2016

Page text matches

  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    2 KB (257 words) - 08:18, 3 June 2019
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...ll be entitled to use tech 1 frigates provided by the corporation and tech 1 modules provided by the corporation, however, the Ensign will have to ask f
    33 KB (5,502 words) - 08:56, 17 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...pes including battlecruisers and battleships) and could bring out any tech 1 frigate, what would you bring out and why?
    5 KB (791 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
    4 KB (757 words) - 18:59, 19 December 2014
  • * (points in primary attribute + 1/2 points in secondary attribute) = skill points per minute<br> ...use them in a way that won't see you in the ISK poorhouse. While a set of +1 and +2 implants is relatively cheap, a set of +3s or +4s can cost anywhere
    8 KB (1,470 words) - 17:38, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    1,009 B (141 words) - 03:37, 6 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" If the gang consists of 1/2 the number of Durkas, 12-14, there is still enough smartbombing power to
    14 KB (2,142 words) - 10:32, 6 January 2015
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    5 KB (842 words) - 15:20, 3 March 2016
  • Implant sets are typically very expensive. Other implants usually come in a 1% version, 3% version and a 5% version. The 3% version is usually reasonabl Can deploy 1 additional Fighter or Drone per level
    35 KB (5,851 words) - 09:10, 22 October 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" #If you wish to put in tech 1 modules, do not drop a ton of them in the Members hangar. Instead put only
    18 KB (3,254 words) - 11:17, 17 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (298 words) - 15:18, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (417 words) - 12:49, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" * Approximate testing time: 1.5 - 2 Hours
    6 KB (980 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    5 KB (750 words) - 12:23, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (662 words) - 12:30, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** [[Tech 1 Frigate Fishing Certification|Tech 1 Frigate Fishing]]
    3 KB (458 words) - 12:48, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** [[Tech 1 Frigate Fishing Certification|Tech 1 Frigate Fishing]]
    2 KB (262 words) - 15:19, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...h your evaluator in a bubble as he is warping to you. Evaluator will start 1 system out.
    3 KB (466 words) - 15:19, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" As a typical pilot in a NanoSHAG gang your #1 priority is to keep safe. Prioritize picking off enemy tacklers that get c
    4 KB (742 words) - 19:24, 25 February 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (550 words) - 15:18, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (442 words) - 12:29, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (489 words) - 12:23, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (318 words) - 15:18, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** Evaluatee must meet the minimum skill requirements to pilot a tech 1 ‘Hauler’ with ‘Cargo Expanders’.
    6 KB (920 words) - 12:29, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ###15 Spider BS ships with 1 scout and 2 skirmishers
    3 KB (483 words) - 12:31, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    875 B (95 words) - 12:26, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    966 B (105 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    7 KB (1,212 words) - 12:23, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...caught. The speed needed to function in an HSLR gang isn't too exact, but 1.5 km/s is a good minimum, with higher being much better. The net effect is
    16 KB (2,862 words) - 19:21, 25 February 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    15 KB (2,804 words) - 13:49, 3 December 2014
  • ...attlecruisers are sitting 120km off the gate sniping with a couple of tech 1 frigates as tacklers, realize that it's not worth losing the whole fleet to ...t of 10 well flown interceptors can wipe out a fleet of 20 well flown tech 1 frigates; albeit with losses more expensive than the frigate fleet. Similar
    18 KB (3,294 words) - 11:28, 23 January 2013
  • ; '''Geddon''' : [[Armageddon]], Amarr tier 1 battleship ; '''PC''' : 1. price check, 2. Player Character, 3. Personal Computer
    19 KB (2,754 words) - 06:59, 6 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (612 words) - 03:16, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    465 B (76 words) - 08:46, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    465 B (76 words) - 08:46, 6 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...them; same goes for missiles, while turrets are a requirement in most tech 1 frigates. The skills that you should focus on are the following.
    9 KB (1,506 words) - 17:39, 5 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...ning velocity of 450 m/sec. This means that it will now be going at 450 x (1-0.48) = 234 m/sec.
    32 KB (5,563 words) - 17:30, 5 March 2016
  • ...optimal sniper is a pilot of a ship using tech 2 guns and ammo. Each tech 1 sniper can only count for a third of an optimal sniper. The more optimal sn ...ke ammo can shoot 70 to 80km accurately. The [[Moa]] can do this with tech 1 250mm rails and reach out to 100km and beyond with tech 2 rails. Both of th
    22 KB (4,030 words) - 04:05, 9 March 2012
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...he front as it has a much larger cross section when viewed sideways (image 1 and 2 below). EVE does not work this way. The game sees all ships as sphere
    12 KB (1,990 words) - 17:35, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    944 B (141 words) - 03:16, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" * For day 1 (the class day), you should bring at least 2 tech 1 cruisers, along with a selection of fittings so you're able to re-fit them
    7 KB (1,049 words) - 15:24, 13 March 2018
  • ...alpha with only a few seconds to spare. When you appear on their overview 1 Crow and a Blackbird die within the first 10 seconds. The frig gets fried b
    11 KB (2,077 words) - 11:50, 17 January 2012
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ...with about 15 minutes of lecture, followed by anywhere from 45 minutes to 1.5 hours of practical exercises and demonstrations which mostly take place i
    6 KB (823 words) - 15:24, 13 March 2018
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" * Remote Sensor Boosting ships - T2 modules only require LvL 1 Sensor Linking. These ships reduce the lock time of the carrier so he can k
    9 KB (1,421 words) - 03:06, 14 December 2014
  • ...his while evading capture by gate campers. If your fleet is nearby (e.g., -1 or -2 from you) you'll want to provide a general situation recon report to ...ing either laddering (for #1 above), dscan (for #2 above), or probes (for #1, #3, and #4 above). These techniques are covered in depth in class and in t
    24 KB (4,038 words) - 02:19, 14 April 2013
  • ...nable to haul a single rigged battleship. In comparison a carrier can haul 1-2 rigged battleships per trip. Jump freighters also have shorter jump range ...nto highsec shipping hangar.''' Freighters and orcas are only able to haul 1-3 of these ship types. Their transport will actually proceed faster if you
    32 KB (5,380 words) - 14:20, 26 June 2013
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...r stealth frigates) - they require different techniques to fly than a tech 1 frigate, and we won't be covering those techniques in this class. (Note: Al
    7 KB (1,177 words) - 17:20, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (504 words) - 12:23, 3 March 2016
  • # fazinater 1(REPRO) June 24, 2006 # Ragel Tropxe (SVAI) July 1, 2006
    94 KB (11,484 words) - 21:32, 2 April 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (214 words) - 17:25, 5 March 2016

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