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  • ...provided for key ships to give you the guidance you need to customize your ships for differing situations. ...ve, they are here to serve as a good grounding in the use of remote repair ships and concepts in your fleets.
    35 KB (5,851 words) - 09:10, 22 October 2013
  • You should aim to have 2 ships for each gang and remember ships like Interdictors and Interceptors are useful in alot of Fleets allowing pl ...what you should bring everyone will have preferences. Some like to fly ECM ships like a Blackbird, others like a Battleship and myself i love to fly Interce
    3 KB (484 words) - 20:12, 16 March 2011
  • ...to cross train. The suggestions are based on providing the best variety of ships that will get used in Agony gangs. ...e five is the starting block for your expansion into the world of tech two ships and for this we recommend Minmatar frigate level 5 and Small Projectile Tur
    4 KB (798 words) - 00:52, 17 March 2011
  • ...t make good drone carriers, but it is fair to say that the very best drone ships are Gallente. As you already know, ships receive bonuses for various things, e.g. Gallente Battleships all receive a
    10 KB (1,782 words) - 15:50, 3 June 2010
  • Understanding the various ships and modules of Eve is essential to becoming an effective PVPer. This page should be focused on information on the ships themselves. Tactics for flying a particular ship or gang type should go on
    743 B (95 words) - 03:13, 6 March 2016

Page text matches

  • * [[Ships and Modules]]
    2 KB (257 words) - 08:18, 3 June 2019
  • ...gy, and creativity. The end result of this philosophy is that we often use ships that in general get scorned by the Eve populace and setups that are far fro * Distribute ships to lower ranks as appropriate
    33 KB (5,502 words) - 08:56, 17 January 2012
  • ## Explain the basics of how guns do damage to ships. ## Explain the Hydra Principle and its importance to a fleet of ships.
    5 KB (791 words) - 12:25, 3 March 2016
  • ..., which means that they will losing time and firepower firing at the other ships in your gang. ...in your pod. Undock and set destination to the system where you have more ships that you need to haul.
    8 KB (1,470 words) - 17:38, 5 March 2016
  • ...gangs. The type doesn't really matter. The main idea is to catch a blob of ships typically by using a cloaking interdictor. Smartbombing Battleships specifi ...amage which will kill anything but the heaviest EM tanked HICs and Command Ships.
    14 KB (2,142 words) - 10:32, 6 January 2015
  • ...provided for key ships to give you the guidance you need to customize your ships for differing situations. ...ve, they are here to serve as a good grounding in the use of remote repair ships and concepts in your fleets.
    35 KB (5,851 words) - 09:10, 22 October 2013
  • ...f the corp and are not refundable. This includes blueprints, isk, modules, ships, structures or any other donations. ...frigs with my fellow promoted members and go on a rampage attacking AGONY ships (again don’t blow up expensive gear please).
    18 KB (3,254 words) - 11:17, 17 January 2012
  • ...up a CovOps frigate and if there are any special considerations for these ships ## Explain how to use scan probes to find ships in space
    3 KB (417 words) - 12:49, 3 March 2016
  • ...ng the TAM. Your gang is sitting within jumping range of a gate with enemy ships sitting within 2km of the same gate in the neighboring system. Explain the ...ituation where you jump solo into a bubble on a hostile camp with multiple ships.
    6 KB (980 words) - 12:25, 3 March 2016
  • ## Who can you ask to retrieve packages and ships from the Shipping hangar? Which forum should you post requests for transpor ...ces between using carriers, Rorquals, and jump freighters for transport of ships and items.
    5 KB (750 words) - 12:23, 3 March 2016
  • ...electronic assault, heavy assault, recon & battleships, and which specific ships you need to be especially careful about.
    3 KB (458 words) - 12:48, 3 March 2016
  • ...medium range, outside of web range, but still within 50km or so. NanoSHAG ships also tend to be fast, usually over 2 km/s, and use their speed to both move ...ause you need the ability to kill off tacklers, kite, and take down larger ships in a reasonable time. Autocannons tend to fit the bill perfectly, and allo
    4 KB (742 words) - 19:24, 25 February 2016
  • ===Ships and Skills=== # What factors should non-logistics ships flying in a logistics gang take into account when deciding on their fits?
    4 KB (550 words) - 15:18, 3 March 2016
  • ## Explain why other kinds of ships are not suitable for skirmishing.
    3 KB (442 words) - 12:29, 3 March 2016
  • # Explain the overall advantage of a destroyer in comparison to other small ships.
    2 KB (318 words) - 15:18, 3 March 2016
  • ###15 Spider BS ships with 1 scout and 2 skirmishers ...Y POS attack with 6 Capitals, 20 BS, 4 Guardians, 2 HICs, 10 HACs, 10 EWAR ships and a large support wing of ceptors, dictors, covops, and Recons
    3 KB (483 words) - 12:31, 3 March 2016
  • ...about skirmishing don't let the discussion stray to how to fly covert ops ships.
    7 KB (1,212 words) - 12:23, 3 March 2016
  • ...pponents grow your ability to survive drops to zero. If you're fighting 20 ships with your 10 then your tank won't be able to hold, and you won't have enoug ...engaging at long range rather than short range, but you also give all your ships the chance to warp away if needed, reducing the number of losses even more.
    16 KB (2,862 words) - 19:21, 25 February 2016
  • ...also called a "dessy") used to be one of the most overlooked and neglected ships in Eve. Thanks to recent changes to the existing Destroyer hulls in Infern ...failing to use the basic skill of mathematics. First of all if you have 15 ships against you, each bearing 6 to 8 weapons, then that is 105 to 120 weapons d
    7 KB (1,150 words) - 03:13, 6 March 2016
  • ..., dictors, EWAR) to fend for themselves during battle. Sometimes the small ships get good kills but they have not been able to coordinate their efforts. Wat ...ied to coordinate the actions of a capital fleet as well as all supporting ships could be similarly overwhelmed. Ventrilo has options called Key Binds and P
    15 KB (2,804 words) - 13:49, 3 December 2014
  • ...WAR groups: Track Groups (ships with tracking disruptors) and Damp Groups (ships with sensor dampeners). When you go into battle, your group will be given t ...out, Skirmisher''' - these guys all do different things depending on their ships and skills but, for our purposes, they are all eyes in other systems findin
    17 KB (3,022 words) - 17:36, 5 March 2016
  • ...ang of light ships working as a pack to overwhelm smaller groups of larger ships. While both the Frigate fleet of PVP-BASIC and the Destroyer gangs used in As you have seen from your PVP-BASIC class, large numbers of organized small ships are amazingly powerful and effective. Combine the EWAR capability of a Hydr
    18 KB (3,294 words) - 11:28, 23 January 2013
  • ...or is firing back denoting his brackets as red on the overview, aggressed ships are unable to dock or use gates for one minute ...ic control system, low slot module that increases damage output of missile ships
    19 KB (2,754 words) - 06:59, 6 March 2016
  • * Sniping Small Ships ...g Points are generally safe spots or off grid tacticals where non-cloaking ships can gather and align to a confrontation point. If deep safes are not avail
    6 KB (1,004 words) - 18:42, 2 January 2012
  • ...cover and latecomers always disrupt the class - it's NOT cool. Having your ships and gear there the day before is always a good idea, that way you only need ...at you insure your ships, in PvP its only a matter of time before you lose ships and if it's insured, you will at least recoup a good portion of the ship co
    8 KB (1,360 words) - 18:38, 8 March 2014
  • ...people in frigates. Blobs are a disorganized, often poorly fitted mass of ships that rely on sheer numbers to win. This is a mistake in judgment made by ma ...go a lot easier on both your wallet and your ego if you lose 300-500K ISK ships instead of 50-200 million ISK ones.
    32 KB (5,563 words) - 17:30, 5 March 2016
  • ...get lock us somewhat faster, opponent turrets are better able to track our ships, and missiles are a bit more effective against us. ...a gate a fight is taken at, flybys, and, of course, how the fleet fits its ships.
    8 KB (1,362 words) - 14:59, 19 January 2016
  • ...ever, this can sometimes be practically impossible if there are not enough ships to be found. This all leads us to developing alternative tactics. A flyby maneuver takes advantage of the fact that ships instawarp if they are moving at full speed and are aligned with what they a
    22 KB (4,030 words) - 04:05, 9 March 2012
  • ...eways (image 1 and 2 below). EVE does not work this way. The game sees all ships as spheres (clue lies in term 'radius'); as far as EVE is concerned your ba ...ips with a smaller signature radius quickly achieve target-locks on larger ships.
    12 KB (1,990 words) - 17:35, 5 March 2016
  • Students should also ensure they are able to fit and fly the recommended ships for the class, which may vary for each class and will be included in the cl ==Required Ships==
    7 KB (1,049 words) - 15:24, 13 March 2018
  • ...royers and the cruiser by the battleships. Their Rokh and other long range ships try to target your fleet only to find that the EWAR cruisers waited to let In this engagement the snipe ships lost nothing and took out 2 cruisers and 2 tech 2 interceptors in a matter
    11 KB (2,077 words) - 11:50, 17 January 2012
  • ...on practical exercises, it is vitally important that you have up to three ships fit and ready to fly ''before'' the class starts. You must be in the class ===Ships and Fittings===
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  • ...rriers and other large ships are vulnerable alone in the real world, these ships require support in EVE. ...l Field Theory skill is required to deploy them and many [[:Category:Recon Ships|recons]] have a bonus in the reduction of the liquid ozone fuel required. T
    9 KB (1,421 words) - 03:06, 14 December 2014
  • ...probes (if flown correctly). You can maneuver in close proximity to other ships undetected for spying and for getting drops on potential victims for the re ...ill be expected to perform two primary tasks: Provide reconnaissance about ships/fleets while roaming or stationed ahead of the fleet, and pin down the spec
    24 KB (4,038 words) - 02:19, 14 April 2013
  • ...icking up a heavy interdictor (Broadsword, Phobos, Devoter, Onyx) or heavy ships of some sort on 360 short range scan, that might be pirates camping. You ca First you have to decide whether you would like to get your ships and items transported via a carrier or a jump freighter. Again, it is curr
    32 KB (5,380 words) - 14:20, 26 June 2013
  • Capital Ships: Carrier FAQ 2.00 ...FAQ. In this FAQ the word Carrier is used when referring to these Tier one ships. Additionally you should note that this FAQ is intended to document only wh
    31 KB (4,827 words) - 15:59, 4 January 2010
  • You WILL lose ships. You WILL lose pods. So be in a cheap or empty pod! We'll explain why in class, but DO NOT fit these modules on your ships:
    7 KB (1,177 words) - 17:20, 5 March 2016
  • #What are the three general categories of ships in an HSLR gang and what do they each do? #What sorts of ships work well in an HSLR gang?
    3 KB (504 words) - 12:23, 3 March 2016
  • You should aim to have 2 ships for each gang and remember ships like Interdictors and Interceptors are useful in alot of Fleets allowing pl ...what you should bring everyone will have preferences. Some like to fly ECM ships like a Blackbird, others like a Battleship and myself i love to fly Interce
    3 KB (484 words) - 20:12, 16 March 2011
  • ...to cross train. The suggestions are based on providing the best variety of ships that will get used in Agony gangs. ...e five is the starting block for your expansion into the world of tech two ships and for this we recommend Minmatar frigate level 5 and Small Projectile Tur
    4 KB (798 words) - 00:52, 17 March 2011
  • ...ots. The tech 1 ships are the Crucifier and the Arbitrator. The two Tech 2 ships will strike fear in other pilots are the Sentinel, the Curse, and to a less ...ng pilot useless with their tracking disruption bonuses. On smaller target ships they can disrupt the optimal and falloff ranges of the gun and stay outside
    5 KB (914 words) - 13:59, 3 December 2014
  • The more ships you have the more effective remote repairing becomes. The target gang size Once fleet size gets above a certain point ships being killed before they can be repaired becomes more and more of a problem
    5 KB (794 words) - 17:35, 21 January 2012
  • ...nks in PVP are generally assisted by either a nosferatu (for frigate sized ships) or a cap booster (generally cruisers and larger) instead of cap regen modu Active tanks are especially effective on ships with a bonus to repair amount, such a myrmidons and cyclones. They work bes
    10 KB (1,670 words) - 11:46, 24 January 2013
  • ...t only the fleet commander needs to determine the right order to take down ships but ideally the pilot of each ship knows the right order as well. The reaso ...interceptors without ever killing one was instrumental in the death of the ships that went down.
    20 KB (3,500 words) - 04:24, 25 March 2013
  • The most obvious choice when it comes to making big holes in ships, guns (Energy, Projectile and Hybrid) each use 1 high slot and 1 turret har ...en using energy weapons, and energy weapons are typically limited to Amarr ships which tend to have bonuses which reduce laser capacitor use.
    16 KB (2,542 words) - 14:48, 22 May 2013
  • Your goal as the small corporation is then not to destroy the enemy's ships but to destroy his morale. To make it so that they see less benefit or even ...sight in in Eve is that of a large gate camp consisting of multiple heavy ships backed up by cruisers, frigates, interdictors, interceptors and so on. When
    13 KB (2,406 words) - 03:46, 17 May 2012
  • ...ecause CCP says so. Therefore, it requires a bit of teamwork to move these ships. The movement is accomplished by a pilot '''dropping a cynosaural field''' ...the capital ships. In addition titans can open jump portals and black ops ships can open covert jump portals. Finally, a POS with a jump bridge can be link
    14 KB (2,577 words) - 21:00, 31 July 2009
  • ...ons, plus the gang can jump through a gate into the enemy gang without its ships being too spread out they cant rep each other. Drones can be destroyed, multiple bombs, smartbombs or light ships weapons could easily destroy the gangs repping ability.
    5 KB (897 words) - 19:01, 2 January 2012
  • ...ce PVP and test out ship setups on each other. CCP seeds SiSi markets with ships and items all of which are worth only 100 ISK. As such it is a great place ...s market purchases or supersize stack creations, no mass refining items or ships.
    8 KB (1,257 words) - 18:40, 2 January 2012
  • ...damage? Where should you positions yourself in a fight involving multiple ships? How should you positions yourself in a solo fight? Once you can visualize ...reactivation delay is 15 seconds, which is more than enough time for small ships to get a lock on the bomber. Being locked will prevent you from activating
    20 KB (3,415 words) - 23:28, 16 January 2012
  • ...d M - useful for sniper cormorants as well as sniping gallente and caldari ships, HSLR deimos and eagle, sniping brutixes and myrmidon, low consumption<br>< ...are very popular ships to fly for pvp and pve. Practically all races have ships that can fit missile launchers so it is not just Caldari pilots who will pu
    22 KB (3,675 words) - 12:41, 3 March 2016
  • ...elestial object. It can be executed very quickly by light ships, but heavy ships may prefer the more advanced version (out only) due to their slow alignment
    9 KB (1,646 words) - 17:41, 5 March 2016
  • Yeah, now we are talking. Get some friends, get some cheap ships, get some spots in a PVP-BASIC class (spot the cheap plug there?!) and get ...mmer it home that this war is unavoidable now, and that they ''will'' lose ships and pods. 1st thing? Minimise losses. Get jump clones. These let you effect
    19 KB (3,382 words) - 15:06, 3 December 2014
  • ...of battle-cruisers in game that are referred to as Command Ships. Command Ships have special offensive and defensive bonuses for themselves as well as bein ===Command Platform Ships===
    17 KB (2,636 words) - 04:34, 25 March 2013
  • ...ws the gang down will not be accepted. Frigates warp at 6AU per second, so ships slower than this will generally be turned down. The FC has the final say an ...packs class retains the same ability to cold-warp. Therefore, the list of ships Alumni can bring to wolfpacks is ''the same as the PvP-BASIC list'' with th
    5 KB (911 words) - 02:26, 6 March 2016
  • ...ith webifying force recons or drone-speed / track-disrupt boats. Watch for ships "burning up" to your EWar group and counter them. ...ECM crowd at 100km+ off. Watch for incoming inties and/or vagas, or other ships "blipping up" to you.
    6 KB (1,024 words) - 11:31, 6 January 2015
  • * Combat Scanner Probes - designed to find ships * Deep Space Probes - designed to find ships, but with focus on longer range scanning.
    6 KB (1,096 words) - 10:44, 17 January 2012
  • '''Speed:''' In order to enter warp, your ships must accelerate to 75% of its sub-warp speed. On the ship's speedometer (b ...ously bump the ship out of alignment. This can be practiced by small agile ships against larger slower targets (i.e. a HAC against a battleship).
    14 KB (2,351 words) - 17:41, 5 March 2016
  • ...tes will need to be webbed before small guns can fire at them, and capital ships will need to be neuted, but otherwise fire should be massed on single targe
    5 KB (858 words) - 12:34, 3 March 2016
  • | covert ops || reduced cloak CPU need || covert ops ships require 50 less CPU per level to fit covert ops cloak | recon ships || reduced cloak CPU need || force recon ships require 100 less CPU per level to fit covert ops cloak
    7 KB (1,043 words) - 03:03, 14 December 2014
  • ...you look around, all you see are people in fantastic, and often very large ships. Newer players may assume that bigger is better and a battleship would alwa ...ses here and you could save a mountain of your time and your members' lost ships.
    7 KB (1,112 words) - 15:23, 13 March 2018
  • ...ned groups. To reduce Vent chatter, and keep target calling simple, single ships are assigned to the same group across EWAR classes. For example, a tackler # Jamming ships need to be able to jam at least one target most of the time, therefore they
    14 KB (2,381 words) - 04:33, 25 March 2013
  • **Resupply ships **Tackling/Webbing (fixing fast ships in place so large weapons can hit them)
    7 KB (1,102 words) - 06:33, 6 March 2016
  • ...ms is the BEST way to win any fight!!! Since interceptors are the fastest ships in the game, one must nullify their speed first and foremost!!!! As such, ...o categories. Your close range, heavy dps ships verse the ranged, low dps ships. In both cases, your goal is to first dominate the ship in terms of range,
    12 KB (2,107 words) - 20:12, 7 January 2011
  • The more ships you have the more effective remote repairing becomes. ...ring is typically about 10-30. Once fleet size gets above a certain point ships being killed before they can be repaired becomes more and more of a problem
    10 KB (1,784 words) - 10:35, 6 January 2015
  • ...a mistake. This tactic focuses on the use of two or more Basilisk logistic ships to remote shield tank the gang, and the gang being fitted for shield resist ...ctive remote repairing becomes, once fleet size gets above a certain point ships start getting too much damage too fast and they are killed before they can
    11 KB (1,810 words) - 08:51, 22 October 2013
  • #What are common disadvantages to EWAR ships? #Which ships receive a bonus to Webbers, and what is that bonus?
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  • With the exception of 'deep space transport' ships, all ship have a base warp core strength of 1. Each warp disruptor or scram ''Specialized ships:''
    28 KB (4,377 words) - 14:01, 3 December 2014
  • As for drone size – this comes into play as those ships that can use drones have a separate drone bay which has limited size, and c ...arge (5,000m³) so can only be equipped in Carriers and Motherships. These ships come with bonuses to number of drones controlled per level, so with level V
    20 KB (3,169 words) - 19:33, 12 November 2013
  • ...hest sensor strength followed by Gallente, then Amarr, then Minmatar whose ships are the easiest to jam in game.<br><br> | Heavy assault ships || 13-18
    18 KB (2,995 words) - 23:20, 12 May 2012
  • One of the most basic prerequisites to flying ships able to use T2 covops cloak is having on grid and off grid tactical bookmar ...erly then it is ok to not decloak. This comes with experience as with most ships including ECM boats. You will get a feel for when the cause of you being on
    9 KB (1,562 words) - 18:07, 2 January 2012
  • ===Ships & equipment=== .../ system gets bubbled heavily they're able to deny you access to all your ships, modules and ammo.
    21 KB (3,630 words) - 07:00, 6 March 2016
  • * '''Part 1b: (Sig_Res/Sid_Rad):''' The comparison of the ships signature radius versus your gun resolution. Larger guns struggle to hit s ...nefit? Yes, in all circumstances except where transversal is 0 (i.e. both ships never have *any* lateral movement for the entire engagement), and very negl
    13 KB (2,067 words) - 12:35, 6 January 2012
  • ...lisk gang this tactic focuses on the use of two or three Guardian logistic ships to remote armor repair the gang. The gang also needs to fit armor resist mo ...lots for ewar which can increase utility and increases the number of enemy ships the gang can engage, the enemy has to take down your shields before reachin
    9 KB (1,548 words) - 13:59, 3 December 2014
  • - For ECM, for example "ECM against called targets plus cycle jam as many ships as possible using your own judgement (highest threat against the fleet)"
    4 KB (715 words) - 11:57, 17 January 2012
  • ...hat should be pushed. We'll give you a few days of blue status to get your ships out - I'm sure Eomar will be happy to give you a hand with that if you ask # FC a roam. (Set theme of ships, Bookmark, Post in Upcoming Events thread, Plan Roles, Execute Roam, Conduc
    9 KB (1,597 words) - 15:16, 3 March 2016
  • Create a new overview tab and put on it only ships, wrecks, and cans. When you enter a new system click on this tab to make it Create a third overview tab and put on it planets, asteroid belts, ships, stations, gates, and control towers. Use this tab whenever you are trying
    23 KB (4,156 words) - 08:15, 9 February 2013
  • ...search, and mine and combine moon metals necessary in the production of T2 ships and items. They are also used to gain and hold sovereignty in unregulated ...e outside the shield, allowing them to target (and be targeted by) hostile ships. Many batteries receive additional bonuses when used with a control tower
    13 KB (2,012 words) - 12:33, 3 March 2016
  • ...primary for getting jammed - logistics, heavy damage dealers, your own ECM ships - need to fit some ECCM modules. Mid-slot ECCM modules will cut your chance ==Counter-ECM Ships==
    8 KB (1,489 words) - 17:29, 2 January 2012
  • ====ECM Ships==== ====Damp Ships====
    2 KB (249 words) - 16:50, 19 August 2010
  • ...he Interdictor pretty well. The ship class fundamentally exists to prevent ships from warping. However, while this task is certainly the mainstay of their r ...ictors may be similar (the prevention of allowing ships to warp or pulling ships out of warp), the way the two classes achieve this is quite different.<br>
    24 KB (4,262 words) - 13:43, 14 December 2014
  • ...however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.
    3 KB (493 words) - 17:53, 5 March 2016
  • # '''Buy your ships''' - In the case of BASIC, choose one type of frigate that you think you'll ...afterburners''' - Each of your ships will need an afterburner. For certain ships, this doesn't give optimal combat performance, but it's the right choice fo
    24 KB (4,331 words) - 02:54, 6 March 2016
  • ...Crucifier fit for PVP-BASIC,''' as most of our fights don't have our EWAR ships off at some long range (which would be ideal but just isn't usually possibl ...TD's. While this won't stop snipers sitting at 200 km's, it will disable ships within 165km's which is quickly achievable and seriously evil.
    6 KB (951 words) - 17:55, 5 March 2016
  • ...nd T1 frigates that get an astrometric bonus can be tailored to probe down ships at safe spots, leading to the eventual capture and destruction of the targe *'''Combat Probes:''' Scan for ships, drones, and everything that Core probes can scan. Combat scanner probes ha
    18 KB (3,046 words) - 07:12, 6 March 2016
  • ==List of Ships Able to use the Black Ops Portal== So the list of ships able to be jumped 1ly by the CJPG with Jump Fuel Conservation 4 and thier f
    1 KB (206 words) - 06:34, 6 March 2016
  • ...es of ships are likely to be needed. If we're going to form up fast, these ships need to be fitted and ready in advance and pilots/FC's should aim to get at ...xcellent roaming gang, it focuses on high speed and agility Minmatar/Angel ships allowing the fleet to cover large distances and engage/disengage at will. T
    6 KB (967 words) - 12:56, 17 March 2011
  • Hauling your ships and supplies through empire, there are several things to keep in mind: ...ip class rises in price in Jita very often in 0.0 you can still find these ships for lower prices. This is also true of modules: if you cannot find the modu
    19 KB (3,423 words) - 23:29, 16 January 2012
  • ...using tracking disruptors to counter the effectiveness of the turret based ships. ...r second domi destroyed the cruiser firepower was too low and all friendly ships was killed. Its however worth mentioning that a fleet stabber with damnatio
    4 KB (713 words) - 12:04, 3 March 2016
  • == Ships and modules used. == You can find details on the ships along with suggested fits on each of these pages.
    31 KB (5,888 words) - 23:03, 12 January 2013
  • ...pt to solo lvl 4's make sure you know the names of all the warp scrambling ships so that you can kill them first when warping into mission. Do not disregard ...Painting I - allows use of target painter making it easier to hit smaller ships<br>
    4 KB (703 words) - 11:46, 9 January 2012
  • ...ng for these ships takes relatively short period of time compared to other ships, and the small-ship tech II fittings require less skills than T2 mods for b ...all relevant speed skills need to be trained to level III/IV. In PVP these ships are used as tacklers, so train corresponding tackling skills to level IV or
    3 KB (483 words) - 16:50, 19 August 2010
  • A cyno alt is a character dedicated to opening cynosural fields for capital ships. These are low skill point characters that get placed for permanent residen
    2 KB (311 words) - 23:37, 22 May 2014
  • * [[Drone Ships]]
    2 KB (194 words) - 07:02, 6 March 2016
  • ...bout a particular ship class (rather than how to fly it) should go under [[Ships and Modules]], while fleet concepts should go under [[Gang Setups]]. ==Capital Ships==
    1 KB (130 words) - 03:25, 6 March 2016
  • *The following is a detailed list of the ships and modules needed to stage a basic frigate fleet. It is the author's inte *All of the below will take 84,000 m3 (ships repackaged) and four fleets will fit into three Freight Containers.
    15 KB (2,187 words) - 16:29, 12 May 2009
  • ...issiles will do the same amount of damage to big ships as they do to small ships. ''Keeping it simple:'' Low explosion velocity does less damage on fast ships.
    21 KB (3,261 words) - 17:45, 2 January 2012
  • ...a strong logistics backbone your pilots will be without ships, and without ships your not going to be in 0.0 long. ammo (especially capital torps)( can be placed inside industrial ships, and then transported in carriers ship maintenance bay.
    6 KB (657 words) - 12:36, 3 March 2016
  • ...e cruisers, assault frigates, and even interceptors for 0.0 ratting. Which ships would handle local rats best depends on local rats. For example, one can su ...degree scans of the area to see if you can pick up any interceptors or pvp ships on scan.<br><br>
    3 KB (523 words) - 13:22, 4 March 2009
  • ...entry threat the emphasis in lowsec space is on flying big, heavily tanked ships with expensive setups. <br><br> ...e they get bonus to kinetic/thermal resistances, and also Gallente command ships. Deimos, Eos, Astarte, and Ishtar are all cool.<br><br>
    4 KB (758 words) - 16:51, 19 August 2010

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