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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** [[Tech 1 Frigate Fishing Certification|Tech 1 Frigate Fishing]]
    2 KB (262 words) - 15:19, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...nd has the correct skills he/she can wreck havoc on other pilots. The tech 1 ships are the Crucifier and the Arbitrator. The two Tech 2 ships will strik
    5 KB (914 words) - 13:59, 3 December 2014
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...bited can reliably hit a HAC orbiting another Apoc 6-10+ km away with just 1 web and a few paints on on the HAC even if the HAC is using an AB.
    1 KB (233 words) - 12:04, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" Hardwiring - Eifyr and Co 'Gunslinger' AX-1 (+3% turret tracking speed)<br>
    3 KB (572 words) - 12:03, 3 March 2016

Page text matches

  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    2 KB (257 words) - 08:18, 3 June 2019
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...ll be entitled to use tech 1 frigates provided by the corporation and tech 1 modules provided by the corporation, however, the Ensign will have to ask f
    33 KB (5,502 words) - 08:56, 17 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...pes including battlecruisers and battleships) and could bring out any tech 1 frigate, what would you bring out and why?
    5 KB (791 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
    4 KB (757 words) - 18:59, 19 December 2014
  • * (points in primary attribute + 1/2 points in secondary attribute) = skill points per minute<br> ...use them in a way that won't see you in the ISK poorhouse. While a set of +1 and +2 implants is relatively cheap, a set of +3s or +4s can cost anywhere
    8 KB (1,470 words) - 17:38, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    1,009 B (141 words) - 03:37, 6 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" If the gang consists of 1/2 the number of Durkas, 12-14, there is still enough smartbombing power to
    14 KB (2,142 words) - 10:32, 6 January 2015
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    5 KB (842 words) - 15:20, 3 March 2016
  • Implant sets are typically very expensive. Other implants usually come in a 1% version, 3% version and a 5% version. The 3% version is usually reasonabl Can deploy 1 additional Fighter or Drone per level
    35 KB (5,851 words) - 09:10, 22 October 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" #If you wish to put in tech 1 modules, do not drop a ton of them in the Members hangar. Instead put only
    18 KB (3,254 words) - 11:17, 17 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (298 words) - 15:18, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (417 words) - 12:49, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" * Approximate testing time: 1.5 - 2 Hours
    6 KB (980 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    5 KB (750 words) - 12:23, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (662 words) - 12:30, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** [[Tech 1 Frigate Fishing Certification|Tech 1 Frigate Fishing]]
    3 KB (458 words) - 12:48, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** [[Tech 1 Frigate Fishing Certification|Tech 1 Frigate Fishing]]
    2 KB (262 words) - 15:19, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...h your evaluator in a bubble as he is warping to you. Evaluator will start 1 system out.
    3 KB (466 words) - 15:19, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" As a typical pilot in a NanoSHAG gang your #1 priority is to keep safe. Prioritize picking off enemy tacklers that get c
    4 KB (742 words) - 19:24, 25 February 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (550 words) - 15:18, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (442 words) - 12:29, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (489 words) - 12:23, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (318 words) - 15:18, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** Evaluatee must meet the minimum skill requirements to pilot a tech 1 ‘Hauler’ with ‘Cargo Expanders’.
    6 KB (920 words) - 12:29, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ###15 Spider BS ships with 1 scout and 2 skirmishers
    3 KB (483 words) - 12:31, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    875 B (95 words) - 12:26, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    966 B (105 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    7 KB (1,212 words) - 12:23, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...caught. The speed needed to function in an HSLR gang isn't too exact, but 1.5 km/s is a good minimum, with higher being much better. The net effect is
    16 KB (2,862 words) - 19:21, 25 February 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    15 KB (2,804 words) - 13:49, 3 December 2014
  • ...attlecruisers are sitting 120km off the gate sniping with a couple of tech 1 frigates as tacklers, realize that it's not worth losing the whole fleet to ...t of 10 well flown interceptors can wipe out a fleet of 20 well flown tech 1 frigates; albeit with losses more expensive than the frigate fleet. Similar
    18 KB (3,294 words) - 11:28, 23 January 2013
  • ; '''Geddon''' : [[Armageddon]], Amarr tier 1 battleship ; '''PC''' : 1. price check, 2. Player Character, 3. Personal Computer
    19 KB (2,754 words) - 06:59, 6 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (612 words) - 03:16, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    465 B (76 words) - 08:46, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    465 B (76 words) - 08:46, 6 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...them; same goes for missiles, while turrets are a requirement in most tech 1 frigates. The skills that you should focus on are the following.
    9 KB (1,506 words) - 17:39, 5 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...ning velocity of 450 m/sec. This means that it will now be going at 450 x (1-0.48) = 234 m/sec.
    32 KB (5,563 words) - 17:30, 5 March 2016
  • ...optimal sniper is a pilot of a ship using tech 2 guns and ammo. Each tech 1 sniper can only count for a third of an optimal sniper. The more optimal sn ...ke ammo can shoot 70 to 80km accurately. The [[Moa]] can do this with tech 1 250mm rails and reach out to 100km and beyond with tech 2 rails. Both of th
    22 KB (4,030 words) - 04:05, 9 March 2012
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...he front as it has a much larger cross section when viewed sideways (image 1 and 2 below). EVE does not work this way. The game sees all ships as sphere
    12 KB (1,990 words) - 17:35, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    944 B (141 words) - 03:16, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" * For day 1 (the class day), you should bring at least 2 tech 1 cruisers, along with a selection of fittings so you're able to re-fit them
    7 KB (1,049 words) - 15:24, 13 March 2018
  • ...alpha with only a few seconds to spare. When you appear on their overview 1 Crow and a Blackbird die within the first 10 seconds. The frig gets fried b
    11 KB (2,077 words) - 11:50, 17 January 2012
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ...with about 15 minutes of lecture, followed by anywhere from 45 minutes to 1.5 hours of practical exercises and demonstrations which mostly take place i
    6 KB (823 words) - 15:24, 13 March 2018
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" * Remote Sensor Boosting ships - T2 modules only require LvL 1 Sensor Linking. These ships reduce the lock time of the carrier so he can k
    9 KB (1,421 words) - 03:06, 14 December 2014
  • ...his while evading capture by gate campers. If your fleet is nearby (e.g., -1 or -2 from you) you'll want to provide a general situation recon report to ...ing either laddering (for #1 above), dscan (for #2 above), or probes (for #1, #3, and #4 above). These techniques are covered in depth in class and in t
    24 KB (4,038 words) - 02:19, 14 April 2013
  • ...nable to haul a single rigged battleship. In comparison a carrier can haul 1-2 rigged battleships per trip. Jump freighters also have shorter jump range ...nto highsec shipping hangar.''' Freighters and orcas are only able to haul 1-3 of these ship types. Their transport will actually proceed faster if you
    32 KB (5,380 words) - 14:20, 26 June 2013
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...r stealth frigates) - they require different techniques to fly than a tech 1 frigate, and we won't be covering those techniques in this class. (Note: Al
    7 KB (1,177 words) - 17:20, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (504 words) - 12:23, 3 March 2016
  • # fazinater 1(REPRO) June 24, 2006 # Ragel Tropxe (SVAI) July 1, 2006
    94 KB (11,484 words) - 21:32, 2 April 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (214 words) - 17:25, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    1 KB (129 words) - 12:53, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (270 words) - 12:52, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" Simply put: 1 tick = 1 hour
    14 KB (2,482 words) - 12:34, 3 March 2016
  • * [[Agony Amarr EWAR pilot Stages 1-5]]
    1 KB (143 words) - 11:33, 17 January 2012
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...nd has the correct skills he/she can wreck havoc on other pilots. The tech 1 ships are the Crucifier and the Arbitrator. The two Tech 2 ships will strik
    5 KB (914 words) - 13:59, 3 December 2014
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" *Option 1: If any Agony member sees the need for a specific class: Work on finding an
    8 KB (1,284 words) - 03:17, 6 March 2016
  • Once you have your lock it's important to keep it, so at least 1 ECCM is highly recommended. Keeping someone locked is worthless if you run
    5 KB (794 words) - 17:35, 21 January 2012
  • ...of all types is confronted by another fleet of 4 battleships, 1 Blackbird, 1 Celestis and a heavy interdictor, the biggest strategic threat is that heav
    20 KB (3,500 words) - 04:24, 25 March 2013
  • ...es in ships, guns (Energy, Projectile and Hybrid) each use 1 high slot and 1 turret hardpoint. All three categories of gun share some common bonds, be i ...vantages. Missiles are fired from launchers (which require 1 high slot and 1 launcher hardpoint), and are split into long range, low damage missiles (Li
    16 KB (2,542 words) - 14:48, 22 May 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (279 words) - 12:53, 3 March 2016
  • ...using strategic BM's. One technique to make an off grid BM is to drop a BM 1-2 AU from the engagement while your initially warping to the fight. This le
    20 KB (3,415 words) - 23:28, 16 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...f expensive to lose along with the ship because faction crystals cost 400K-1+ mil per crystal so often Amarr pilots who cannot use T2 guns would opt to
    22 KB (3,675 words) - 12:41, 3 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ...lly. Firstly, level 4 missions are off. Level 3 is the maximum (2 reasons, 1) level 4 hubs are a honeypot for war targets, level 3 not so much and 2) yo
    19 KB (3,382 words) - 15:06, 3 December 2014
  • Each level of Wing Command (WCx) allows the command of 1 squad (regardless of number of members in squad), up to a maximum of 5 squa ...ER LVL || ELECTRONIC SUPERIORITY || +2% ECM AND TARGET PAINTING STRENGTH, +1.2% TRACKING DISRUPTIOIN AND REMOTE SENSOR DAMPING
    17 KB (2,636 words) - 04:34, 25 March 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" * 1 week prior, update users access rights
    4 KB (654 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...skills and roles do you need to control e.g. 3 small blaster batteries and 1 stasis webifier battery at the same time?
    3 KB (472 words) - 12:30, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ** Any Tech 1 frigate
    5 KB (911 words) - 02:26, 6 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
    6 KB (1,024 words) - 11:31, 6 January 2015
  • * A Ship with one free high slot (1 PG and 15 CPU)
    6 KB (1,096 words) - 10:44, 17 January 2012
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" {| class="wikitable" border="1"
    13 KB (1,263 words) - 06:36, 6 March 2016
  • ...ase warp core strength of 1. If their warp core strength ever drops below 1, the ship cannot enter warp. There are three modules that alter a ships wa ...disruption point is enough to prevent most ships from entering warp. Tech 1 warp distuptor has range of 20 km, tech 2 hits a little bit further - to 24
    14 KB (2,351 words) - 17:41, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...ng now. Once you have anchoring 5, grab Starbase Defense Management (about 1,000,000 ISK, so no excuses) and train it to level 4. This will allow you to
    5 KB (858 words) - 12:34, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" !width="100"| implant !! width="80"| 1.grade !! width="80"| 2.grade !! width="80"| 3.grade !! bonus
    7 KB (1,043 words) - 03:03, 14 December 2014
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ...e past Agony has shown this by taking out battleships with only a few tech 1 frigates.
    7 KB (1,112 words) - 15:23, 13 March 2018
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    6 KB (851 words) - 12:24, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" * [color:darkblue][b][i]Confirmed and Paid students:[/i][/b][list=1]
    3 KB (440 words) - 11:32, 17 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1.
    1 KB (178 words) - 11:32, 17 January 2012
  • ...h a damp) assigned to Tackle Group 1 should also be assigned to Damp Group 1. *Tacklers: 1-2 points per group. No limit on Webs¹
    14 KB (2,381 words) - 04:33, 25 March 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" **Phase 1: Target Assessment and Mission Selection
    7 KB (1,102 words) - 06:33, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    465 B (76 words) - 08:46, 6 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...ergized adaptive nano mebranes/Adaptive Nano Plating, a damage control and 1 or more large remote armor repairers.
    10 KB (1,784 words) - 10:35, 6 January 2015
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...o make sure you're as hard to jam as possible. Generally, this means using 1-2 best named Gravimetric ECCM modules.
    11 KB (1,810 words) - 08:51, 22 October 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (656 words) - 12:30, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" * Warp Disruptors (known in voice comms as a 'point')- these provide 1 point of warp disruption at a range of 20km (t1 and named) or 24km (t2). Th
    28 KB (4,377 words) - 14:01, 3 December 2014
  • {| class="wikitable" style="text-align:center" border="1" | Speed || 4,000m/s || 2,000m/s || 1,000m/s
    20 KB (3,169 words) - 19:33, 12 November 2013
  • {| border="1" cellpadding="8" cellspacing="0" class="wikitable" style="text-align:center | Tech 1 frigates || 4-15
    18 KB (2,995 words) - 23:20, 12 May 2012
  • An undock bookmark is a point in space 1,000km+ from the station aligned with the "perfect" undock point. All ships
    21 KB (3,630 words) - 07:00, 6 March 2016
  • ...king)):''' Transversal / Range is Angular Velocity. In other words, part 1 is the comparison of angular velocity (the combination of ship movement) ve * 19% more at 1,000
    13 KB (2,067 words) - 12:35, 6 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" '''Damage = Base_Damage * MIN(MIN(sig/Er,1) , (Ev/Er * sig/vel)^(log(drf) / log(5.5)) )'''
    1,013 B (154 words) - 04:10, 6 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...mid slots all battleships and even some Battlecruisers should fit atleast 1 ECCM module.
    9 KB (1,548 words) - 13:59, 3 December 2014
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1. Beginning simultaneoulsy with the instructors roll call, start with creati
    4 KB (715 words) - 11:57, 17 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1. Attend a [http://www.agony-unleashed.com/wiki/index.php?title=Basic_Fleet_
    2 KB (264 words) - 12:22, 3 March 2016
  • Multiplying every value with 1'000'000 (=1000km) we see the difference along axises.<br/> {| border="1" cellpadding="7" cellspacing="0"
    14 KB (1,692 words) - 10:06, 9 February 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
    9 KB (1,597 words) - 15:16, 3 March 2016
  • * Keep in mind that 1 AU is approximately 150 million km. You can set ship scanner manually to sc ====Step 1: Situation Assessment====
    23 KB (4,156 words) - 08:15, 9 February 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" **1,000 energy removed, 10 second cycle
    13 KB (2,012 words) - 12:33, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...pilot may build a library of hundreds of bookmarks given that there are (N-1)! combinations of alignments in a given system, where N is the number of ce
    24 KB (4,262 words) - 13:43, 14 December 2014
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
    3 KB (493 words) - 17:53, 5 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" 1. Open your Eve Mail inbox.
    24 KB (4,331 words) - 02:54, 6 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...to drop the afterburner for a microwarpdrive, but you'll have to plug in a 1% or 2% powergrid implant in order to get a microwarpdrive to fit.
    6 KB (951 words) - 17:55, 5 March 2016

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