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  • ...provided for key ships to give you the guidance you need to customize your ships for differing situations. ...ve, they are here to serve as a good grounding in the use of remote repair ships and concepts in your fleets.
    35 KB (5,851 words) - 09:10, 22 October 2013
  • You should aim to have 2 ships for each gang and remember ships like Interdictors and Interceptors are useful in alot of Fleets allowing pl ...what you should bring everyone will have preferences. Some like to fly ECM ships like a Blackbird, others like a Battleship and myself i love to fly Interce
    3 KB (484 words) - 20:12, 16 March 2011
  • ...to cross train. The suggestions are based on providing the best variety of ships that will get used in Agony gangs. ...e five is the starting block for your expansion into the world of tech two ships and for this we recommend Minmatar frigate level 5 and Small Projectile Tur
    4 KB (798 words) - 00:52, 17 March 2011
  • ...t make good drone carriers, but it is fair to say that the very best drone ships are Gallente. As you already know, ships receive bonuses for various things, e.g. Gallente Battleships all receive a
    10 KB (1,782 words) - 15:50, 3 June 2010
  • Understanding the various ships and modules of Eve is essential to becoming an effective PVPer. This page should be focused on information on the ships themselves. Tactics for flying a particular ship or gang type should go on
    743 B (95 words) - 03:13, 6 March 2016

Page text matches

  • * [[Ships and Modules]]
    2 KB (257 words) - 08:18, 3 June 2019
  • ...gy, and creativity. The end result of this philosophy is that we often use ships that in general get scorned by the Eve populace and setups that are far fro * Distribute ships to lower ranks as appropriate
    33 KB (5,502 words) - 08:56, 17 January 2012
  • ## Explain the basics of how guns do damage to ships. ## Explain the Hydra Principle and its importance to a fleet of ships.
    5 KB (791 words) - 12:25, 3 March 2016
  • ..., which means that they will losing time and firepower firing at the other ships in your gang. ...in your pod. Undock and set destination to the system where you have more ships that you need to haul.
    8 KB (1,470 words) - 17:38, 5 March 2016
  • ...gangs. The type doesn't really matter. The main idea is to catch a blob of ships typically by using a cloaking interdictor. Smartbombing Battleships specifi ...amage which will kill anything but the heaviest EM tanked HICs and Command Ships.
    14 KB (2,142 words) - 10:32, 6 January 2015
  • ...provided for key ships to give you the guidance you need to customize your ships for differing situations. ...ve, they are here to serve as a good grounding in the use of remote repair ships and concepts in your fleets.
    35 KB (5,851 words) - 09:10, 22 October 2013
  • ...f the corp and are not refundable. This includes blueprints, isk, modules, ships, structures or any other donations. ...frigs with my fellow promoted members and go on a rampage attacking AGONY ships (again don’t blow up expensive gear please).
    18 KB (3,254 words) - 11:17, 17 January 2012
  • ...up a CovOps frigate and if there are any special considerations for these ships ## Explain how to use scan probes to find ships in space
    3 KB (417 words) - 12:49, 3 March 2016
  • ...ng the TAM. Your gang is sitting within jumping range of a gate with enemy ships sitting within 2km of the same gate in the neighboring system. Explain the ...ituation where you jump solo into a bubble on a hostile camp with multiple ships.
    6 KB (980 words) - 12:25, 3 March 2016
  • ## Who can you ask to retrieve packages and ships from the Shipping hangar? Which forum should you post requests for transpor ...ces between using carriers, Rorquals, and jump freighters for transport of ships and items.
    5 KB (750 words) - 12:23, 3 March 2016
  • ...electronic assault, heavy assault, recon & battleships, and which specific ships you need to be especially careful about.
    3 KB (458 words) - 12:48, 3 March 2016
  • ...medium range, outside of web range, but still within 50km or so. NanoSHAG ships also tend to be fast, usually over 2 km/s, and use their speed to both move ...ause you need the ability to kill off tacklers, kite, and take down larger ships in a reasonable time. Autocannons tend to fit the bill perfectly, and allo
    4 KB (742 words) - 19:24, 25 February 2016
  • ===Ships and Skills=== # What factors should non-logistics ships flying in a logistics gang take into account when deciding on their fits?
    4 KB (550 words) - 15:18, 3 March 2016
  • ## Explain why other kinds of ships are not suitable for skirmishing.
    3 KB (442 words) - 12:29, 3 March 2016
  • # Explain the overall advantage of a destroyer in comparison to other small ships.
    2 KB (318 words) - 15:18, 3 March 2016
  • ###15 Spider BS ships with 1 scout and 2 skirmishers ...Y POS attack with 6 Capitals, 20 BS, 4 Guardians, 2 HICs, 10 HACs, 10 EWAR ships and a large support wing of ceptors, dictors, covops, and Recons
    3 KB (483 words) - 12:31, 3 March 2016
  • ...about skirmishing don't let the discussion stray to how to fly covert ops ships.
    7 KB (1,212 words) - 12:23, 3 March 2016
  • ...pponents grow your ability to survive drops to zero. If you're fighting 20 ships with your 10 then your tank won't be able to hold, and you won't have enoug ...engaging at long range rather than short range, but you also give all your ships the chance to warp away if needed, reducing the number of losses even more.
    16 KB (2,862 words) - 19:21, 25 February 2016
  • ...also called a "dessy") used to be one of the most overlooked and neglected ships in Eve. Thanks to recent changes to the existing Destroyer hulls in Infern ...failing to use the basic skill of mathematics. First of all if you have 15 ships against you, each bearing 6 to 8 weapons, then that is 105 to 120 weapons d
    7 KB (1,150 words) - 03:13, 6 March 2016
  • ..., dictors, EWAR) to fend for themselves during battle. Sometimes the small ships get good kills but they have not been able to coordinate their efforts. Wat ...ied to coordinate the actions of a capital fleet as well as all supporting ships could be similarly overwhelmed. Ventrilo has options called Key Binds and P
    15 KB (2,804 words) - 13:49, 3 December 2014
  • ...WAR groups: Track Groups (ships with tracking disruptors) and Damp Groups (ships with sensor dampeners). When you go into battle, your group will be given t ...out, Skirmisher''' - these guys all do different things depending on their ships and skills but, for our purposes, they are all eyes in other systems findin
    17 KB (3,022 words) - 17:36, 5 March 2016
  • ...ang of light ships working as a pack to overwhelm smaller groups of larger ships. While both the Frigate fleet of PVP-BASIC and the Destroyer gangs used in As you have seen from your PVP-BASIC class, large numbers of organized small ships are amazingly powerful and effective. Combine the EWAR capability of a Hydr
    18 KB (3,294 words) - 11:28, 23 January 2013
  • ...or is firing back denoting his brackets as red on the overview, aggressed ships are unable to dock or use gates for one minute ...ic control system, low slot module that increases damage output of missile ships
    19 KB (2,754 words) - 06:59, 6 March 2016
  • * Sniping Small Ships ...g Points are generally safe spots or off grid tacticals where non-cloaking ships can gather and align to a confrontation point. If deep safes are not avail
    6 KB (1,004 words) - 18:42, 2 January 2012
  • ...cover and latecomers always disrupt the class - it's NOT cool. Having your ships and gear there the day before is always a good idea, that way you only need ...at you insure your ships, in PvP its only a matter of time before you lose ships and if it's insured, you will at least recoup a good portion of the ship co
    8 KB (1,360 words) - 18:38, 8 March 2014
  • ...people in frigates. Blobs are a disorganized, often poorly fitted mass of ships that rely on sheer numbers to win. This is a mistake in judgment made by ma ...go a lot easier on both your wallet and your ego if you lose 300-500K ISK ships instead of 50-200 million ISK ones.
    32 KB (5,563 words) - 17:30, 5 March 2016
  • ...get lock us somewhat faster, opponent turrets are better able to track our ships, and missiles are a bit more effective against us. ...a gate a fight is taken at, flybys, and, of course, how the fleet fits its ships.
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  • ...ever, this can sometimes be practically impossible if there are not enough ships to be found. This all leads us to developing alternative tactics. A flyby maneuver takes advantage of the fact that ships instawarp if they are moving at full speed and are aligned with what they a
    22 KB (4,030 words) - 04:05, 9 March 2012
  • ...eways (image 1 and 2 below). EVE does not work this way. The game sees all ships as spheres (clue lies in term 'radius'); as far as EVE is concerned your ba ...ips with a smaller signature radius quickly achieve target-locks on larger ships.
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  • Students should also ensure they are able to fit and fly the recommended ships for the class, which may vary for each class and will be included in the cl ==Required Ships==
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  • ...royers and the cruiser by the battleships. Their Rokh and other long range ships try to target your fleet only to find that the EWAR cruisers waited to let In this engagement the snipe ships lost nothing and took out 2 cruisers and 2 tech 2 interceptors in a matter
    11 KB (2,077 words) - 11:50, 17 January 2012
  • ...on practical exercises, it is vitally important that you have up to three ships fit and ready to fly ''before'' the class starts. You must be in the class ===Ships and Fittings===
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  • ...rriers and other large ships are vulnerable alone in the real world, these ships require support in EVE. ...l Field Theory skill is required to deploy them and many [[:Category:Recon Ships|recons]] have a bonus in the reduction of the liquid ozone fuel required. T
    9 KB (1,421 words) - 03:06, 14 December 2014
  • ...probes (if flown correctly). You can maneuver in close proximity to other ships undetected for spying and for getting drops on potential victims for the re ...ill be expected to perform two primary tasks: Provide reconnaissance about ships/fleets while roaming or stationed ahead of the fleet, and pin down the spec
    24 KB (4,038 words) - 02:19, 14 April 2013
  • ...icking up a heavy interdictor (Broadsword, Phobos, Devoter, Onyx) or heavy ships of some sort on 360 short range scan, that might be pirates camping. You ca First you have to decide whether you would like to get your ships and items transported via a carrier or a jump freighter. Again, it is curr
    32 KB (5,380 words) - 14:20, 26 June 2013
  • Capital Ships: Carrier FAQ 2.00 ...FAQ. In this FAQ the word Carrier is used when referring to these Tier one ships. Additionally you should note that this FAQ is intended to document only wh
    31 KB (4,827 words) - 15:59, 4 January 2010
  • You WILL lose ships. You WILL lose pods. So be in a cheap or empty pod! We'll explain why in class, but DO NOT fit these modules on your ships:
    7 KB (1,177 words) - 17:20, 5 March 2016
  • #What are the three general categories of ships in an HSLR gang and what do they each do? #What sorts of ships work well in an HSLR gang?
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  • You should aim to have 2 ships for each gang and remember ships like Interdictors and Interceptors are useful in alot of Fleets allowing pl ...what you should bring everyone will have preferences. Some like to fly ECM ships like a Blackbird, others like a Battleship and myself i love to fly Interce
    3 KB (484 words) - 20:12, 16 March 2011
  • ...to cross train. The suggestions are based on providing the best variety of ships that will get used in Agony gangs. ...e five is the starting block for your expansion into the world of tech two ships and for this we recommend Minmatar frigate level 5 and Small Projectile Tur
    4 KB (798 words) - 00:52, 17 March 2011
  • ...ots. The tech 1 ships are the Crucifier and the Arbitrator. The two Tech 2 ships will strike fear in other pilots are the Sentinel, the Curse, and to a less ...ng pilot useless with their tracking disruption bonuses. On smaller target ships they can disrupt the optimal and falloff ranges of the gun and stay outside
    5 KB (914 words) - 13:59, 3 December 2014
  • The more ships you have the more effective remote repairing becomes. The target gang size Once fleet size gets above a certain point ships being killed before they can be repaired becomes more and more of a problem
    5 KB (794 words) - 17:35, 21 January 2012
  • ...nks in PVP are generally assisted by either a nosferatu (for frigate sized ships) or a cap booster (generally cruisers and larger) instead of cap regen modu Active tanks are especially effective on ships with a bonus to repair amount, such a myrmidons and cyclones. They work bes
    10 KB (1,670 words) - 11:46, 24 January 2013
  • ...t only the fleet commander needs to determine the right order to take down ships but ideally the pilot of each ship knows the right order as well. The reaso ...interceptors without ever killing one was instrumental in the death of the ships that went down.
    20 KB (3,500 words) - 04:24, 25 March 2013
  • The most obvious choice when it comes to making big holes in ships, guns (Energy, Projectile and Hybrid) each use 1 high slot and 1 turret har ...en using energy weapons, and energy weapons are typically limited to Amarr ships which tend to have bonuses which reduce laser capacitor use.
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  • Your goal as the small corporation is then not to destroy the enemy's ships but to destroy his morale. To make it so that they see less benefit or even ...sight in in Eve is that of a large gate camp consisting of multiple heavy ships backed up by cruisers, frigates, interdictors, interceptors and so on. When
    13 KB (2,406 words) - 03:46, 17 May 2012
  • ...ecause CCP says so. Therefore, it requires a bit of teamwork to move these ships. The movement is accomplished by a pilot '''dropping a cynosaural field''' ...the capital ships. In addition titans can open jump portals and black ops ships can open covert jump portals. Finally, a POS with a jump bridge can be link
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  • ...ons, plus the gang can jump through a gate into the enemy gang without its ships being too spread out they cant rep each other. Drones can be destroyed, multiple bombs, smartbombs or light ships weapons could easily destroy the gangs repping ability.
    5 KB (897 words) - 19:01, 2 January 2012
  • ...ce PVP and test out ship setups on each other. CCP seeds SiSi markets with ships and items all of which are worth only 100 ISK. As such it is a great place ...s market purchases or supersize stack creations, no mass refining items or ships.
    8 KB (1,257 words) - 18:40, 2 January 2012
  • ...damage? Where should you positions yourself in a fight involving multiple ships? How should you positions yourself in a solo fight? Once you can visualize ...reactivation delay is 15 seconds, which is more than enough time for small ships to get a lock on the bomber. Being locked will prevent you from activating
    20 KB (3,415 words) - 23:28, 16 January 2012
  • ...d M - useful for sniper cormorants as well as sniping gallente and caldari ships, HSLR deimos and eagle, sniping brutixes and myrmidon, low consumption<br>< ...are very popular ships to fly for pvp and pve. Practically all races have ships that can fit missile launchers so it is not just Caldari pilots who will pu
    22 KB (3,675 words) - 12:41, 3 March 2016
  • ...elestial object. It can be executed very quickly by light ships, but heavy ships may prefer the more advanced version (out only) due to their slow alignment
    9 KB (1,646 words) - 17:41, 5 March 2016
  • Yeah, now we are talking. Get some friends, get some cheap ships, get some spots in a PVP-BASIC class (spot the cheap plug there?!) and get ...mmer it home that this war is unavoidable now, and that they ''will'' lose ships and pods. 1st thing? Minimise losses. Get jump clones. These let you effect
    19 KB (3,382 words) - 15:06, 3 December 2014
  • ...of battle-cruisers in game that are referred to as Command Ships. Command Ships have special offensive and defensive bonuses for themselves as well as bein ===Command Platform Ships===
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  • ...ws the gang down will not be accepted. Frigates warp at 6AU per second, so ships slower than this will generally be turned down. The FC has the final say an ...packs class retains the same ability to cold-warp. Therefore, the list of ships Alumni can bring to wolfpacks is ''the same as the PvP-BASIC list'' with th
    5 KB (911 words) - 02:26, 6 March 2016
  • ...ith webifying force recons or drone-speed / track-disrupt boats. Watch for ships "burning up" to your EWar group and counter them. ...ECM crowd at 100km+ off. Watch for incoming inties and/or vagas, or other ships "blipping up" to you.
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  • * Combat Scanner Probes - designed to find ships * Deep Space Probes - designed to find ships, but with focus on longer range scanning.
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  • '''Speed:''' In order to enter warp, your ships must accelerate to 75% of its sub-warp speed. On the ship's speedometer (b ...ously bump the ship out of alignment. This can be practiced by small agile ships against larger slower targets (i.e. a HAC against a battleship).
    14 KB (2,351 words) - 17:41, 5 March 2016
  • ...tes will need to be webbed before small guns can fire at them, and capital ships will need to be neuted, but otherwise fire should be massed on single targe
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  • | covert ops || reduced cloak CPU need || covert ops ships require 50 less CPU per level to fit covert ops cloak | recon ships || reduced cloak CPU need || force recon ships require 100 less CPU per level to fit covert ops cloak
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  • ...you look around, all you see are people in fantastic, and often very large ships. Newer players may assume that bigger is better and a battleship would alwa ...ses here and you could save a mountain of your time and your members' lost ships.
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  • ...ned groups. To reduce Vent chatter, and keep target calling simple, single ships are assigned to the same group across EWAR classes. For example, a tackler # Jamming ships need to be able to jam at least one target most of the time, therefore they
    14 KB (2,381 words) - 04:33, 25 March 2013
  • **Resupply ships **Tackling/Webbing (fixing fast ships in place so large weapons can hit them)
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  • ...ms is the BEST way to win any fight!!! Since interceptors are the fastest ships in the game, one must nullify their speed first and foremost!!!! As such, ...o categories. Your close range, heavy dps ships verse the ranged, low dps ships. In both cases, your goal is to first dominate the ship in terms of range,
    12 KB (2,107 words) - 20:12, 7 January 2011
  • The more ships you have the more effective remote repairing becomes. ...ring is typically about 10-30. Once fleet size gets above a certain point ships being killed before they can be repaired becomes more and more of a problem
    10 KB (1,784 words) - 10:35, 6 January 2015
  • ...a mistake. This tactic focuses on the use of two or more Basilisk logistic ships to remote shield tank the gang, and the gang being fitted for shield resist ...ctive remote repairing becomes, once fleet size gets above a certain point ships start getting too much damage too fast and they are killed before they can
    11 KB (1,810 words) - 08:51, 22 October 2013
  • #What are common disadvantages to EWAR ships? #Which ships receive a bonus to Webbers, and what is that bonus?
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  • With the exception of 'deep space transport' ships, all ship have a base warp core strength of 1. Each warp disruptor or scram ''Specialized ships:''
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  • As for drone size – this comes into play as those ships that can use drones have a separate drone bay which has limited size, and c ...arge (5,000m³) so can only be equipped in Carriers and Motherships. These ships come with bonuses to number of drones controlled per level, so with level V
    20 KB (3,169 words) - 19:33, 12 November 2013
  • ...hest sensor strength followed by Gallente, then Amarr, then Minmatar whose ships are the easiest to jam in game.<br><br> | Heavy assault ships || 13-18
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  • One of the most basic prerequisites to flying ships able to use T2 covops cloak is having on grid and off grid tactical bookmar ...erly then it is ok to not decloak. This comes with experience as with most ships including ECM boats. You will get a feel for when the cause of you being on
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  • ===Ships & equipment=== .../ system gets bubbled heavily they're able to deny you access to all your ships, modules and ammo.
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  • * '''Part 1b: (Sig_Res/Sid_Rad):''' The comparison of the ships signature radius versus your gun resolution. Larger guns struggle to hit s ...nefit? Yes, in all circumstances except where transversal is 0 (i.e. both ships never have *any* lateral movement for the entire engagement), and very negl
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  • ...lisk gang this tactic focuses on the use of two or three Guardian logistic ships to remote armor repair the gang. The gang also needs to fit armor resist mo ...lots for ewar which can increase utility and increases the number of enemy ships the gang can engage, the enemy has to take down your shields before reachin
    9 KB (1,548 words) - 13:59, 3 December 2014
  • - For ECM, for example "ECM against called targets plus cycle jam as many ships as possible using your own judgement (highest threat against the fleet)"
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  • ...hat should be pushed. We'll give you a few days of blue status to get your ships out - I'm sure Eomar will be happy to give you a hand with that if you ask # FC a roam. (Set theme of ships, Bookmark, Post in Upcoming Events thread, Plan Roles, Execute Roam, Conduc
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  • Create a new overview tab and put on it only ships, wrecks, and cans. When you enter a new system click on this tab to make it Create a third overview tab and put on it planets, asteroid belts, ships, stations, gates, and control towers. Use this tab whenever you are trying
    23 KB (4,156 words) - 08:15, 9 February 2013
  • ...search, and mine and combine moon metals necessary in the production of T2 ships and items. They are also used to gain and hold sovereignty in unregulated ...e outside the shield, allowing them to target (and be targeted by) hostile ships. Many batteries receive additional bonuses when used with a control tower
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  • ...primary for getting jammed - logistics, heavy damage dealers, your own ECM ships - need to fit some ECCM modules. Mid-slot ECCM modules will cut your chance ==Counter-ECM Ships==
    8 KB (1,489 words) - 17:29, 2 January 2012
  • ====ECM Ships==== ====Damp Ships====
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  • ...he Interdictor pretty well. The ship class fundamentally exists to prevent ships from warping. However, while this task is certainly the mainstay of their r ...ictors may be similar (the prevention of allowing ships to warp or pulling ships out of warp), the way the two classes achieve this is quite different.<br>
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  • ...however, one of the slower, lower-dps frigates. Merlins are very versatile ships, and are very popular among Agony pilots.
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  • # '''Buy your ships''' - In the case of BASIC, choose one type of frigate that you think you'll ...afterburners''' - Each of your ships will need an afterburner. For certain ships, this doesn't give optimal combat performance, but it's the right choice fo
    24 KB (4,331 words) - 02:54, 6 March 2016
  • ...Crucifier fit for PVP-BASIC,''' as most of our fights don't have our EWAR ships off at some long range (which would be ideal but just isn't usually possibl ...TD's. While this won't stop snipers sitting at 200 km's, it will disable ships within 165km's which is quickly achievable and seriously evil.
    6 KB (951 words) - 17:55, 5 March 2016
  • ...nd T1 frigates that get an astrometric bonus can be tailored to probe down ships at safe spots, leading to the eventual capture and destruction of the targe *'''Combat Probes:''' Scan for ships, drones, and everything that Core probes can scan. Combat scanner probes ha
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  • ==List of Ships Able to use the Black Ops Portal== So the list of ships able to be jumped 1ly by the CJPG with Jump Fuel Conservation 4 and thier f
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  • ...es of ships are likely to be needed. If we're going to form up fast, these ships need to be fitted and ready in advance and pilots/FC's should aim to get at ...xcellent roaming gang, it focuses on high speed and agility Minmatar/Angel ships allowing the fleet to cover large distances and engage/disengage at will. T
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  • Hauling your ships and supplies through empire, there are several things to keep in mind: ...ip class rises in price in Jita very often in 0.0 you can still find these ships for lower prices. This is also true of modules: if you cannot find the modu
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  • ...using tracking disruptors to counter the effectiveness of the turret based ships. ...r second domi destroyed the cruiser firepower was too low and all friendly ships was killed. Its however worth mentioning that a fleet stabber with damnatio
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  • == Ships and modules used. == You can find details on the ships along with suggested fits on each of these pages.
    31 KB (5,888 words) - 23:03, 12 January 2013
  • ...pt to solo lvl 4's make sure you know the names of all the warp scrambling ships so that you can kill them first when warping into mission. Do not disregard ...Painting I - allows use of target painter making it easier to hit smaller ships<br>
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  • ...ng for these ships takes relatively short period of time compared to other ships, and the small-ship tech II fittings require less skills than T2 mods for b ...all relevant speed skills need to be trained to level III/IV. In PVP these ships are used as tacklers, so train corresponding tackling skills to level IV or
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  • A cyno alt is a character dedicated to opening cynosural fields for capital ships. These are low skill point characters that get placed for permanent residen
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  • * [[Drone Ships]]
    2 KB (194 words) - 07:02, 6 March 2016
  • ...bout a particular ship class (rather than how to fly it) should go under [[Ships and Modules]], while fleet concepts should go under [[Gang Setups]]. ==Capital Ships==
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  • *The following is a detailed list of the ships and modules needed to stage a basic frigate fleet. It is the author's inte *All of the below will take 84,000 m3 (ships repackaged) and four fleets will fit into three Freight Containers.
    15 KB (2,187 words) - 16:29, 12 May 2009
  • ...issiles will do the same amount of damage to big ships as they do to small ships. ''Keeping it simple:'' Low explosion velocity does less damage on fast ships.
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  • ...a strong logistics backbone your pilots will be without ships, and without ships your not going to be in 0.0 long. ammo (especially capital torps)( can be placed inside industrial ships, and then transported in carriers ship maintenance bay.
    6 KB (657 words) - 12:36, 3 March 2016
  • ...e cruisers, assault frigates, and even interceptors for 0.0 ratting. Which ships would handle local rats best depends on local rats. For example, one can su ...degree scans of the area to see if you can pick up any interceptors or pvp ships on scan.<br><br>
    3 KB (523 words) - 13:22, 4 March 2009
  • ...entry threat the emphasis in lowsec space is on flying big, heavily tanked ships with expensive setups. <br><br> ...e they get bonus to kinetic/thermal resistances, and also Gallente command ships. Deimos, Eos, Astarte, and Ishtar are all cool.<br><br>
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  • ...ontrol is essential to survival. These ships make excellent fast tackling ships, fly them almost like they are baby interceptors! ''Note: All Attack Frigat ...purpose within the PVP-BASIC Hydra fleet (although they do make great cyno ships!).
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  • ...bay''']]. Now you might not know a lot of mothership and titan pilots with ships, but Rorquals are quite prevalent. The up side of using a Rorqual to get ju Some players offer their Rorquals or other capital ships for jump clone installation. You will have to fly to location of the capita
    6 KB (1,135 words) - 21:40, 4 November 2015
  • *Scalable to multiple squads fleets (up to 20-25 ships) ...response could mean bubbles, executing a warp out, or sending fast tackle ships to the location where your first set of bombers came out of warp. The last
    31 KB (5,486 words) - 16:35, 21 January 2012
  • ...ess is, however, determined by whether the fleet members fit and fly their ships according to these guidelines. ...arge EHP tank means the Zealots can avoid most incoming damage from larger ships. With the assistance of friendly Logistics this means the gangs tanking pot
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  • ...in a region where NPCs do not drop the racial items needed to fit out your ships this way of trading is quite apparent. While T1 non-named and T2 modules ca ...orders. For this you would need to own a freighter. In-station trading in ships is not very profitable for investments required. Exceptions to this rule ar
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  • ====Ships==== ...han Amarr or Minmatar turrets because they go on both Gallente and Caldari ships, so i keep higher stock of them, medium guns once again don't get use as of
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  • ...s (AB, web & scram) to sit on a small warp disruptor bubble and gank light ships/haulers foolish enough to warp gate to gate. ...of smartbombs in the highs and WCS in the lows and using it to kill light ships or even whole light ship gangs.
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  • ...Fit out at least 3 Destroyers of your choice.''' You will need to purchase ships and fittings and bring them to the class start location. While you can some
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  • You are not going to use the Cyno to acually jump in capital ships so you use a cheap throw away cyno ship and have him deploy a small moblie ...s and hold them while the gang warps in/undocks, to avoid having any other ships on scan you could use a cloaked Rapier or Arazu as the tackler or even a cl
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  • ...gony Unleashed nor its instructors can be held responsible for the loss of ships or equipment for the duration of the course. Students may decline to take p
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  • ...can change at anytime. Please check in-game for the latest stats on these ships.
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  • ...the fight we collected ourselves and roamed a bit. We caught a couple more ships and toasted them but then time ran out as the class evaporated to the press ...tion of the fleet. It took a bunch of haulers and runs back and forth with ships but the agony pilots finally got all of their gear a scant two jumps into w
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  • Speed: In order to enter warp, your ships must ''accelerate to 75% of its sub-warp speed''. On the ship's speedomete ...below 1, the ship cannot enter warp. There are three modules that alter a ships warp core strength.
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  • ...ned groups. To reduce Vent chatter, and keep target calling simple, single ships are assigned to the same group across EWAR classes. For example, a tackler # Jamming ships need to be able to jam at least one target most of the time, therefore they
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  • ...frame rate through the floor. Especially when there are a large number of ships on grid (example: a PVP-Basic class). To reduce the chances of this happeni Turn off “Sun Is Occluded by Ships” and turn on "Use LOD". LOD stands for "Level of Detail. Turning it on me
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  • ...h can help to mitigate damage received, and stay out of range of the enemy ships defences. ...fitted with the appropriate subsytem, the Proteus, and some pirate faction ships like the Garmur and Orthrus all have bonuses to warp Disruption and Warp Sc
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  • ...r symbols displayed in space around your ship to highlight the location of ships, gates, planets and other objects. ...Pretty self-explanatory: you want to see ships because you'll be shooting ships.
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  • Fully Tech II fitted ships are the envy of any new and inexperienced player in EVE. However, disregard
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  • ...ir ranks; and it tends to demoralize and discourage an enemy who finds his ships suddenly, unexpectedly, and repeatedly attacked at positions he had thought ...ind is that ships do not exit warp at their exact destination. Rather, all ships will exit warp at some point on a 2500m sphere centered around their intend
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  • ...dmirable ways, and it is good to be able to recognize the strengths of all ships, not just some of them. ...going to be tackling you. Always be suspicious when you see one of these ships on its own because it will often have friends.
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  • .... Smartbombing battleships may wait aligned along our route to try and pop ships emerging from warp, bugs galore may make jumping from system to system an a
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  • ...enemy need to fight to win. Uses EWAR (especially damps) to get the enemy ships into range. Often battleship heavy, with smartbombs to kill enemy drones. E ...Beachboys 7 vagas in our first match is another example. Medium and light ships only, as the battleships are too slow. Speed is paid for by lesser tank, bu
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  • ...e ready to go, pilots and reserve pilots should have their calenders open, ships should be bought for the next weekend. There should still be some time to d
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  • #Electronic wafare should ONLY be fitted on specialised electronic warfare ships #All ships should fit warp disruptors
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  • ## Who can you ask to retrieve packages and ships from the Shipping hangar? Which forum should you post requests for transpor ...ces between using carriers, Rorquals, and jump freighters for transport of ships and items.
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  • ...making for a useless ship that is a waste of points. For the rest of their ships I think this could have worked well if they had remote cap boosted local re ...o get closer to the Abbadons. This shows the power of keeping your damping ships alive for a good portion of the match.
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  • Notes: Repo lost all ships, Cry Havoc lost only 2 frigates<br> Notes: NA lost all ships, AAA lost only 2 stabbers<br>
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  • ...d/high standing are all unchecked. Whether you include anything other than ships on this tab is up to you; I personally like to keep gates and stations visi ...gles and squares which you see all around space. They indicate things like ships, drones, planets and stations.
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  • ...ful to surprise targets, especially when used in conjunction with cloaking ships ...f the same type, reported required different numbers of jumps of identical ships to collapse
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  • ...kill from opposing side. Between the matches teams may regroup and change ships, pilots, and tactics in between each fight, making for unpredictable matche
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  • ...CCM to counter ECM people don't fit sensor boosters to counter damps, most ships only fit sensor boosters for a specific mission like sniping and locking do ...cant jam enough and tank enough to stay alive. However, we can now use T3 ships. The Tengu and be fitted to armor tank with decent speed and have enough ta
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  • ...onuses ranging from just a few percent up to 50%. Depending on the type of ships you fly and the type of roles you take up in fleet, this ability could even * In the 2009 expansion Apocrypha, Tech 3 ships with added overloading bonuses were introduced.<br><br>
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  • ...or weak links. In a heavier fleet we can afford to employ more specialised ships and more focused tactics, and the rewards for doing so can be significant. ...d and ready to warp well before they come in. As a general rule the larger ships you're in the slower your response time. This means that if you're 5 jumps
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  • ...joining Agony, I was in an alliance that was known to actively use capital ships in fleet engagements. During that time I had the privilege of flying in se ...roy their trust in you need if you don't respect their willingness to lose ships when you act recklessly.
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  • ...include considerations of in-game skills, ability to fly mission critical ships (dictors, recons / HACS, T2 spider BS, other specialized roles), out-of-gam
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  • ##Explain the basics of how guns do damage to ships. ...re in gang. Your gang is sitting within jumping range of a gate with enemy ships sitting within 2km of the same gate in the neighboring system.
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  • ...e’re basically flying at the time as everyone will have several of these ships set up and ready to run.) You will assign roles, have appropriate scanning
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  • ...h). See if they respond well, follow orders, know how to fly and fit their ships. Can they take on normal fleet roles of 360, probes, etc. Skills are import
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  • ...frigate, strategic cruiser, etc.) Expanding one of these will display all ships in that category. ...o filter ships by faction, however in practice it is not difficult to find ships so these aren't really much use!
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  • ...t allows you to quickly warp to a member of your gang. In a fleet of 60-70 ships if a member whose name starts with an 'S' relays to the gang that he or she ...is for all ships to achieve this, so that when the FC warps the fleet all ships will warp together and instantaneously.
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  • ...ng the basics of tracking and how it relates to the way you approach other ships and the way you orbit them will let you minimize the damage you receive, ke Small fast ships can exploit the inability of larger-sized weapons to track well in order to
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  • ...These are the minimum skills you need to be able to fit and fly the class ships with basic T1 fittings. For a completely new character, this training shoul # Buy and fit at least 2 ships (recommended 3) and move them to the course location. The course location w
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  • ==Buy your ships and fittings== We recommend you bring at least 2-3 ships to the staging system. Remember to buy modules, ammo and scripts as well.
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  • Ah, well, let's talk cyno ships a bit.
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  • ...t make good drone carriers, but it is fair to say that the very best drone ships are Gallente. As you already know, ships receive bonuses for various things, e.g. Gallente Battleships all receive a
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  • ...of 40Mbit/sec. Thus, if you want to maximise your DPS for engaging larger ships, you might carry 3 mediums and 2 lights, of mixed damage type. So, you migh ...ress a target that agresses you. This is very important in the case of ECM ships, as it means that as long as you have your drones deployed BEFORE the oppon
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  • ...e starts, everybody in the tournament team should read up on the rules for ships and modules allowed, discuss any ambiguity in the rules and ask for clarifi ...tournament fleet candidate, you want to selecting the right pilots for the ships in the fleet and start practicing flying the fleet. This will get the pilot
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  • ...l work involved will be fun (after all, who likes buying items and fitting ships?), but if the execution is efficient (little time wasted waiting) and effec * faction ships
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  • ...hips, but mass limitations come into effect more when you bring the larger ships in. C3 sleepers web, nos, and in general are exactly the same as other slee ...our or five Drakes will provide good results as well. If you get 6 or more ships in your gang, I would recommend splitting up. Here is a pretty cookie-cutte
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  • ...eparation for Alliance Tournament 7, it required using battlecruiser sized ships or similar with a large buffer tank, short range weapons for max dps, MWD's
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  • Remember that some ships (such as Merlins) have higher cpu than others and will be more suited to CP If possible, have all ships other than griffins fit a Damage Control as this will increase their surviv
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  • ...use if you screw up you tend to get a speedy trip home. There are loads of ships/setups in eve, and as such i won't go through them one by one and how i fig ...nis in solo pvp. Some of the tactics you may be familiar with from fishing ships etc, but when you're flying a taranis you are deemed by most as a dangerous
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  • ...e penalized for showing up on the killboard. Covert Ops ships and Jamming ships come to mind. <br>
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  • ...ile having a tracking disruptor to further kill the hitting range of enemy ships. *Using medium ecm drones, they can fck with tacklers or logistic ships or just throw in a jam on a battleship which don't really fit ECCM anymore
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  • ...approach to running gangs via this and not been in a blob mentality of 70 ships but rather been in a prong fork of 7 deadly tips. ...ill be. Although there is almost always a push for people to get in bigger ships, a better investment in training time would be in the core skills such as n
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  • ...ome Repping drones in bay to help with logistics. EC-600 will jam out most ships cruiser and below without a worry.
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  • ...and distribution of the electronic warfare and remote repair module on the ships of the participants.
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  • ...can change at anytime. Please check in-game for the latest stats on these ships. Main article: [[Destroyers in Comparison]]
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  • I've seen many Agony people and ships fall prey to kiting and repeating the same mistake. At the same time I see ===Ships===
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  • # Buy and fit at least 2 ships (recommended 3) and move them to the course location. Note that we will swa
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  • ...brass wouldn't believe small ships could be effective. There were tons of ships in the game but everyone flew battleships. Why? Well that is just what one ...the fight we collected ourselves and roamed a bit. We caught a couple more ships and toasted them but then time ran out as the class evaporated to the press
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  • ...tion of the fleet. It took a bunch of haulers and runs back and forth with ships but the agony pilots finally got all of their gear a scant two jumps into w At this time PF-346 was a bright sun of a system on the "ships destroyed in last 24 hours" map. Anyone who wanted to prove their virtual m
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  • ...r about it but mostly we managed to avoid serious wipe outs in combat. Our ships were relatively cheap and AGONY pilots had a nose for smelling the 250milli ...han a second after he hit his bubble launcher. The opposition lost several ships in that fight, some really expesnive HACs and recons worth half a billion i
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  • ...ny pilots going back time and again for new ships to try to finish off the ships tackled and immobilized. Although the carnage was spectacular, agony contin ...rally within minutes of announcement. AGONY also began to get into heavier ships and complimented those with extremely well trained skirmishers.
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  • ...ay in stupid maneuvers because they didn't have any vested interest in the ships themselves. This is a natural byproduct of being given things, people tend
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  • ===How Bombs do damage to ships===
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  • ...ance (297-303k). Recon bookmarks are primarily designed for use by cloaked ships, allowing them to warp to the object, arrive on-grid and observe and report ...the object, with a 1% allowance (990-1110k). Tactical bms allow uncloaked ships to arrive at a spot where they can observe an object using the scanner, and
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  • There are many ways to do this, but let's look at ships first. ...means you need enough tank to survive taking the enemy down. For Gallente ships, which i prefer, a DC and a 200mm plate is usually enough, but a 400mm plat
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  • ...you look around, all you see are people in fantastic, and often very large ships. To the newer player, that battleship can look like an aardvark might to an ...ses here and you could save a mountain of your time and your members' lost ships.
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  • Interceptors are, compared to a lot of other ships, relatively newbie-friendly. Training enough skills to hop into one only ta ** Quite often, especially when jumping into a large gatecamp with lots of ships, the safest bet is to reapproach the gate and go back out.
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  • ...wledge in this specific area. Although it will be most useful to pilots of ships that apply remote repair, it will also be very useful to other people flyin ...o the Logistics class of ships, while it is equally applicable to other RR ships such as carriers and RR battleships.
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  • ...apital size ranges their cap usage is roughly doubled.) There are also no ships with a bonus to remote hull repair. ...for remote repair dedicated ships can be found in [[Remote repair fleets, ships and fittings]].
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  • * ships, fittings and bonuses involved Different types of fleets, ships, fits and tactics could require a different broadcast strategy. Often you s
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  • ...n be monumentally stupid, it's better than being silent. '''Mistakes kill ships, silence kills entire fleets.''' These are the most demoralizing losses to ...ot wiped out, but you learned something from it. Sure you lost a bunch of ships, but hey, look at that crazy-expensive Dramiel we killed. Sure you might h
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  • * [[ Remote repair fleets, ships and fittings ]] Luckily the same tool that most use to figure this out on solo ships can also be used to figure it out when under the effects of remote repair o
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  • ...ps can be in a fleet. You're getting to the point where there are certain ships you'll ask for when forming up, and have some preference for how to arrange ...oams. Either way though get to know the tactic inside and out. Know what ships you need, how you use them, what gangs will kick your ass, when you need to
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  • * [[Ships and Modules]]
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  • Understanding the various ships and modules of Eve is essential to becoming an effective PVPer. This page should be focused on information on the ships themselves. Tactics for flying a particular ship or gang type should go on
    743 B (95 words) - 03:13, 6 March 2016
  • ...e. Gallente primary damage type is Thermal (think drones). So, all Caldari ships have some extent of improved resist against Thermal. Likewise vice-versa, a ...It depends on ship class, though thankfully makes sense in that light fast ships (Inty, Dictor, EAF) get slightly less bonus compared to those we usually as
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  • ...as an all-Frigate gang), in particular, choose to lead gangs consisting of ships you are already very familiar with the abilities of.
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  • ...is means that Hydra fleets remain relatively effective regardless of which ships are destroyed. ...makes these ships work much more effectively when fit specifically for it. Ships other than griffins and kitsunes should not fit ECM.
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  • * When you are trying to bump ships belonging to other people away from docking perimeter of a station it is us ...ng perimter making it one of the safest models undock from or cyno capital ships to.
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  • ...interceptors and enemy fire. Skirmishers are usually in fragile, yet agile ships, and it requires a lot of patience and attention to stay alive. They act as ...ental in the successful location and lock down of a potential target. Some ships are easier to keep a point on while avoiding damage like battleships, while
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  • ...in your falloff (orbiting around 6+km) when we are attacking smart-bombing ships.
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  • ...orquals and Titans, but I will use the name Rorqual in place of both those ships for now)
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  • ...em and has a wide variety of uses from getting a general picture of nearby ships to keeping yourself safe while ratting and from catching targets or evading ...ople are satisfied with using it as a general intel tool to find out which ships are in space nearby but with a little experience you can quickly learn to i
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  • ...e middle of a fight, especially target support ships like ecm and logistic ships that are sitting further out from the main fleet. Providing that extra lon
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  • While other ships can provide all these features, no ship does it as well as a Fleet Intercep ===Why not use other ships?===
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  • ...n grid," "Five tornadoes 80km off gate"). When there is a large number of ships on grid, you can report them using general terms ("35 mixed destroyers on g ...a few ships, and report using general terms if scan has a large number of ships on it. If scan is clear, simply state, "Scan clear."
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  • ...of them together and start calling the shots. Post an op with that kind of ships. You already know its capabilities and weaknesses. If you like to solo in i
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  • ...tellation gates) and smaller bubble sizes, it is possible for ALL incoming ships to be outside your bubble radius if you sit at true zero. In these cases y ...bit gate at 12km because of the sheer density of coverage you get with 50+ ships. <br>
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  • ...with it so that students may have adequate time to prepare the appropriate ships to fit the doctrine. ...DPS ships and one logistics ship if planning to fly DPS, or two logistics ships and one DPS ship if you plan on flying logistics. Be sure you set your medi
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  • ...as fast as a frigate, the margin for error is far less. While the smaller ships flown in both [[PVP-BASIC]] and [[PVP-WOLFPACKS]] were easier to manage in ...ere drones have typically been an issue in past classes with faster moving ships that is no longer the case. In fact, drones contribute largely to the succe
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  • # '''Fit out at least 3 Cruisers of your choice:''' You will need to purchase ships and fittings and bring them to the class start location. While you can some
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  • ...ips, the ShieldShag Celesis is at a further range than the bulk of the DPS ships in the fleet. It is fit with rapid light missile launchers to preserve cap,
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  • ...priority of the Griffin pilot. Your primary role is to reduce DPS of enemy ships, cause our targets to yell at their computers in frustration, and '''stay a ...CM requires more micromanagement, and requires you to be engaging multiple ships of different races in order to be most effective - multispecs are more effe
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  • ...ent electronic warfare platform. With it's bonus to sensor dampeners, many ships will be dead before they can establish a target lock. When fitting a Maulus
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  • ...e's space and make it be unusable for them, kill bigger ships with smaller ships and T2 with T1, fight our opponents outnumbered and still be able to win ov == Moving Ships and Gear and Establishing Your New Base ==
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