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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** [[Tech 1 Frigate Fishing Certification|Tech 1 Frigate Fishing]]
    2 KB (262 words) - 15:19, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...nd has the correct skills he/she can wreck havoc on other pilots. The tech 1 ships are the Crucifier and the Arbitrator. The two Tech 2 ships will strik
    5 KB (914 words) - 13:59, 3 December 2014
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...bited can reliably hit a HAC orbiting another Apoc 6-10+ km away with just 1 web and a few paints on on the HAC even if the HAC is using an AB.
    1 KB (233 words) - 12:04, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" Hardwiring - Eifyr and Co 'Gunslinger' AX-1 (+3% turret tracking speed)<br>
    3 KB (572 words) - 12:03, 3 March 2016

Page text matches

  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    2 KB (257 words) - 08:18, 3 June 2019
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...ll be entitled to use tech 1 frigates provided by the corporation and tech 1 modules provided by the corporation, however, the Ensign will have to ask f
    33 KB (5,502 words) - 08:56, 17 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...pes including battlecruisers and battleships) and could bring out any tech 1 frigate, what would you bring out and why?
    5 KB (791 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
    4 KB (757 words) - 18:59, 19 December 2014
  • * (points in primary attribute + 1/2 points in secondary attribute) = skill points per minute<br> ...use them in a way that won't see you in the ISK poorhouse. While a set of +1 and +2 implants is relatively cheap, a set of +3s or +4s can cost anywhere
    8 KB (1,470 words) - 17:38, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    1,009 B (141 words) - 03:37, 6 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" If the gang consists of 1/2 the number of Durkas, 12-14, there is still enough smartbombing power to
    14 KB (2,142 words) - 10:32, 6 January 2015
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    5 KB (842 words) - 15:20, 3 March 2016
  • Implant sets are typically very expensive. Other implants usually come in a 1% version, 3% version and a 5% version. The 3% version is usually reasonabl Can deploy 1 additional Fighter or Drone per level
    35 KB (5,851 words) - 09:10, 22 October 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" #If you wish to put in tech 1 modules, do not drop a ton of them in the Members hangar. Instead put only
    18 KB (3,254 words) - 11:17, 17 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (298 words) - 15:18, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (417 words) - 12:49, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" * Approximate testing time: 1.5 - 2 Hours
    6 KB (980 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    5 KB (750 words) - 12:23, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (662 words) - 12:30, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** [[Tech 1 Frigate Fishing Certification|Tech 1 Frigate Fishing]]
    3 KB (458 words) - 12:48, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** [[Tech 1 Frigate Fishing Certification|Tech 1 Frigate Fishing]]
    2 KB (262 words) - 15:19, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...h your evaluator in a bubble as he is warping to you. Evaluator will start 1 system out.
    3 KB (466 words) - 15:19, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" As a typical pilot in a NanoSHAG gang your #1 priority is to keep safe. Prioritize picking off enemy tacklers that get c
    4 KB (742 words) - 19:24, 25 February 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (550 words) - 15:18, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (442 words) - 12:29, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (489 words) - 12:23, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (318 words) - 15:18, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ** Evaluatee must meet the minimum skill requirements to pilot a tech 1 ‘Hauler’ with ‘Cargo Expanders’.
    6 KB (920 words) - 12:29, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ###15 Spider BS ships with 1 scout and 2 skirmishers
    3 KB (483 words) - 12:31, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    875 B (95 words) - 12:26, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    966 B (105 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    7 KB (1,212 words) - 12:23, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...caught. The speed needed to function in an HSLR gang isn't too exact, but 1.5 km/s is a good minimum, with higher being much better. The net effect is
    16 KB (2,862 words) - 19:21, 25 February 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    15 KB (2,804 words) - 13:49, 3 December 2014
  • ...attlecruisers are sitting 120km off the gate sniping with a couple of tech 1 frigates as tacklers, realize that it's not worth losing the whole fleet to ...t of 10 well flown interceptors can wipe out a fleet of 20 well flown tech 1 frigates; albeit with losses more expensive than the frigate fleet. Similar
    18 KB (3,294 words) - 11:28, 23 January 2013
  • ; '''Geddon''' : [[Armageddon]], Amarr tier 1 battleship ; '''PC''' : 1. price check, 2. Player Character, 3. Personal Computer
    19 KB (2,754 words) - 06:59, 6 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (612 words) - 03:16, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    465 B (76 words) - 08:46, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...them; same goes for missiles, while turrets are a requirement in most tech 1 frigates. The skills that you should focus on are the following.
    9 KB (1,506 words) - 17:39, 5 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...ning velocity of 450 m/sec. This means that it will now be going at 450 x (1-0.48) = 234 m/sec.
    32 KB (5,563 words) - 17:30, 5 March 2016
  • ...optimal sniper is a pilot of a ship using tech 2 guns and ammo. Each tech 1 sniper can only count for a third of an optimal sniper. The more optimal sn ...ke ammo can shoot 70 to 80km accurately. The [[Moa]] can do this with tech 1 250mm rails and reach out to 100km and beyond with tech 2 rails. Both of th
    22 KB (4,030 words) - 04:05, 9 March 2012
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...he front as it has a much larger cross section when viewed sideways (image 1 and 2 below). EVE does not work this way. The game sees all ships as sphere
    12 KB (1,990 words) - 17:35, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    944 B (141 words) - 03:16, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" * For day 1 (the class day), you should bring at least 2 tech 1 cruisers, along with a selection of fittings so you're able to re-fit them
    7 KB (1,049 words) - 15:24, 13 March 2018
  • ...alpha with only a few seconds to spare. When you appear on their overview 1 Crow and a Blackbird die within the first 10 seconds. The frig gets fried b
    11 KB (2,077 words) - 11:50, 17 January 2012
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ...with about 15 minutes of lecture, followed by anywhere from 45 minutes to 1.5 hours of practical exercises and demonstrations which mostly take place i
    6 KB (823 words) - 15:24, 13 March 2018
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" * Remote Sensor Boosting ships - T2 modules only require LvL 1 Sensor Linking. These ships reduce the lock time of the carrier so he can k
    9 KB (1,421 words) - 03:06, 14 December 2014
  • ...his while evading capture by gate campers. If your fleet is nearby (e.g., -1 or -2 from you) you'll want to provide a general situation recon report to ...ing either laddering (for #1 above), dscan (for #2 above), or probes (for #1, #3, and #4 above). These techniques are covered in depth in class and in t
    24 KB (4,038 words) - 02:19, 14 April 2013
  • ...nable to haul a single rigged battleship. In comparison a carrier can haul 1-2 rigged battleships per trip. Jump freighters also have shorter jump range ...nto highsec shipping hangar.''' Freighters and orcas are only able to haul 1-3 of these ship types. Their transport will actually proceed faster if you
    32 KB (5,380 words) - 14:20, 26 June 2013
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...r stealth frigates) - they require different techniques to fly than a tech 1 frigate, and we won't be covering those techniques in this class. (Note: Al
    7 KB (1,177 words) - 17:20, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    3 KB (504 words) - 12:23, 3 March 2016
  • # fazinater 1(REPRO) June 24, 2006 # Ragel Tropxe (SVAI) July 1, 2006
    94 KB (11,484 words) - 21:32, 2 April 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (214 words) - 17:25, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    1 KB (129 words) - 12:53, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (270 words) - 12:52, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" Simply put: 1 tick = 1 hour
    14 KB (2,482 words) - 12:34, 3 March 2016
  • * [[Agony Amarr EWAR pilot Stages 1-5]]
    1 KB (143 words) - 11:33, 17 January 2012
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...nd has the correct skills he/she can wreck havoc on other pilots. The tech 1 ships are the Crucifier and the Arbitrator. The two Tech 2 ships will strik
    5 KB (914 words) - 13:59, 3 December 2014
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" *Option 1: If any Agony member sees the need for a specific class: Work on finding an
    8 KB (1,284 words) - 03:17, 6 March 2016
  • Once you have your lock it's important to keep it, so at least 1 ECCM is highly recommended. Keeping someone locked is worthless if you run
    5 KB (794 words) - 17:35, 21 January 2012
  • ...of all types is confronted by another fleet of 4 battleships, 1 Blackbird, 1 Celestis and a heavy interdictor, the biggest strategic threat is that heav
    20 KB (3,500 words) - 04:24, 25 March 2013
  • ...es in ships, guns (Energy, Projectile and Hybrid) each use 1 high slot and 1 turret hardpoint. All three categories of gun share some common bonds, be i ...vantages. Missiles are fired from launchers (which require 1 high slot and 1 launcher hardpoint), and are split into long range, low damage missiles (Li
    16 KB (2,542 words) - 14:48, 22 May 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    2 KB (279 words) - 12:53, 3 March 2016
  • ...using strategic BM's. One technique to make an off grid BM is to drop a BM 1-2 AU from the engagement while your initially warping to the fight. This le
    20 KB (3,415 words) - 23:28, 16 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...f expensive to lose along with the ship because faction crystals cost 400K-1+ mil per crystal so often Amarr pilots who cannot use T2 guns would opt to
    22 KB (3,675 words) - 12:41, 3 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ...lly. Firstly, level 4 missions are off. Level 3 is the maximum (2 reasons, 1) level 4 hubs are a honeypot for war targets, level 3 not so much and 2) yo
    19 KB (3,382 words) - 15:06, 3 December 2014
  • Each level of Wing Command (WCx) allows the command of 1 squad (regardless of number of members in squad), up to a maximum of 5 squa ...ER LVL || ELECTRONIC SUPERIORITY || +2% ECM AND TARGET PAINTING STRENGTH, +1.2% TRACKING DISRUPTIOIN AND REMOTE SENSOR DAMPING
    17 KB (2,636 words) - 04:34, 25 March 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" * 1 week prior, update users access rights
    4 KB (654 words) - 12:25, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...skills and roles do you need to control e.g. 3 small blaster batteries and 1 stasis webifier battery at the same time?
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ** Any Tech 1 frigate
    5 KB (911 words) - 02:26, 6 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
    6 KB (1,024 words) - 11:31, 6 January 2015
  • * A Ship with one free high slot (1 PG and 15 CPU)
    6 KB (1,096 words) - 10:44, 17 January 2012
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" {| class="wikitable" border="1"
    13 KB (1,263 words) - 06:36, 6 March 2016
  • ...ase warp core strength of 1. If their warp core strength ever drops below 1, the ship cannot enter warp. There are three modules that alter a ships wa ...disruption point is enough to prevent most ships from entering warp. Tech 1 warp distuptor has range of 20 km, tech 2 hits a little bit further - to 24
    14 KB (2,351 words) - 17:41, 5 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...ng now. Once you have anchoring 5, grab Starbase Defense Management (about 1,000,000 ISK, so no excuses) and train it to level 4. This will allow you to
    5 KB (858 words) - 12:34, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" !width="100"| implant !! width="80"| 1.grade !! width="80"| 2.grade !! width="80"| 3.grade !! bonus
    7 KB (1,043 words) - 03:03, 14 December 2014
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ...e past Agony has shown this by taking out battleships with only a few tech 1 frigates.
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    6 KB (851 words) - 12:24, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" * [color:darkblue][b][i]Confirmed and Paid students:[/i][/b][list=1]
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1.
    1 KB (178 words) - 11:32, 17 January 2012
  • ...h a damp) assigned to Tackle Group 1 should also be assigned to Damp Group 1. *Tacklers: 1-2 points per group. No limit on Webs¹
    14 KB (2,381 words) - 04:33, 25 March 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" **Phase 1: Target Assessment and Mission Selection
    7 KB (1,102 words) - 06:33, 6 March 2016
  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
    465 B (76 words) - 08:46, 6 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...ergized adaptive nano mebranes/Adaptive Nano Plating, a damage control and 1 or more large remote armor repairers.
    10 KB (1,784 words) - 10:35, 6 January 2015
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...o make sure you're as hard to jam as possible. Generally, this means using 1-2 best named Gravimetric ECCM modules.
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    4 KB (656 words) - 12:30, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" * Warp Disruptors (known in voice comms as a 'point')- these provide 1 point of warp disruption at a range of 20km (t1 and named) or 24km (t2). Th
    28 KB (4,377 words) - 14:01, 3 December 2014
  • {| class="wikitable" style="text-align:center" border="1" | Speed || 4,000m/s || 2,000m/s || 1,000m/s
    20 KB (3,169 words) - 19:33, 12 November 2013
  • {| border="1" cellpadding="8" cellspacing="0" class="wikitable" style="text-align:center | Tech 1 frigates || 4-15
    18 KB (2,995 words) - 23:20, 12 May 2012
  • An undock bookmark is a point in space 1,000km+ from the station aligned with the "perfect" undock point. All ships
    21 KB (3,630 words) - 07:00, 6 March 2016
  • ...king)):''' Transversal / Range is Angular Velocity. In other words, part 1 is the comparison of angular velocity (the combination of ship movement) ve * 19% more at 1,000
    13 KB (2,067 words) - 12:35, 6 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" '''Damage = Base_Damage * MIN(MIN(sig/Er,1) , (Ev/Er * sig/vel)^(log(drf) / log(5.5)) )'''
    1,013 B (154 words) - 04:10, 6 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...mid slots all battleships and even some Battlecruisers should fit atleast 1 ECCM module.
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1. Beginning simultaneoulsy with the instructors roll call, start with creati
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1. Attend a [http://www.agony-unleashed.com/wiki/index.php?title=Basic_Fleet_
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  • Multiplying every value with 1'000'000 (=1000km) we see the difference along axises.<br/> {| border="1" cellpadding="7" cellspacing="0"
    14 KB (1,692 words) - 10:06, 9 February 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
    9 KB (1,597 words) - 15:16, 3 March 2016
  • * Keep in mind that 1 AU is approximately 150 million km. You can set ship scanner manually to sc ====Step 1: Situation Assessment====
    23 KB (4,156 words) - 08:15, 9 February 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" **1,000 energy removed, 10 second cycle
    13 KB (2,012 words) - 12:33, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...pilot may build a library of hundreds of bookmarks given that there are (N-1)! combinations of alignments in a given system, where N is the number of ce
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" 1. Open your Eve Mail inbox.
    24 KB (4,331 words) - 02:54, 6 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...to drop the afterburner for a microwarpdrive, but you'll have to plug in a 1% or 2% powergrid implant in order to get a microwarpdrive to fit.
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  • ...es), maximum deviation of 0.125 AU, flight time of 66 minutes, volume of 0.1 m3, and their scan range can be varied from 0.25 AU up to 32 AU. ...obes), maximum deviation of 0.250 AU, flight time of 66 minutes, volume of 1.0 m3, and their scan range can be varied from 0.50 AU up to 64 AU.
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" Helios - 1,271,000kg = 55 Isotopes per light year
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  • ...ay other people to haul your possessions around. If you are going to spend 1 hour of your play time moving your assets from point A to point B, in that ...ads of 100 mil to 1 bil in collateral. Contracts with collateral exceeding 1 bil and nearing 2 bil will have to wait longer to get picked up.
    19 KB (3,423 words) - 23:29, 16 January 2012
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" [http://www.youtube.com/view_play_list?p=E3253708589CBE0A Day 1 - Qualifiers]<br>
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...bited can reliably hit a HAC orbiting another Apoc 6-10+ km away with just 1 web and a few paints on on the HAC even if the HAC is using an AB.
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" Hardwiring - Eifyr and Co 'Gunslinger' AX-1 (+3% turret tracking speed)<br>
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" Hardwiring - Eifyr and Co 'Gunslinger' AX-1 (+3% turret tracking speed)<br>
    2 KB (315 words) - 12:03, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
    607 B (94 words) - 12:04, 3 March 2016
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1) Timetest: 2 explosive and 2 kinetic large smartbombs against 5 Garde II se
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  • Recon, Scout 1, 6nj, 12 hostiles in local, vagabond on the bv gate, nothing on scan. Recon, Scout 1, 6nj, raven on 5 degrees on planet 3 belt 2, warping to belt. ( this is an
    31 KB (5,888 words) - 23:03, 12 January 2013
  • ...f skills and get a bonus to training time (doubled until character reaches 1.6 mil sp). Amount of skill points at the start is 56489. All of them will a # Optional: plug in cybernetics skill, train 1 level, plug in implants.
    2 KB (311 words) - 23:37, 22 May 2014
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...tem with 10 bricks 1" x 1" x 1" you would come up with something 2" x 5" x 1' or some thing similar
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...as "non-named" (aka "vanilla") modules. Modules of meta value ranging from 1 to 4 are commonly referred to as "meta" or "named" modules. For example, "W
    13 KB (2,017 words) - 17:31, 5 March 2016
  • ...mp clones, you need to train up Infomorph Psychology skill. This is a Rank 1 Science subset skill that costs 900K and is absolutely required for any jum ...hannels/eve-online-news/clarification-regarding-jump-clones-standings/?_ga=1.187612896.99385198.1444233519 CCP Clarification Regarding Jump Clones and S
    6 KB (1,135 words) - 21:40, 4 November 2015
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
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  • ...a Fast and Furious gang each pilot in the squad (up to 6 bomber pilots and 1 SC) can be assigned a default warp to distance. For ease of use we utilize ...ps with the bomb overlap), and lastly we use timing and vectoring to place 1-4 squads on target. When FCing a Fast and Furious gang you will want to uti
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  • ...camp with interceptors, you can purposefully warp/jump into them and kill 1 inty before they kill you with the right know how. In every system you use, you must have scan tac's for every gate and at least 1 safe.
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  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ...ts to showcase flybys/bubbles as well as include students in verbal AARs, +1 duty, end with free for all maybe(?)
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" #Buy and fit 1 ship as per the Required Reading and have this at the course location prior
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  • {| border="1" cellpadding="10" cellspacing="0" class="wikitable" style="text-align:cente
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  • ...to us. One rupture set up to do 4km/s was almost on top of us, being only 1/2 a jump back and 2 jumps ahead of the main 3FA fleet. AGONY went through t ...and other had to fend us off was their vastly superior firepower and 10 to 1 superiority in pilot count. They stopped sitting at 100km and sniping becau
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...ase warp core strength of 1. If their warp core strength ever drops below 1, the ship cannot enter warp. There are three modules that alter a ships wa
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  • ...h a damp) assigned to Tackle Group 1 should also be assigned to Damp Group 1. *Tacklers: 1-2 points per group. No limit on Webs¹
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  • Rule number 1 for life in 0.0 and PvP combat is that lag kills. Your graphics settings mi
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  • ...warp disruptor and it will disrupt the warp core of the opponent's ship by 1 point of warp core strength and hopefully prevent them from warping away. I 1. Overheating. If you have trained the skill "Thermodynamics" you can overhe
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  • ...from Eve-Tribune.com © [http://www.eve-tribune.com/index.php?no=3_16&page=1 Link]. ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1) Low speed, short range (LSSR). Maximises tank and DPS and rely on the fact
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  • ====Tech 1 Frigate Fishing====
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  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" '''AT6 Day 1 Fight 13'''<br>
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ==Day 1==
    21 KB (3,701 words) - 12:02, 3 March 2016
  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...way that makes them easy to find (numerically works well, e.g. '1 PvP', '1.1 PvP + Drones', '2 Wrecks' etc.). Most of these filters are simply more buil
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  • * after jumping, you have a standard 10 second session change timer and a 1 minute jump cloak * on arrival, you will always(1) appear within jump-back range of the wormhole
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
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  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ...|frame|center|Average damage per attempted shot when chance to hit 'z' is >1%]]
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
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  • ...pes including battlecruisers and battleships) and could bring out any tech 1 frigate, what would you bring out and why?
    5 KB (986 words) - 13:55, 29 November 2015
  • ...ill need to post it’s time in the appropriate place in the forums. Give 1-2 weeks notice so people can try to be there. The fleet comp is up to you.
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1 x Drake
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" [Nighthawk, HSLR 1]
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1 x Loki
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" Variant 1
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1 x Drake
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 2 x Legion (1 with ganglink)
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1 x Dominix
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" 1 x Crow
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
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  • ===1 - Current Setup=== DamageProfile=EM,1,0,0,0
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...moves is called its tracking. Tracking is measured in radians per second (1 radian = 57 degrees). The more radians a turret can cover per second, the g
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
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  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" {| border="1" cellspacing="0" class="wikitable" style="border:1px solid grey;text-align:
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  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ..., it is not advisable. EVE time corresponds exactly with GMT<sup>[[#Notes|[1]]]</sup> and UTC<sup>[[#Notes|[2]]]</sup>, and like GMT, EVE time has no d
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  • Assuming that the cyno pilot has the minimum skill level of 1 (needing 450 units of liquid ozone to do a cyno), then the minimum requirem === Using 1 cargo expander ===
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  • {| class="wikitable" style="text-align:center" border="1" ...ext table - which lists the types of damage, and their effectiveness (with 1 being most effective):
    10 KB (1,864 words) - 13:05, 6 December 2013
  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...combined to form a single better good idea, as suggested by the slogan "1+1=3". It is believed to stimulate the building of ideas by a process of assoc
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" ...ation, so you can instantly warp there after you undock. You need at least 1 center can and 2 team warp in cans off grid with the center can. Create cop
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
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  • ...u, and moving positions within a fleet (such as moving yourself from squad 1 to squad 3) With the release of Odyssey 1.0, CCP moved to making the Session-Change timer a staple addition to the ga
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  • *1 Week to go *1 Hour to go
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" [list][*][color:darkblue][b][i]Confirmed and Paid students:[/i][/b][list=1]
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" * '''Optimal + Falloff:1.2 + 10'''
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" * '''Locking Time:5.1 on a cruiser size hull'''
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1" * '''Locking Time:5.1 on a cruiser size hull'''
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  • {| border="1" cellpadding="10" cellspacing="0" class="wikitable" style="text-align:cente
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" #Afterburner 1+
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  • 1. Go through and get the engagement on the other side<br> 1. Align and warp off to an obvious celestial after letting him burn to about
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  • ...style="background-color:#FFADB9;" cellpadding="20" cellspacing="0" border="1"
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  • ** The interceptor in a skirmish role usually operates as +1, +2 or -1. This means you are either one or two systems ahead of or behind the fleet.
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  • =====Tech 1===== * Asymmetric Barrier Transpositioner I (meta 1)
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  • ==== Remote Repair Survival (1+2) ====
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  • ...b to focus on it. It's fine if you're pissed off that they just dropped 5:1 odds on you, but your job as FC is to brush it off and laugh at it. Sure y ...m about it. If they're less experienced then this will likely fall under #1 or #2 and be an opportunity for learning.
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
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  • ** Good example: "Skirmisher, go +1 please."
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  • 1 Interdictor
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...ture below. You can see that upon undocking I ended up being approximately 1,800 meters outside of docking perimeter. Any station with a characteristic
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  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1"
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
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  • *Clone vat requires 1 unit of Liquid Ozone per cycle in your cargohold
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  • ...for Dotlan. This means that to ensure my ship is in the middle of screen 1, I have to offset the camera a little. In order for the Tracking camera to Overview 1: This includes Beacons, Planets, Stargates, Suns and of course all Ship typ
    12 KB (2,255 words) - 22:49, 12 January 2013
  • ...ener and the T2 point for a T1 meta 3/4 point. Alternatively, use a cheap 1% cpu or powergrid implant if needed for that extra little bit of fitting ro
    2 KB (328 words) - 12:55, 6 January 2015
  • ...ener and the T2 point for a T1 meta 3/4 point. Alternatively, use a cheap 1% cpu or powergrid implant if needed for that extra little bit of fitting ro
    2 KB (294 words) - 12:55, 6 January 2015
  • ...y reduce your EHP but is an easy fitting compromise. Alternatively, use a 1% CPU or a 2% powergrid implant if needed for that extra little bit of fitti
    2 KB (380 words) - 12:52, 6 January 2015
  • ...rnatively, just swap out the point for a T1 meta 3/4 point and use a cheap 1% powergrid implant if needed for that extra little bit of fitting room.
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  • ==Case 1: fleet coverage waiting on gates== ...side to side. At this point, however, we are starting to talk about Case 1 again.<br>
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" E.g. for me it's set up in the way that ALT-1 to ALT-5 will switch through them.
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  • ...style="background-color:#B0E0E6;" cellpadding="20" cellspacing="0" border="1" ...course of one day. The lecture portion of the class endeavors to run 1 to 1.5 hours in length with a 30-45 min practical section following it to practi
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  • ...ith implants. Alternatively, you can train Infomorph Synchronizing to drop 1 hour per level off your jump clone timer. For more information on jump clon
    2 KB (350 words) - 07:48, 8 January 2014
  • ...adcast Settings.png|frame|none|Two recommended broadcast filter settings: (1) DPS, (2) LOGI]]
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1"
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ...fit requires Hull Upgrades III, Capacitor Management 2, and Armor Rigging 1.
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  • ...style="background-color:#FFFACD;" cellpadding="20" cellspacing="0" border="1" ..."rainbow" (one of each), it is more likely that you will be asked to fit 3/1 Minmatar/Caldari or a variation of other racial jammers.
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